Search found 132 matches

by knightelite
Wed Oct 30, 2019 12:03 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 36823

Re: UPS Wars 3 - Electronic Circuits

darkfrei wrote:
Wed Oct 30, 2019 11:23 am
Are cargo wagons without trains allowed?
If cars are allowed, I would expect cargo wagons without trains are also allowed :).
by knightelite
Wed Oct 30, 2019 5:22 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 36823

Re: UPS Wars 3 - Electronic Circuits

My factory is very exciting because it is uses a diagonal layout :D. https://cdn.discordapp.com/attachments/579346716243787782/638965249063649281/unknown.png It uses cars as a handoff from the copper cable assembler to the electronic circuit assembler. For anyone else wanting to do this, you need to...
by knightelite
Tue Oct 29, 2019 10:07 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 36823

Re: UPS Wars 3 - Electronic Circuits

"Shady tactics" :). I'm still hoping that particular optimization makes it into the base game eventually. For anyone who is curious, here's some performance numbers for sleeping/non-sleeping cars and chests. This was tested back in version 0.17.32, so results may have changed since then. O...
by knightelite
Tue Oct 29, 2019 11:22 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 36823

Re: UPS Wars 3 - Electronic Circuits

Are sleeping cars allowed to be used? (Cars can be put to sleep to use as chests via console commands, and it cuts down their UPS usage considerably).
by knightelite
Thu Jul 04, 2019 5:37 pm
Forum: Not a bug
Topic: [0.17.52] [Minor] Deconstruction Planner: in Editor mode, using DP on trains on rails will leave behind curved rails
Replies: 5
Views: 1759

Re: [0.17.52] [Minor] Deconstruction Planner: in Editor mode, using DP on trains on rails will leave behind curved rails

He answered it when I filed the same bug a while ago: https://forums.factorio.com/viewtopic.php?f=23&t=70100 The editor apparently behaves that way due to how it iterates over entities to be removed (basically curved rails are checked before trains are removed so they stay, straight rails are ch...
by knightelite
Tue Jul 02, 2019 8:27 pm
Forum: Pending
Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Replies: 15
Views: 5072

Re: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.

So I had a thought (that might be dumb) on how to implement the behavior that farcast and I want. Would it be possible to create some kind of "virtual station" <train braking distance -1 tile> along the train's path from the waypoint station, and only consider the waypoint station to have ...
by knightelite
Tue Jun 11, 2019 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] train still ignoring red signal by circuit in special case
Replies: 5
Views: 2995

Re: [0.17.47] train still ignoring red signal by circuit in special case

You got your point across effectively :) . I agree with you, and I think (I'll try it tonight if you haven't done it yet) that if the train was out of the shared block this would work in the expected way. So perhaps this is working as expected now, but it's definitely not the intuitive behavior for ...
by knightelite
Tue Jun 11, 2019 3:57 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] train still ignoring red signal by circuit in special case
Replies: 5
Views: 2995

Re: [0.17.47] train still ignoring red signal by circuit in special case

Thinking about this some more (I can't test now because I'm at work) what is happening is that because the block with the circuit controlled signal on its output is so short, the train still hasn't cleared the original block yet therefore still reserving it. That's why it doesn't stop. I'm willing t...
by knightelite
Tue Jun 11, 2019 3:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] train still ignoring red signal by circuit in special case
Replies: 5
Views: 2995

Re: [0.17.47] train still ignoring red signal by circuit in special case

I checked it, and I think you're right. It still does ignore the circuit controlled red signal in this demo even though it is held red prior to the train's braking distance arriving at it.

Video demonstrating the problem.
by knightelite
Thu Jun 06, 2019 3:18 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.44] train ignoring red signal by circuit in special case
Replies: 19
Views: 6741

Re: [kovarex] [0.17.44] train ignoring red signal by circuit in special case

The whole train signaling logic is built around the premise that only one train can occupy a block. I'm quite curious what would be your motivation and gain from trying to get more trains to the same block. I thought about it, and I think while possible , for more than two trains the method this bu...
by knightelite
Sat Jun 01, 2019 5:40 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.44] train ignoring red signal by circuit in special case
Replies: 19
Views: 6741

Re: [0.17.44] train ignoring red signal by circuit in special case

After looking at this more closely and figuring out the interactions, I've made a video explaining what's happening:

https://www.youtube.com/watch?v=53t52o6i6Us
by knightelite
Sat Jun 01, 2019 4:52 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.44] train ignoring red signal by circuit in special case
Replies: 19
Views: 6741

Re: [0.17.44] train ignoring red signal by circuit in special case

Aren't the lights by the rail signals supposed to be red when the circuit is holding the rail signals at red? At that resolution I can't tell if the circuit is controlling the 2 rail signals or not. Edit: found the problem: the blueprint is missing a green wire from the substation that's between th...
by knightelite
Sat Jun 01, 2019 12:15 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.44] train ignoring red signal by circuit in special case
Replies: 19
Views: 6741

Re: [0.17.44] train ignoring red signal by circuit in special case

I tried to replicate it using your blueprint and instructions, but I'm not getting any collisions.

https://gfycat.com/CharmingMajesticIraniangroundjay
by knightelite
Fri May 31, 2019 4:59 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.44] train ignoring red signal by circuit in special case
Replies: 19
Views: 6741

Re: [0.17.44] train ignoring red signal by circuit in special case

This is super interesting. If this is classified as not a bug then there are some very interesting things one could potentially do with getting multiple trains into the same block while still maintaining the usefulness of a signaled train network in the rest of the base. Curious to see what the dev ...
by knightelite
Thu May 30, 2019 11:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.44] train ignoring red signal by circuit in special case
Replies: 19
Views: 6741

Re: [0.17.44] train ignoring red signal by circuit in special case

Did you actually figure out a way to get multiple trains that start in separate signal blocks to all enter the same block? I was wanting to find a way to do something like that but was unable to make it work (my efforts resulted in trains insta-braking at the signal when I tried it). Here was my try...
by knightelite
Fri May 10, 2019 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.17-2] Trains collide when using stations disabled via circuits
Replies: 9
Views: 5131

Re: [kovarex] [0.17.17-2] Trains collide when using stations disabled via circuits

So does this mean that there's a chance that now a train can end up deadlocking in the same scenario due to no-pathing while in the middle of an intersection?

Also, does this change at all impact the ease of making the change discussed in this thread?

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