Search found 187 matches

by Ohz
Mon Dec 04, 2017 9:59 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86319

Re: Friday Facts #219 - Cliffs

https://forums.factorio.com/download/file.php?id=30426 Ok this is very very cool. I was about to say "underground pipes/belts should not work, cliffs are simply impossible to get through, to avoid fixing the problem" but here the solution is incredibly elegant. Underground belt that switc...
by Ohz
Fri Nov 10, 2017 11:11 pm
Forum: News
Topic: Friday Facts #216 - Paving a path for the GUI update
Replies: 57
Views: 29707

Re: Friday Facts #216 - Paving a path for the GUI update

At that time, one of the new programmers wanted to fix some of the hacks. The result was, that he wanted to fix everything, and after 9 months of repeated inability to show anything, he was fired.
This somehow made me sad...
by Ohz
Fri Oct 13, 2017 8:48 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 65253

Re: Friday Facts #212 - The GUI update (Part 1)

I don't like the look of the new GUI, even if I am all into all the quality of life improvments offers.

But fuck me, I'm here since 0.11 and it's your game.

You have my thumb up.
by Ohz
Tue Aug 22, 2017 2:17 am
Forum: General discussion
Topic: What is everyone's preferred train size
Replies: 70
Views: 46996

Re: What is everyone's preferred train size

OdinYggd wrote:2-8-2-8-2
What is the difference between 2_8_2_8_2 and 6_16 ?
by Ohz
Thu Jun 29, 2017 12:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.24] Selecting new game preset doesn't do anything
Replies: 3
Views: 2695

Re: [0.15.24] Selecting new game preset doesn't do anything

Thanks Daniel, I thought it was just me, so I didn't pretend raising a bug, and was about to destroy this message once I got my answer. Cheers
by Ohz
Thu Jun 29, 2017 11:51 am
Forum: Resolved Problems and Bugs
Topic: [0.15.24] Selecting new game preset doesn't do anything
Replies: 3
Views: 2695

[0.15.24] Selecting new game preset doesn't do anything

I am sorry, I don't understand what I am doing wrong. I want to play in Death World, and settings are not changing automatically :/
Same in New Game, or Scenario - Free play or Sandbox
screenshot
by Ohz
Thu Jun 22, 2017 10:17 am
Forum: General discussion
Topic: Throughput analysis of junction designs
Replies: 6
Views: 4725

Re: Throughput analysis of junction designs

Is there an interest to do a double sized junction? Junction so large that a train can fit between any crossed rails?
by Ohz
Fri May 12, 2017 9:48 pm
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 37550

Re: Friday Facts #190 - The quiet days

Bye, Blue Cube, and thanks for all you great work !
by Ohz
Thu May 11, 2017 8:28 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74920

Re: Friday Facts #189 - Specifying the 1.0

I don't like all of those balances, I always automate everything and don't carry much basic ressources. When I want to make a new oil oupost, I actually prepare carefully myself. For the science, I accepted everything as it is, I don't complain. But that's my opinion. Talking about balance, I found ...
by Ohz
Sat Apr 29, 2017 12:15 pm
Forum: General discussion
Topic: Wait What... Small electric poles can be used as fuel !?
Replies: 6
Views: 2853

Re: Wait What... Small electric poles can be used as fuel !?

Yeah just checked the wiki. Am I the only one who missed that? It seems to be there since already 0.11 !!
by Ohz
Fri Apr 28, 2017 4:35 pm
Forum: News
Topic: Friday Facts #188 - Bug, Bug, Desync
Replies: 37
Views: 21997

Re: Friday Facts #188 - Bug, Bug, Desync

0.15.1 in 3 hours
0.15.3 in 4 days

You are my heroes <3
by Ohz
Mon Apr 24, 2017 10:05 pm
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 27749

Re: Getting rid of alien artifacts is a bad idea

In summary, I think removing alien artifacts is against the spirit of the game, removes incentives for fighting and exploring, removes incentives to research and make most military items, and will make the gameplay experience a much drier affair. All depends on your map settings. Aliens still hold ...
by Ohz
Mon Apr 24, 2017 10:00 pm
Forum: General discussion
Topic: 0.15 Mega Feedback Thread
Replies: 14
Views: 5694

Re: 0.15 Mega Feedback Thread

My feedback:

Everything is awesome and working smoothly, devs you are amazing, I am happy.
by Ohz
Mon Apr 24, 2017 9:57 pm
Forum: General discussion
Topic: 0.15 boiler ratio?
Replies: 30
Views: 90794

Re: 0.15 boiler ratio?

2 boilers - 5 engines works fine in my game
by Ohz
Mon Apr 24, 2017 4:47 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 142285

Re: Version 0.15.0

0.15 wrote:Fast replacing splitters maintains the splitter contents on the new splitter instead of returning it to the player.
What does this mean please?
by Ohz
Fri Apr 21, 2017 5:16 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143636

Re: Friday Facts #187 - Space science & 0.15 graphics

Wagon Pump from FFF-157
Surprised wagon pump aren't connected
by Ohz
Fri Apr 21, 2017 5:00 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143636

Re: Friday Facts #187 - Space science & 0.15 graphics

we probably didn’t mention before that you can make uranium ammo and tank shells from U-238, and U-235 can be used to create warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough. No you didn't, lol. What a c...
by Ohz
Fri Apr 21, 2017 11:39 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1004643

Re: Factorio Roadmap for 0.15 + 0.16

If 0.15 is not released soon this community will collaps in on itself, creating a vortex sucking each and everyone in, placing them in a hostile world where they need to mine iron and copper all day long and hide from biters. fine for me but I'll be damned if there is no uranium to mine on that wor...
by Ohz
Sat Apr 15, 2017 10:22 am
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55876

Re: Friday Facts #186 - Marathon testing

Nah, don't give release date . It's definitely a bad idea (too stressful for a dev team, source of bad coding and more). However, a good practice is too make frequent builds (I think to Agile Manifesto). So, why don't you give us some kind of Steam Beta Code in the forum, with a big warning : "...

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