Search found 24 matches

by damerell
Wed Feb 04, 2015 5:44 pm
Forum: Questions, reviews and ratings
Topic: Ideas & Suggestions
Replies: 56
Views: 42284

Re: Ideas & Suggestions

I just finished a game using Treefarm (the full mod).

My first observation was that farming wood with MkI farms is excessively effective, in terms of return on setup cost. Even before building the coke chain, you can run your boilers off wood and never need to drill an ounce of coal. I'm not sure ...
by damerell
Wed Feb 04, 2015 5:34 pm
Forum: Ideas and Suggestions
Topic: Elevation levels, belt power, hydroelectric
Replies: 4
Views: 2990

Re: Elevation levels, belt power, hydroelectric

I mean: I can think of an belt-elevator, which brings stuff from current level to level 1. Or to be able to generate water-power etc...

It works even with only two or three levels - but if the belt-elevator cost energy to raise stuff, it would make the upper level have characteristics other than ...
by damerell
Wed Feb 04, 2015 12:13 pm
Forum: Ideas and Suggestions
Topic: Elevation levels, belt power, hydroelectric
Replies: 4
Views: 2990

Elevation levels, belt power, hydroelectric

(I know these ideas are hardy perennials in and of themselves, but I had an idea as to how they might be usefully combined).

Suppose that a) the map has elevation levels (which can be done in 2D, OpenTTD style) and b) that belts require energy (electric or to be "burner belts") to raise objects up ...
by damerell
Wed Jan 28, 2015 3:17 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 158094

Re: Railroad

I notice the train is called a diesel locomotive (in English anyway), but it runs on coal rather than a liquid fuel. It would be cool if there were two tiers of train, with a slower steam locomotive first that uses coal, and then the current train becomes fuelled by heavy or light oil (or a mix ...

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