Search found 132 matches
- Wed Apr 03, 2019 1:31 pm
- Forum: Pending
- Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
- Replies: 15
- Views: 5070
Re: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
In my case, I achieved the goal already without waypoint stations back in 0.16. It just required leaving the train's full braking distance between stations so they wouldn't slow down at each one (with 1-2 ratio trains, that is about 120 tiles). I had been hoping that with 0.17 I would be able to mak...
- Mon Mar 25, 2019 9:44 pm
- Forum: Pending
- Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
- Replies: 15
- Views: 5070
Re: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
I'd also prefer knightelite's second option, as the first would make waypoints less useful in heavily combinator controlled train systems. Speaking from experience, I may be a bit biased... Definitely why I started looking into this as well, I was thinking "Hey, I can shrink these blueprints d...
- Mon Mar 25, 2019 5:25 pm
- Forum: Ideas and Suggestions
- Topic: Change train station already added to schedule
- Replies: 9
- Views: 3746
Re: Change train station already added to schedule
Maybe I'm crazy, but I thought it was possible in 0.16 to change the station in a schedule. Is this functionality that was lost in 0.17 with the new GUI or am I just insane? You can add a new station, delete an old one and rearrange the ordering (which you could do in 0.16 as well), but what he wan...
- Mon Mar 25, 2019 3:37 pm
- Forum: Pending
- Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
- Replies: 15
- Views: 5070
Re: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Kovarex, do you have any thoughts as to which way you're leaning for fixing this one? Is it going to be "waypoints are struck from schedule as soon as braking distance passes them" or is it going to be that turning off a waypoint prior to the train physically passing it will immediately ca...
- Wed Mar 20, 2019 5:34 pm
- Forum: Pending
- Topic: [0.17.x] No more research queue
- Replies: 11
- Views: 4554
Re: [0.17.x] No more research queue
Agreed, it would be way more beneficial as a global setting. I spent a while looking through all the settings to be able to enable it, and then had to resort to google to find out it was a map setting. Also makes it annoying to enable on old maps, as it requires a console command that disables achi...
- Wed Mar 20, 2019 7:21 am
- Forum: Duplicates
- Topic: [0.17.15] Train Fuel Bonus gets applied backwards.
- Replies: 3
- Views: 1823
Re: [0.17.15] Train Fuel Bonus gets applied backwards.
Appears to be the same thing as this thread: viewtopic.php?f=7&t=68047
- Wed Mar 20, 2019 7:18 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.15] Trains with nuclear fuel not reaching max speed.
- Replies: 6
- Views: 4931
Re: [0.17.15] Trains with nuclear fuel not reaching max speed.
Seems to be the same issue as in this thread: viewtopic.php?f=7&t=68148
I just tested it; you can get to full speed with nuclear fuel manually driving backwards.
I just tested it; you can get to full speed with nuclear fuel manually driving backwards.
- Wed Mar 20, 2019 6:32 am
- Forum: Pending
- Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
- Replies: 15
- Views: 5070
Re: [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
So I continued investigating this some more, and I'm not sure if farcast positioned his signals where he did on purpose, or it just lucked out that way, but I think I've figured out the current behavior. Demonstrated in this video with pause mode showing the exact ticks where the difference in behav...
- Wed Mar 20, 2019 5:21 am
- Forum: Pending
- Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
- Replies: 15
- Views: 5070
Re: [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
This behavior may have changed; I was able to find a difference in behavior since the last time I did the test. See here: https://forums.factorio.com/viewtopic.php?f=7&t=68145 EDIT: Interestingly, it hasn't. I just ran farcast's blueprint, and it behaves exactly like in his gif in0.17.16, but th...
- Wed Mar 20, 2019 5:14 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Train GUI does not update correctly when train passes waypoint station
- Replies: 1
- Views: 1895
[kovarex] [0.17.16] Train GUI does not update correctly when train passes waypoint station
What I did: Send a train to a waypoint station via the GUI (I tested via the train departing based on normal departure conditions, and it occurs then too). What happened: The train GUI still shows the waypoint station as the next stop, even though the train has passed it. When the train slows down (...
- Tue Mar 19, 2019 11:30 pm
- Forum: Pending
- Topic: [0.17.x] No more research queue
- Replies: 11
- Views: 4554
Re: [0.17.x] No more research queue
Agreed, it would be way more beneficial as a global setting. I spent a while looking through all the settings to be able to enable it, and then had to resort to google to find out it was a map setting. Also makes it annoying to enable on old maps, as it requires a console command that disables achie...
