Search found 205 matches
- Mon Oct 17, 2022 10:23 am
- Forum: Modding interface requests
- Topic: Read/write access to Game Blueprints
- Replies: 1
- Views: 664
Read/write access to Game Blueprints
I'm working on a cross server system that makes multiple Factorio servers act as one interconnected one and our players wants to be able to have the game blueprints library shared between all the servers they have so that they don't have to manually update it on each server. For that I need read/wri...
- Mon Oct 17, 2022 9:53 am
- Forum: Modding interface requests
- Topic: Access to blueprint information in the shortcut bar.
- Replies: 3
- Views: 964
Re: Access to blueprint information in the shortcut bar.
I also require this information and access for a cross server sync feature I have implemented. I can't link spidertron remotes or blueprints/decon/update planners properly on the toolbar when switching servers due to this.
- Mon Sep 26, 2022 9:57 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: Mod Pack String (proposal)
- Replies: 0
- Views: 1228
Mod Pack String (proposal)
Mod Pack String is a string format I'm proposing for exchanging a complete mod pack setup between client and server tools that deal with mods. They are similar to Blueprint Strings and for example allow a user to easily transfer a pack of mods including the mod settings between different mod and ser...
- Sun Sep 25, 2022 3:04 pm
- Forum: Ideas and Suggestions
- Topic: Selectable server info text
- Replies: 4
- Views: 914
Re: Selectable server info text
I wonder why they put the server description in the server tags instead of you know... the description. The description field used to have a prohibitively small 120 character (!) size limit which is why abusing tags as the description became the norm; it was the only way to do it. In FFF #304 Sanqu...
- Wed Aug 31, 2022 12:09 am
- Forum: Technical Help
- Topic: map-gen-settings.json in single user mode?
- Replies: 2
- Views: 803
Re: map-gen-settings.json in single user mode?
map-gen-settings.json need to be specified with the --map-gen-settings command line option and is used in conjunction with the --create to create a save from the command line. i.e. you would be running something like this from a terminal: $ path/to/factorio-executable --map-gen-settings path/to/map-...
- Wed Aug 31, 2022 12:00 am
- Forum: Technical Help
- Topic: LAN server issues
- Replies: 1
- Views: 589
Re: LAN server issues
Make sure you're port forwarding UDP and not TCP for Factorio. Other than that if direct connect to the server works for Minecraft it should also work for Factorio.
- Thu Aug 18, 2022 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Add support for AVIF
- Replies: 12
- Views: 2864
Re: Add support for AVIF
I'd say the concerns around load times and performance are more important (to me personally). As for the mod portal, that's easy to solve: advocate for the size limit to be raised. 'Cause, yeah, disk space is cheap in comparison these days. The file format makes no difference to the performance of ...
- Wed Aug 17, 2022 9:36 pm
- Forum: Ideas and Suggestions
- Topic: Add support for AVIF
- Replies: 12
- Views: 2864
Re: Add support for AVIF
There's more to it than just disk space, the mod portal currently has a maximum file size of 262.1 MB and we already see mod authors employing lossy PNG compression in order to make their mods fit into that file size limit. Supporting AVIF would enable mod authors to deliver higher quality sprites i...
- Wed Aug 17, 2022 11:27 am
- Forum: General discussion
- Topic: Pipe throughput measurements
- Replies: 49
- Views: 13353
Re: Pipe throughput measurements
Doesn't build order and orientation affect the throughput? Does the measured values change if you build reverse to the flow, same direction as the flow, or in a random order? Does the measured values change if you change the orientation of the build?
- Sat Aug 13, 2022 5:05 pm
- Forum: Technical Help
- Topic: peer(1) wants a heartbeat(2774) that we don't have.
- Replies: 2
- Views: 779
Re: peer(1) wants a heartbeat(2774) that we don't have.
Are you by any chance running on Hyper-V? There's an issue with one of the recent updates breaks networking.
- Thu Aug 11, 2022 3:11 pm
- Forum: Technical Help
- Topic: 100% efficient payment process
- Replies: 7
- Views: 1825
Re: 100% efficient payment process
An international wire transfer usually has a transfer fee in the € 5 range so even if you could do that it would be pretty terrible in terms of efficiency.
- Fri Aug 05, 2022 11:38 pm
- Forum: Technical Help
- Topic: [Resolved][1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have
- Replies: 14
- Views: 3261
Re: [1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have
Looking at the packet capture I see a normal handshake followed by a normal stream of packets from the client and only 3 packets from the server the last of which has a hole of 4 missing packets between it (see attached image). Given that the server is complaining about the client requesting a out o...
- Thu Aug 04, 2022 12:40 pm
- Forum: Technical Help
- Topic: [Resolved][1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have
- Replies: 14
- Views: 3261
Re: [1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have
Since this still happens without mods what I linked to is indeed not the issue here. There is not much to go by in the log files however. Try adding --verbose to the startup option of the server and client, as this may provide more clues in the logs. If it doesn't the next step is to do a packet cap...
- Tue Aug 02, 2022 2:53 pm
- Forum: Technical Help
- Topic: [Resolved][1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have
- Replies: 14
- Views: 3261
- Mon Aug 01, 2022 8:18 pm
- Forum: Modding help
- Topic: Event handlers de-sync
- Replies: 2
- Views: 665
Re: Event handlers de-sync
The way you usually deal with event handlers registered at runtime is to store all the related state that made you register them into the global table, and then re-register all of the handlers again in the on_load event based on the state you stored in global.
- Thu Jul 28, 2022 4:02 pm
- Forum: Technical Help
- Topic: blueprint library gone.
- Replies: 3
- Views: 1181
Re: blueprint library gone.
If the size of blueprint-storage.dat is ~1kB then it's most likely empty. If there are blueprint-storage backup files in the directory you may try copying them over blueprint-storage.dat (assuming that one is empty, if not make sure to keep a backup of it!) Otherwise if you have a save you know you ...
- Thu Jul 28, 2022 2:50 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 84762
Re: Small documentation improvement requests
trains_count is marked as read only but its description mentions writing to it (emphasised by me). https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.trains_count [quote]trains_count :: uint [Read] Amount of trains related to this particular train stop. Includes train stopped at this trai...
- Thu Jul 28, 2022 2:40 pm
- Forum: Modding help
- Topic: Export data to json
- Replies: 2
- Views: 711
Re: Export data to json
btw I am using the rxi/json.lua library, see here: https://github.com/rxi/json.lua You should be using game.table_to_json() rather than a lua json library as it will be much faster for large data structures due to it being implemented in C++. Now for starters, I would like to have a list of all sta...
- Tue Jul 26, 2022 6:37 pm
- Forum: Technical Help
- Topic: Auto-save interval is always 5min for multiplayer
- Replies: 1
- Views: 1583
Re: Auto-save interval is always 5min for multiplayer
The host should be able to change the autosave interval either in the multiplayer hosting settings that appears when you go through the "host saved game" dialog, or by typing /config into the chat and adjusting it in the dialog that appears.
- Thu Jul 14, 2022 10:14 am
- Forum: Mod portal Discussion
- Topic: Results: 2022 Mod Portal Survey
- Replies: 6
- Views: 4139