Search found 205 matches

by Hornwitser
Wed Jul 13, 2022 8:17 pm
Forum: Fixed for 2.0
Topic: [kovarex][1.1.59] Lock belt working inconsistent
Replies: 5
Views: 2586

Re: [kovarex][1.1.59] Lock belt working inconsistent

You can also get a similar behaviour by pressing Ctrl after starting to place belt. But, err, that's kind of a useful feature. Would be a shame to have that axed for 1.2.
by Hornwitser
Wed Jul 13, 2022 5:44 pm
Forum: Mod portal Discussion
Topic: Results: 2022 Mod Portal Survey
Replies: 6
Views: 4139

Re: Results: 2022 Mod Portal Survey

I made a diagram with the stats for divided up by respondents saying they made mods/tools sometimes or more often and the rest of the respondents that don't say this. It's mod and tool authors respond very similar to the rest with the only major difference being how easy they find it to upload/updat...
by Hornwitser
Fri Jun 24, 2022 12:37 pm
Forum: Technical Help
Topic: Clients getting dropped from headless server
Replies: 17
Views: 2632

Re: Clients getting dropped from headless server

I tried reproducing your issue and it doesn't happen on my system when I run a dedicated server locally with those mods. I also tried adding a bunch more mods but I'm still unable to reproduce the issue.
by Hornwitser
Mon Jun 20, 2022 11:57 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 33870

Re: Please make trains able to run over evolved aliens

add an artillery wagon to the end of your train and it'll increase the mass and stopping distance but i'm not sure how the DPS changes. I tested that and adding one artillery wagon it increased the damage equivalent to what adding 2 locomotives do. Which makes sense since an artillery wagon weighs ...
by Hornwitser
Sun Jun 19, 2022 9:08 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 33870

Re: Please make trains able to run over evolved aliens

I did some simple tests ramming a single locomotive and a double locomotive at different speeds into a behemoth biter. The damage dealt using 2 locomotives was exactly 2x the damage dealt using one locomotive, and damage/speed was very close to 1.852 hit/kmh for 100, 259.2 and 298.1 km/h. (Fun siden...
by Hornwitser
Thu Jun 09, 2022 6:20 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.30] Deadlock on loss of ConnectionAcceptOrDeny message
Replies: 6
Views: 4952

Re: [Rseding] [1.1.30] Deadlock on loss of ConnectionAcceptOrDeny message

Respectfully, you just ignored a perfectly worded PoC that allow malicious users to take down a server running with your software and you tell them to make a new bug report out of it. Are you serious? To be fair the issue this report is about is that the server sends an incorrect sequence number wh...
by Hornwitser
Tue Feb 08, 2022 7:22 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 129282

Re: Friday Facts #367 - Expansion news

The general goal is to make the expansion feel like as big an addition as the whole vanilla game. This is why we plan to price it at $30.00 Does this mean the base game will stay priced at $30 and the expansion is an additional $30, so that new players will have to pay $60 for the base game and exp...
by Hornwitser
Sat Jan 29, 2022 7:49 am
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 2422

Re: using cheat command softlocks the game

I'm unable to reproduce this. /cheat all does not cause the win screen to appear when running without mods. And if I launch a rocket launch while the crafting screen is open the "game finished" dialog appears on top of the crafting screen.
by Hornwitser
Sat Jan 29, 2022 7:19 am
Forum: Ideas and Suggestions
Topic: Show RAM usage on multiplayer games.
Replies: 7
Views: 1896

Re: Show RAM usage on multiplayer games.

I have played on multiplayer maps that had Factorio's RAM usage go up to 32 GB. And I've seen people play maps with 62 GB RAM usage. I like this idea, though it's not that good of an indicator of whether you can play the map or not. Mostly when you can't join a map it's because your PC can't keep up...
by Hornwitser
Fri Jan 28, 2022 3:28 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 68
Views: 20383

Re: New API Docs website

I just disabled box shadows, gives me about 7 more FPS (Firefox) when scrolling (but its still above 150fps average on an i7 7700k and GTX 1060), but more importantly it just feels smoother. I already demonstrated this in the video I posted in previous post . But unlike your GTX 1060, my phone dips...
by Hornwitser
Tue Jan 18, 2022 2:11 pm
Forum: Releases
Topic: Version 1.1.51
Replies: 5
Views: 11202

Re: Version 1.1.51

FactorioBot wrote:
Tue Jan 18, 2022 11:52 am
  • When using /swap-players undo queues are now also swapped.
This makes for an interesting way to deal with griefers. After banning them, /swap-players with them and mash Ctrl+Z to undo what they did.
by Hornwitser
Tue Jan 18, 2022 3:58 am
Forum: Resolved Problems and Bugs
Topic: [1.1.50] Crash after loading save and using undo
Replies: 1
Views: 1976

Re: [1.1.50] Crash after loading save and using undo

Thanks for the report, this issue is fixed for the next release.
by Hornwitser
Sat Jan 15, 2022 9:27 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] Crash after loading save and using undo
Replies: 1
Views: 1976

[1.1.50] Crash after loading save and using undo

Someone greifed our server by decon planning the base, I copied the autosave to my computer, changed my name to their name, loaded the save in single player and pressed Ctrl+Z many times. The game works fine for a while and then freezes for a few minutes before crashing. Steps to reproduce 1. Change...
by Hornwitser
Sun Jan 02, 2022 7:13 pm
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 12202

Re: Factorio suggestions for improvement performance patch

I looked at the save and there's 120 factorissimo buildings in it. Factorissimo is not an efficient mod, every factory building creates a separate electric network which are somewhat computationally expensive. Each electric network takes up about 0.02ms of time just to exist, multiply by 120 gives a...
by Hornwitser
Sat Jan 01, 2022 10:13 pm
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 12202

Re: Factorio suggestions for improvement performance patch

The server doesn't wait for the client to keep up, so if the client is just a bit too slow then it'll fall behind the server. To avoid falling behind the client will sacrifice FPS to do more game updates, which typically is experienced as massive frequent FPS drops.
by Hornwitser
Fri Dec 31, 2021 4:55 am
Forum: Technical Help
Topic: [1.1.50] Slow map download
Replies: 6
Views: 1603

Re: [1.1.50] Slow map download

I want to add that when starting the client with the --verbose flag the log is spammed with this message when I do the packet reordering:

3092.713 Verbose TransferTarget.cpp:201: Received block 34675 that we didn't request
by Hornwitser
Fri Dec 31, 2021 3:36 am
Forum: Technical Help
Topic: [1.1.50] Slow map download
Replies: 6
Views: 1603

Re: [1.1.50] Slow map download

That's fascinating-- were you able to bring the speed back after a reboot or link reset (down/up)? Cancelling and reconnecting caused it to slowly go up 40 MB/s like all the other delay and loss tests I did. It only affects the active download, reboot or link reset is not required nor would it make...
by Hornwitser
Fri Dec 31, 2021 2:56 am
Forum: Technical Help
Topic: [1.1.50] Slow map download
Replies: 6
Views: 1603

Re: [1.1.50] Slow map download

This might be difficult issue to debug. Testing on my LAN with a semi large map it goes at 40 MB/s. I tried adding delay and loss but it did not reduce download speech much, only the time to reach it. Then I tried adding packet reordering and it slows the downloading speed substantially. Even removi...

Go to advanced search