Search found 132 matches

by knightelite
Wed Apr 03, 2019 1:31 pm
Forum: Pending
Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Replies: 15
Views: 5070

Re: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.

In my case, I achieved the goal already without waypoint stations back in 0.16. It just required leaving the train's full braking distance between stations so they wouldn't slow down at each one (with 1-2 ratio trains, that is about 120 tiles). I had been hoping that with 0.17 I would be able to mak...
by knightelite
Mon Mar 25, 2019 9:44 pm
Forum: Pending
Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Replies: 15
Views: 5070

Re: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.

I'd also prefer knightelite's second option, as the first would make waypoints less useful in heavily combinator controlled train systems. Speaking from experience, I may be a bit biased... Definitely why I started looking into this as well, I was thinking "Hey, I can shrink these blueprints d...
by knightelite
Mon Mar 25, 2019 5:25 pm
Forum: Ideas and Suggestions
Topic: Change train station already added to schedule
Replies: 9
Views: 3746

Re: Change train station already added to schedule

Maybe I'm crazy, but I thought it was possible in 0.16 to change the station in a schedule. Is this functionality that was lost in 0.17 with the new GUI or am I just insane? You can add a new station, delete an old one and rearrange the ordering (which you could do in 0.16 as well), but what he wan...
by knightelite
Mon Mar 25, 2019 3:37 pm
Forum: Pending
Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Replies: 15
Views: 5070

Re: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.

Kovarex, do you have any thoughts as to which way you're leaning for fixing this one? Is it going to be "waypoints are struck from schedule as soon as braking distance passes them" or is it going to be that turning off a waypoint prior to the train physically passing it will immediately ca...
by knightelite
Wed Mar 20, 2019 5:34 pm
Forum: Pending
Topic: [0.17.x] No more research queue
Replies: 11
Views: 4554

Re: [0.17.x] No more research queue

Agreed, it would be way more beneficial as a global setting. I spent a while looking through all the settings to be able to enable it, and then had to resort to google to find out it was a map setting. Also makes it annoying to enable on old maps, as it requires a console command that disables achi...
by knightelite
Wed Mar 20, 2019 7:21 am
Forum: Duplicates
Topic: [0.17.15] Train Fuel Bonus gets applied backwards.
Replies: 3
Views: 1823

Re: [0.17.15] Train Fuel Bonus gets applied backwards.

Appears to be the same thing as this thread: viewtopic.php?f=7&t=68047
by knightelite
Wed Mar 20, 2019 7:18 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.15] Trains with nuclear fuel not reaching max speed.
Replies: 6
Views: 4931

Re: [0.17.15] Trains with nuclear fuel not reaching max speed.

Seems to be the same issue as in this thread: viewtopic.php?f=7&t=68148

I just tested it; you can get to full speed with nuclear fuel manually driving backwards.
by knightelite
Wed Mar 20, 2019 6:32 am
Forum: Pending
Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Replies: 15
Views: 5070

Re: [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.

So I continued investigating this some more, and I'm not sure if farcast positioned his signals where he did on purpose, or it just lucked out that way, but I think I've figured out the current behavior. Demonstrated in this video with pause mode showing the exact ticks where the difference in behav...
by knightelite
Wed Mar 20, 2019 5:21 am
Forum: Pending
Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Replies: 15
Views: 5070

Re: [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.

This behavior may have changed; I was able to find a difference in behavior since the last time I did the test. See here: https://forums.factorio.com/viewtopic.php?f=7&t=68145 EDIT: Interestingly, it hasn't. I just ran farcast's blueprint, and it behaves exactly like in his gif in0.17.16, but th...
by knightelite
Wed Mar 20, 2019 5:14 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.16] Train GUI does not update correctly when train passes waypoint station
Replies: 1
Views: 1895

[kovarex] [0.17.16] Train GUI does not update correctly when train passes waypoint station

What I did: Send a train to a waypoint station via the GUI (I tested via the train departing based on normal departure conditions, and it occurs then too). What happened: The train GUI still shows the waypoint station as the next stop, even though the train has passed it. When the train slows down (...
by knightelite
Tue Mar 19, 2019 11:30 pm
Forum: Pending
Topic: [0.17.x] No more research queue
Replies: 11
Views: 4554

Re: [0.17.x] No more research queue

Agreed, it would be way more beneficial as a global setting. I spent a while looking through all the settings to be able to enable it, and then had to resort to google to find out it was a map setting. Also makes it annoying to enable on old maps, as it requires a console command that disables achie...
by knightelite
Tue Mar 19, 2019 7:55 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.15]Train Stops at Waypoints if using the same name.
Replies: 4
Views: 3207

Re: [0.17.15]Train Stops at Waypoints if using the same name.

