Search found 110 matches
- Tue May 28, 2019 6:59 pm
- Forum: Gameplay Help
- Topic: Power Switch BP??
- Replies: 6
- Views: 1390
Re: Power Switch BP??
Well that is disappointing. I guess the BP pic led me to believe the connections were retained. Connections are retained, as you can see by the fact that all the switches are connected to their respective power poles. It is the disconnections that are not retained. This is constantly happening to m...
- Tue May 28, 2019 5:17 pm
- Forum: Ideas and Suggestions
- Topic: Display the max distance that an underground belts and pipes can go before placement
- Replies: 6
- Views: 2429
Re: Display the max distance that an underground belts and pipes can go before placement
I agree with this suggestion. I often find myself placing what will be the exit to an underground belt, then the entrance and reversing the direction, as often I know where I have to finish, but want to maximize my use of length.
Also agree with the toggle option.
Also agree with the toggle option.
- Mon May 27, 2019 8:15 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 421849
Re: Games Like Factorio
Triple-A games have the naming wrong. When an AAA game is officially in "Early Access" it is "Pre-Alpha", if it's in "Beta" it's in "Very Early Access". The "Release" is equivalent to "Early Access". And the Game-of-the-Year edition if act...
- Sun May 26, 2019 8:28 pm
- Forum: Logistic Train Network
- Topic: [1.10.10] Release date
- Replies: 1
- Views: 1106
[1.10.10] Release date
Did I go into a coma for 4 months? --------------------------------------------------------------------------------------------------- Version: 1.10.8 Date: 2019-04-21 Bugfixes: - Stop distance cache is reset on version updates ------------------------------------------------------------------------...
- Sun May 26, 2019 2:13 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.43] Crash while reordering temporary stop
- Replies: 1
- Views: 1945
[kovarex] [0.17.43] Crash while reordering temporary stop
While en route to a temporary stop I reordered the stops. Game locked up and crashed.
Stop that I was leaving (Fuel Stop) is a temporary stop created by mod (Automatic Fuel Train Stop).
I was not able to recreate it after loading my most recent save.
Stop that I was leaving (Fuel Stop) is a temporary stop created by mod (Automatic Fuel Train Stop).
I was not able to recreate it after loading my most recent save.
- Thu May 23, 2019 7:27 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Toolbelt Research Name Misleading
- Replies: 18
- Views: 5063
- Thu May 23, 2019 12:58 pm
- Forum: Ideas and Suggestions
- Topic: Read train contents from locomotive
- Replies: 14
- Views: 7520
Re: Read train contents from locomotive
If a mod solution is the way to go, then there is really nothing better than this one. https://mods.factorio.com/mod/FuelTrainStop Train low on fuel? Fuel Stop is added to the schedule with 2 seconds of inactivity condition. After leaving, Fuel Stop is removed from schedule. Now that the game has t...
- Wed May 22, 2019 6:38 pm
- Forum: Ideas and Suggestions
- Topic: Read train contents from locomotive
- Replies: 14
- Views: 7520
Re: Read train contents from locomotive
If a mod solution is the way to go, then there is really nothing better than this one.
https://mods.factorio.com/mod/FuelTrainStop
Train low on fuel? Fuel Stop is added to the schedule with 2 seconds of inactivity condition. After leaving, Fuel Stop is removed from schedule.
https://mods.factorio.com/mod/FuelTrainStop
Train low on fuel? Fuel Stop is added to the schedule with 2 seconds of inactivity condition. After leaving, Fuel Stop is removed from schedule.
- Fri May 17, 2019 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Crafting screen Pipette
- Replies: 22
- Views: 4543
Re: Pick ghosts from hand production
The only semi-usable semi-realistic hack i can come up with would be someething like "if player double-taps Q with empty cursor" (or some other hotkey) -> show a menu they can select an item from. But as the only pre-made "menu" of that type is chose-element buttons you'd always...
- Fri May 17, 2019 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Crafting screen Pipette
- Replies: 22
- Views: 4543
Pick ghosts from hand production
TL;DR Pick up ghost from you hand production What? I would like to be able to picked items up in ghost mode from the manual crafting area. Why? I find it irritating that I get to a location to build a new part of a factory, only to find out that I forgot one item. I don't have the resources on hand ...