- Tue Mar 19, 2019 7:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.15]Train Stops at Waypoints if using the same name.
- Replies: 4
- Views: 3207
Re: [0.17.15]Train Stops at Waypoints if using the same name.
I'm interested to see what's up this one, as it relates to some things I wanted to do with waypoint stations as well.
- Mon Mar 18, 2019 3:47 pm
- Forum: Not a bug
- Topic: [0.17.14] Strange pathfinding of Trains
- Replies: 3
- Views: 1052
Re: [0.17.14] Strange pathfinding of Trains
I haven't checked your save yet since I'm not at home currently, but does the train ever turn right from the intersection shown? Perhaps there's a signaling issue or something there that causes it to only be able to turn left when leaving the InternBase stop?
- Mon Mar 18, 2019 3:10 am
- Forum: Not a bug
- Topic: [0.17.14] Trains do not skip unavailable stations anymore
- Replies: 9
- Views: 3178
Re: [0.17.14] Trains do not skip unavailable stations anymore
It's still a bug, it's just a different bug. Trains should not attempt to path to stations outside their network just because there is a disabled station with the same name within their network. I think this one comes up so that you become aware of an issue if you accidentally deconstruct a rail to...
- Mon Mar 18, 2019 3:03 am
- Forum: Not a bug
- Topic: [0.17.14] Train signals with a gap of two tiles between them behave differently if they're offset by one tile.
- Replies: 2
- Views: 780
Re: [0.17.14] Train signals with a gap of two tiles between them behave differently if they're offset by one tile.
I agree that this one may be intended behavior, and I also figured it was the difference on whether the train was stopping before or in the segment of rail. Looking more closely at my screenshots here, you're right that one can actually see that the train braking point is past the rightmost signal o...
- Mon Mar 18, 2019 2:56 am
- Forum: Not a bug
- Topic: [Not actually a bug] [0.17.14] Blueprinted trains do not copy automatic state of automatic/manual toggle
- Replies: 3
- Views: 873
Re: [0.17.14] Blueprinted trains do not copy automatic state of automatic/manual toggle
Seems so, thanks! I even did a search, but somehow didn't find that one.
- Sun Mar 17, 2019 7:23 pm
- Forum: Not a bug
- Topic: [0.17.14] Train signals with a gap of two tiles between them behave differently if they're offset by one tile.
- Replies: 2
- Views: 780
[0.17.14] Train signals with a gap of two tiles between them behave differently if they're offset by one tile.
I was testing ways to detect which branch of an intersection a train came from, and I noticed this inconsistency in signal behavior depending on where a signal is placed. Scenario 1, signals are one tile apart: https://i.imgur.com/jxxW1kU.jpg The leftmost signal in both cases is yellow; behavior is ...
- Sun Mar 17, 2019 6:22 pm
- Forum: Not a bug
- Topic: [0.17.14] Trains do not skip unavailable stations anymore
- Replies: 9
- Views: 3178
Re: [0.17.14] Trains do not skip unavailable stations anymore
I thought I had this happen to me too, but it was because I had a station with the same name in a different rail network. Thread is here: viewtopic.php?f=23&t=67619
Do you have a station with the same name as the disabled station active in a disconnected rail network?
Do you have a station with the same name as the disabled station active in a disconnected rail network?
- Sun Mar 17, 2019 3:44 pm
- Forum: Not a bug
- Topic: [Not actually a bug] [0.17.14] Blueprinted trains do not copy automatic state of automatic/manual toggle
- Replies: 3
- Views: 873
[Not actually a bug] [0.17.14] Blueprinted trains do not copy automatic state of automatic/manual toggle
What I did: Made a blueprint of a train that had automatic set to on. Blueprint contained only trains, fuel and rails. The train blueprinted had a valid schedule. Made a copy of the train via the blueprint, and set it a few tiles back from the next station in the blueprinted train's schedule. What d...
- Thu Mar 14, 2019 1:56 am
- Forum: Not a bug
- Topic: [0.17.11] Unexpected behavior of trains with disabled stations in their schedule
- Replies: 2
- Views: 965
Re: [0.17.11] Unexpected behavior of trains with disabled stations in their schedule
Confirmed this was an invalid bug report, this should be removed.