I'm interested to see what's up this one, as it relates to some things I wanted to do with waypoint stations as well.
by knightelite
Mon Mar 18, 2019 3:47 pm
Forum: Not a bug
Topic: [0.17.14] Strange pathfinding of Trains
Replies: 3
Views: 1052

Re: [0.17.14] Strange pathfinding of Trains

I haven't checked your save yet since I'm not at home currently, but does the train ever turn right from the intersection shown? Perhaps there's a signaling issue or something there that causes it to only be able to turn left when leaving the InternBase stop?
by knightelite
Mon Mar 18, 2019 3:10 am
Forum: Not a bug
Topic: [0.17.14] Trains do not skip unavailable stations anymore
Replies: 9
Views: 3178

Re: [0.17.14] Trains do not skip unavailable stations anymore

It's still a bug, it's just a different bug. Trains should not attempt to path to stations outside their network just because there is a disabled station with the same name within their network. I think this one comes up so that you become aware of an issue if you accidentally deconstruct a rail to...
by knightelite
Mon Mar 18, 2019 3:03 am
Forum: Not a bug
Topic: [0.17.14] Train signals with a gap of two tiles between them behave differently if they're offset by one tile.
Replies: 2
Views: 780

Re: [0.17.14] Train signals with a gap of two tiles between them behave differently if they're offset by one tile.

I agree that this one may be intended behavior, and I also figured it was the difference on whether the train was stopping before or in the segment of rail. Looking more closely at my screenshots here, you're right that one can actually see that the train braking point is past the rightmost signal o...
by knightelite
Mon Mar 18, 2019 2:56 am
Forum: Not a bug
Topic: [Not actually a bug] [0.17.14] Blueprinted trains do not copy automatic state of automatic/manual toggle
Replies: 3
Views: 873

Re: [0.17.14] Blueprinted trains do not copy automatic state of automatic/manual toggle

invisus wrote:
Sun Mar 17, 2019 9:20 pm
I believe this is NaB:

viewtopic.php?f=23&t=66759
Seems so, thanks! I even did a search, but somehow didn't find that one.
by knightelite
Sun Mar 17, 2019 7:23 pm
Forum: Not a bug
Topic: [0.17.14] Train signals with a gap of two tiles between them behave differently if they're offset by one tile.
Replies: 2
Views: 780

[0.17.14] Train signals with a gap of two tiles between them behave differently if they're offset by one tile.

I was testing ways to detect which branch of an intersection a train came from, and I noticed this inconsistency in signal behavior depending on where a signal is placed. Scenario 1, signals are one tile apart: https://i.imgur.com/jxxW1kU.jpg The leftmost signal in both cases is yellow; behavior is ...
by knightelite
Sun Mar 17, 2019 6:22 pm
Forum: Not a bug
Topic: [0.17.14] Trains do not skip unavailable stations anymore
Replies: 9
Views: 3178

Re: [0.17.14] Trains do not skip unavailable stations anymore

I thought I had this happen to me too, but it was because I had a station with the same name in a different rail network. Thread is here: viewtopic.php?f=23&t=67619

Do you have a station with the same name as the disabled station active in a disconnected rail network?
by knightelite
Sun Mar 17, 2019 3:44 pm
Forum: Not a bug
Topic: [Not actually a bug] [0.17.14] Blueprinted trains do not copy automatic state of automatic/manual toggle
Replies: 3
Views: 873

[Not actually a bug] [0.17.14] Blueprinted trains do not copy automatic state of automatic/manual toggle

What I did: Made a blueprint of a train that had automatic set to on. Blueprint contained only trains, fuel and rails. The train blueprinted had a valid schedule. Made a copy of the train via the blueprint, and set it a few tiles back from the next station in the blueprinted train's schedule. What d...
by knightelite
Thu Mar 14, 2019 1:56 am
Forum: Not a bug
Topic: [0.17.11] Unexpected behavior of trains with disabled stations in their schedule
Replies: 2
Views: 965

Re: [0.17.11] Unexpected behavior of trains with disabled stations in their schedule

Confirmed this was an invalid bug report, this should be removed.

Go to advanced search