- Thu May 16, 2019 5:23 pm
- Forum: Releases
- Topic: Version 0.17.40
- Replies: 20
- Views: 13004
Re: Version 0.17.40
Improved efficiency of noise program compilation For the layman person that just plays and enjoys the game, would this happen to mean that map generation is a little faster? How do you just play and enjoy the game? I need to know the mechanics to enjoy it. I think I spend as much time playing the g...
- Tue May 14, 2019 12:56 pm
- Forum: Logistic Train Network
- Topic: Trains think receiver station is supplier
- Replies: 8
- Views: 3649
Re: Trains think receiver station is supplier
Yeah. I guess that would fix the problem of the visual nuisance. And I'm pretty good for specifying a threshold for my stations.
- Mon May 13, 2019 8:02 pm
- Forum: Logistic Train Network
- Topic: Trains think receiver station is supplier
- Replies: 8
- Views: 3649
Re: Trains think receiver station is supplier
So, it sounds like setting an excessive provide threshold is the only/best way to prevent becoming an accidental provider. Is that what is being said? I have tried to get into the habit of putting a provide threshold of 10,000 stacks, which should be more that any station of mine ever has. This is a...
- Mon May 13, 2019 7:48 pm
- Forum: Logistic Train Network
- Topic: Shouldn't trains be empty at the depot?
- Replies: 12
- Views: 10147
Re: Shouldn't trains be empty at the depot?
As a simple help, just set all depots like this: station (itself) -> decider combinator -> LTN station lamp Set the station to output cargo Set the combinator to "everything = 0" output "Depot 1" I did something similar to this. My method was to have all depot stations connected...
- Fri May 10, 2019 5:58 pm
- Forum: Releases
- Topic: Version 0.17.38
- Replies: 12
- Views: 11699
Re: Version 0.17.38
from the description it sounds like the clear destination is then set to the inventory, and likely reserves a slot for it. How does it behave with a full inventory though? it falls on the floor Fake news! It does not reserve an inventory slot, so when you do the described action with a full invento...
- Fri May 10, 2019 2:39 pm
- Forum: Releases
- Topic: Version 0.17.38
- Replies: 12
- Views: 11699
Re: Version 0.17.38
So does this now create a blueprint in inventory, or just in the quickbar?FactorioBot wrote: βFri May 10, 2019 2:36 pm[*]When a temporary blueprint(e.g. blueprint from copy) is placed in the quickbar, the blueprint won't be destroyed when clearing the cursor and instead moved to the inventory. (65332)
- Thu May 09, 2019 6:00 pm
- Forum: Ideas and Suggestions
- Topic: It can also be used to mine any kind of path, said no-one ever
- Replies: 34
- Views: 6568
Re: It can also be used to mine any kind of path, said no-one ever
In my opinion, a simple change to "It can also be used to replace any kind of path" would be clearer, and should be sufficient to keep everyone happy. Using "replace" is actually an inferior phrasing IMO compared to the existing one, as it is technically incorrect. As already me...
- Thu May 09, 2019 3:00 pm
- Forum: Ideas and Suggestions
- Topic: It can also be used to mine any kind of path, said no-one ever
- Replies: 34
- Views: 6568
Re: It can also be used to mine any kind of path, said no-one ever
That's why I said it could be "ground cover(ing)" or some thing else to be clearer.
- Thu May 09, 2019 2:09 pm
- Forum: Modding discussion
- Topic: [Resolved] Mod name help! "Automatic Ghost Train"?
- Replies: 13
- Views: 2709
Re: [Resolved] Mod name help! "Automatic Ghost Train"?
or if they think of something else first, like trains with no collision or something. Happened to me.. and i was excited, so the real thing it does is kind of a letdown :D (still a nice idea though) Same. That is what I would hope for when hearing ghost train: ghost_train.jpg Oh, what a surprise. G...
- Thu May 09, 2019 1:42 pm
- Forum: Ideas and Suggestions
- Topic: It can also be used to mine any kind of path, said no-one ever
- Replies: 34
- Views: 6568
Re: It can also be used to mine any kind of path, said no-one ever
In my opinion, a simple change to "It can also be used to replace any kind of path" would be clearer, and should be sufficient to keep everyone happy. Perhaps the word "path" could be replaced with "ground cover(ing)" or something clearer as well. As a native English sp...