@Koub, so bad.
what i can do with them and turrets?
i do not need them.
Say NO to unprocessed trash!
Save planet ecosistem for future colonists!
----
May be add recycler recipes?
poles and boxes to wood, torrents to iton ore...
Search found 48 matches
- Mon Mar 11, 2019 6:38 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 30273
- Sun Mar 10, 2019 9:17 am
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 30273
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
Do bugs eat trees now? great XD
- Sun Mar 10, 2019 9:07 am
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 30273
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
What about burning wooden boxes? is it a bug?
- Wed Jan 23, 2019 7:09 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 124462
Re: Mylon's Many Mods
Can you make a (new or improve mining productivity) technologie to make drills faster ? Thx bob mining? @Mylon, in game with angel bob madClown with about 20 ores dangoreus perline paths got too tight. 1-7 tiles. how make that larger? Very minor generation mode enumeration in dangoreus description ...
- Sat Jan 05, 2019 1:45 pm
- Forum: Balancing
- Topic: Rebalance BigEP and roboport distances to match substation
- Replies: 4
- Views: 1586
- Fri Jan 04, 2019 1:02 pm
- Forum: Balancing
- Topic: Rebalance BigEP and roboport distances to match substation
- Replies: 4
- Views: 1586
Re: Rebalance BigEP and roboport distances to match substation
"I want evetyrhing to be aligned"
And that do not break any thing. Just some beautifull trait.
And that do not break any thing. Just some beautifull trait.
- Fri Jan 04, 2019 11:39 am
- Forum: Balancing
- Topic: Rebalance BigEP and roboport distances to match substation
- Replies: 4
- Views: 1586
Rebalance BigEP and roboport distances to match substation
Make Big Electric Pole wire distance eq 36
Roboport logistic distance eq 54
Roboport build distance 108
Roboport logistic distance eq 54
Roboport build distance 108
- Fri Dec 28, 2018 9:52 am
- Forum: Balancing
- Topic: Make mk 1 power armour 6 x 8 instead of 7 x 7
- Replies: 11
- Views: 3918
- Mon Dec 17, 2018 9:35 pm
- Forum: Technical Help
- Topic: [0.16.51] Steam multiplayer network speed
- Replies: 5
- Views: 1209
Re: [0.16.51] Steam multiplayer network speed
but game works.
How that can take excatly 16kbit/sec?
Always in late vanilla and early modded?
after some time i get lags. not sure but metric buffer/latency/smthelse in game ups to 5-20 values...
How that can take excatly 16kbit/sec?
Always in late vanilla and early modded?
after some time i get lags. not sure but metric buffer/latency/smthelse in game ups to 5-20 values...
- Mon Dec 17, 2018 9:19 pm
- Forum: Technical Help
- Topic: [0.16.51] Steam multiplayer network speed
- Replies: 5
- Views: 1209
Re: [0.16.51] Steam multiplayer network speed
I am host and setting up 40`000 does nothing.
Speed exactly 16kbit/sec no more. Looks like that is artificial restriction.
Is there some ways to remove that?
16kbit toooo slow...
Speed exactly 16kbit/sec no more. Looks like that is artificial restriction.
Is there some ways to remove that?
16kbit toooo slow...
- Mon Dec 17, 2018 8:29 pm
- Forum: Technical Help
- Topic: [0.16.51] Steam multiplayer network speed
- Replies: 5
- Views: 1209
Re: [0.16.51] Steam multiplayer network speed
So, what can be a problem?
Windows settings? Steam?
Windows settings? Steam?
- Thu Dec 13, 2018 12:15 pm
- Forum: Technical Help
- Topic: [0.16.51] Steam multiplayer network speed
- Replies: 5
- Views: 1209
[0.16.51] Steam multiplayer network speed
In any game i play upload&download speed is 16kbit/sec - is it correct?
Internet connection about 40mbit/sec...
Internet connection about 40mbit/sec...
- Tue Dec 11, 2018 11:55 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 599132
Re: pY Coal Processing - Discussion
With bob-library mod only crashes on update-bobs.lua:170 local foundry = data.raw["assembling-machine"]["advanced-foundry"] foundry.crafting_categories[#foundry.crafting_categories + 1] = "chemical-furnace" foundry.crafting_categories[#foundry.crafting_categories + 1] =...
- Fri Dec 07, 2018 5:53 pm
- Forum: Mods
- Topic: [MOD 0.18] Quality of Life research
- Replies: 17
- Views: 11342
Re: [MOD 0.16] Quality of Life research
any updates?
- Thu Nov 29, 2018 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Train ID should not change
- Replies: 5
- Views: 1794
- Wed Nov 28, 2018 3:59 pm
- Forum: Ideas and Suggestions
- Topic: railway placement
- Replies: 19
- Views: 7679
Re: Parallel train tracks with odd number of fields between them
Will be in 0.17PacifyerGrey wrote: βThu Nov 09, 2017 7:48 amHere you go
The only downside you can't blueprint it
1x2 enoughtPacifyerGrey wrote: βThu Nov 09, 2017 7:48 amw-w-w.jpg
However I would really appreciate 2x3 storage building. It would open up so many nice opportunities!
- Wed Nov 28, 2018 2:04 pm
- Forum: Ideas and Suggestions
- Topic: Make Nuclear power easier on UPS
- Replies: 16
- Views: 4933
Re: Make Nuclear power easier on UPS
Short (hypothetical) question: how do you calculate the max. power if you use trains to move water and steam? I am use trains to move fuel to water... Do you have more than 100 reactors? or may be > 1000? Oh... Reactors will affects UPS only in very big plants... So, if you need 1000 reactors, you ...
- Tue Nov 27, 2018 7:06 pm
- Forum: Ideas and Suggestions
- Topic: Lazy bastard
- Replies: 6
- Views: 1682
Re: Lazy bastard
Why so much stuff? All you need when limits are removed is one assembler, one solar panel, and one power pole. You can mine rock to make furnaces, and ore to make everything else. Very slowly at first of course but that's the point, right? Yes, but... reason of take 1 drill + 1 furnace + 8 iron pla...
- Tue Nov 27, 2018 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Make Nuclear power easier on UPS
- Replies: 16
- Views: 4933
Re: Make Nuclear power easier on UPS
Fluids...
that does not matter there MaxPower always can be calculated. Always!
Your nuclears do not run every time, do it? go past. You have no UPS issue...
damn...
flows is not issue. devs, did you see my proposal? What do you think?
that does not matter there MaxPower always can be calculated. Always!
Your nuclears do not run every time, do it? go past. You have no UPS issue...
damn...
flows is not issue. devs, did you see my proposal? What do you think?
- Tue Nov 27, 2018 10:37 am
- Forum: Balancing
- Topic: Shotgun causes knockback
- Replies: 5
- Views: 2746
Re: Shotgun causes knockback
If shortgun will knockback biters.
Player also must has knockback effect.
So shortgun can be used to run faster XD
Player also must has knockback effect.
So shortgun can be used to run faster XD