Search found 131 matches

by billbo99
Wed Feb 27, 2019 6:13 pm
Forum: Technical Help
Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
Replies: 4
Views: 1099

Re: [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync

My GPU is running at 100% in full screen mode on my 4k monitor. When I change to window mode the GPU drops to 10%, but the window occasionally blanks in and out rapidly.
by billbo99
Wed Feb 27, 2019 10:55 am
Forum: Technical Help
Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
Replies: 4
Views: 1099

[SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync

When moving my avatar around the game on my 4k monitor (with G-Sync) enabled I and finding my avatar keeps running in the direction I was going without touching any keys on my keyboard. I am using a PC (Windows 10 Home edition) i7-7820X 64gb RAM ASUS ROG PG27AQ 4k monitor EVGA 1080 Ti Steel Series M...
by billbo99
Wed Feb 27, 2019 10:29 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 27364

Re: [0.17][Mac] Delays in control

I am ALSO getting this on my PC, I have a 4k monitor with G-Sync .. when I play on my 1080p monitor response is fine.
by billbo99
Mon Feb 25, 2019 10:48 am
Forum: Mods
Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
Replies: 86
Views: 50550

Re: [MOD 0.16] Realistic Electric Trains

You talked about enabling a vehicle grid in your trains .. In Bob's mods he has an overdrive engine for increasing speed which goes in his grids. It might also be an idea to use a "Capacitor Module" as the fuel source, and have research progresses new 'Capacitor Modules' which would unlock...
by billbo99
Sat Feb 23, 2019 6:44 pm
Forum: Ideas and Suggestions
Topic: Fully fledged chat user interface
Replies: 2
Views: 1195

Re: Fully fledged chat user interface

If there was a way to up vote this idea, I know there would be a lot of votes from the people I join in MP games. Another idea would be an Admins notification tab, where they could send messages to everyone. If you have been on some of the RedMew maps they have had to hand craft method of getting an...
by billbo99
Thu Feb 07, 2019 11:00 am
Forum: Modding interface requests
Topic: Event on_entity_no_fuel
Replies: 1
Views: 614

Re: Event on_entity_no_fuel

I wonder if this could be linked to "LuaEntity::item_requests" so that the bot's could auto refuel the burner
by billbo99
Tue Feb 05, 2019 8:39 am
Forum: Mods
Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
Replies: 57
Views: 17493

Re: [MOD 0.16] Ribbon Maze 0.6.7

What happens to the walls if someone uses cliff explosives ?
by billbo99
Thu Jan 31, 2019 11:31 am
Forum: Technical Help
Topic: I could really use some help trying to save my megabase from UPS death
Replies: 16
Views: 5215

Re: I could really use some help trying to save my megabase from UPS death

I thought mini-loaders use invisible inserters which impact UPS. An alternate option is to use DeadlockLoaders.
by billbo99
Thu Jan 31, 2019 10:45 am
Forum: Mods
Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
Replies: 57
Views: 17493

Re: [MOD 0.16] Ribbon Maze 0.6.7

Since there is grass on top of the cliff's I think your going to end up with biter bases being spawned up there.
by billbo99
Wed Jan 30, 2019 6:24 pm
Forum: Mods
Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
Replies: 57
Views: 17493

Re: [MOD 0.16] Ribbon Maze 0.6.7

I wonder if "Cliff Walls" that you propose could block Rockets being lauched over them. I recently played a community map with this mod and you could wipe out the biters with some nuke rockets by being on the other side of one of the void walls.
by billbo99
Thu Jan 24, 2019 1:08 pm
Forum: Gameplay Help
Topic: Map generation cu vs fe
Replies: 16
Views: 4188

Re: Map generation cu vs fe

The mod PickerExtened, has a tool that allows you to delete ore patches if that would help your OCD.

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