Search found 108 matches
- Mon Feb 09, 2015 7:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] [kovarex] Corrupted rail segment
- Replies: 9
- Views: 3211
Re: [0.11.15] [kovarex] Corrupted rail segment
I thought that this can no longer happen in the newest versions, but I was probably wrong. Is there anything special you were doing on the rail? You can remove it manually using the console, for example something like this (when you are player 2 and have it selected) /c game.players[2].selected.des...
- Mon Feb 09, 2015 7:10 pm
- Forum: Modding help
- Topic: Modding radar areas - how to change active area
- Replies: 4
- Views: 1929
Re: Modding radar areas - how to change active area
Unfortunately, the area that the radar scans constantly and allows you to see all active entities within, does not increase and I cannot find anything within the base game files to do with how wide an area the radar can see... So how would I go about modding that area? Unfortunately that is current...
- Mon Feb 09, 2015 6:11 pm
- Forum: Modding help
- Topic: Modding radar areas - how to change active area
- Replies: 4
- Views: 1929
Modding radar areas - how to change active area
Hello! I was in the process of choosing which mods to use and which mods not to use - and what works - on a multiplayer map. Then all of a sudden, my friend and I decided to mod some stuff of our own. So... I've created a simple mod that adds a tier 2 and tier 3 radar, each scans a larger area but d...
- Mon Feb 09, 2015 2:38 pm
- Forum: Modding help
- Topic: Mod load order - Am I missing something?
- Replies: 3
- Views: 5436
Re: Mod load order - Am I missing something?
Key word for searching is dependencies. I think mod loading order forms up from 3 things: 1. Dependencies. Mod with dependency is load later than dependent mod. 2. Dependency count. Mods with 2 dependencies are loads after mods with only one dependency. (optional missing mods does not count) 3. Nam...
- Mon Feb 09, 2015 1:20 am
- Forum: Modding help
- Topic: Mod load order - Am I missing something?
- Replies: 3
- Views: 5436
Mod load order - Am I missing something?
Hello! I seem to have a couple of issues with mod load order and I'm trying to figure out how to fix it. I've seen mod authors saying to change it, but I've never seen ANY documentation anywhere from scouring the wiki, Googling and searching on the forum. So, quick question: How do I change the orde...
- Mon Feb 09, 2015 12:15 am
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 121737
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
I'm curious of the multiplayer issues with this; is it that the ability to make this work in multiplayer is not in the game (or would break the game) or is it that it's very complicated to get it to work. Ie. are we waiting on the devs to fix it before you can make this multiplayer, or is it possibl...
- Tue Feb 03, 2015 8:39 pm
- Forum: Ideas and Suggestions
- Topic: FPS Limit and GUI scaling
- Replies: 2
- Views: 2089
Re: FPS Limit and GUI scaling
Yeah, I remember that Supreme Commander had such a mode, that the map was on one screen and the battlefield on the other. Would be cool. Not actually what I meant or even what I was thinking - though I do kinda like the sound of it! As far as I'm aware, Supreme Commander is the only game that's eve...
- Tue Feb 03, 2015 4:00 am
- Forum: Ideas and Suggestions
- Topic: FPS Limit and GUI scaling
- Replies: 2
- Views: 2089
FPS Limit and GUI scaling
Hello all! TL;DR: I'd like updates per second and frame rate to be unlinked. I'd like the GUI size to be variable. I'm a big fan of the game and think it's got great potential - let alone being amazing at just V0.11. Two things that are bugging me, however: 1) I have overclocked my monitors slightly...