Search found 95 matches

by Aardwolf
Sun Feb 15, 2015 12:39 pm
Forum: General discussion
Topic: Game keeps saying 25 objects are missing construction robots
Replies: 11
Views: 14990

Re: Game keeps saying 25 objects are missing construction ro

All I'm asking for is that if you want to use logistic robots, you're not *forced* by the game to also use construction robots. Having a beep and message on screen saying they're missing every 10 seconds is *forcing* it enough. The game also doesn't give alerts about factories missing ingredients (F...
by Aardwolf
Tue Feb 10, 2015 1:22 pm
Forum: General discussion
Topic: 0.12 New Circuit stuff (from the FF)
Replies: 11
Views: 8487

Re: 0.12 New Circuit stuff (from the FF)

A sensor for whether there is an item on a transport belt would be very useful. You could manage so much with it related to managing item flows. Smart chests don't allow this because they are only useful when being fillet, not to measure active transport. Please consider a belt sensor. Thanks! EDIT:...
by Aardwolf
Sun Feb 08, 2015 11:29 am
Forum: General discussion
Topic: How do YOU fight biter nests?
Replies: 21
Views: 17289

Re: How do YOU fight biter nests?

Combat shotgun with piercing bullets, and power armor MK2 with 3 fusion reactors, 9 energy shield MK2, and 2 exoskeletons. The exoskeletons are there just to walk faster while building my base (and I wish there was space for more). But for fighting monsters: who needs to walk faster when you've got ...
by Aardwolf
Sat Feb 07, 2015 11:36 am
Forum: General discussion
Topic: Game keeps saying 25 objects are missing construction robots
Replies: 11
Views: 14990

Re: Game keeps saying 25 objects are missing construction ro

Ok that indeed helps. Requires making both construction robots and repair packs. That's somewhat annoying that you're forced to make them to get rid of an alert sound. I don't see why I should get alerted about that. Not that they're not useful of course. Just would be nicer to have a choice of whet...
by Aardwolf
Sat Feb 07, 2015 11:18 am
Forum: General discussion
Topic: Game keeps saying 25 objects are missing construction robots
Replies: 11
Views: 14990

Game keeps saying 25 objects are missing construction robots

Hi, I built a roboport in a few spots, e.g. to have them fill up my inventory with stuff. However, now the game keeps constantly beeping and saying "25 objects are missing construction robots". I don't care about some objects missing them, and this message gets VERY annoying after a while....
by Aardwolf
Fri Feb 06, 2015 10:22 am
Forum: Ideas and Suggestions
Topic: way to get to other islands
Replies: 2
Views: 1813

Re: way to get to other islands

A little boat, like the ones from minecraft, could be useful too
by Aardwolf
Thu Feb 05, 2015 10:38 pm
Forum: Ideas and Suggestions
Topic: Idea for larger solar station and larger accumulator
Replies: 2
Views: 3306

Idea for larger solar station and larger accumulator

This is an idea for a late-game solar plant and accumulator. They're more powerful than the small ones for the area they take, but more complicated and expensive of course. The advantage is, they're also solar power, so the same day night cycle tradeoff is needed :) The big solar panels: This is a s...
by Aardwolf
Wed Feb 04, 2015 5:06 pm
Forum: General discussion
Topic: Little things I love about the game
Replies: 10
Views: 4562

Re: Little things I love about the game

Hi, There are also things I dislike though: -handling of the car through obstacles -accidently shooting your own laser turrets with the shotgun Agree about these two. Don't care to admit how many times I've shot up my own stuff trying to pause or unpause the game with shift+space. I don't use the c...
by Aardwolf
Tue Feb 03, 2015 6:17 pm
Forum: Ideas and Suggestions
Topic: Option to make 'f' toggle pickup mode
Replies: 11
Views: 4265

Option to make 'f' toggle pickup mode

Holding the f key while walking around at the same time to pick up things is quite awkward. Even more so during combat when you want to pick up alien artifacts. I know it can remapped to some other key, but it wouldn't help much. Maybe an option to have f toggle between pickup mode and non-pickup mo...
by Aardwolf
Tue Feb 03, 2015 6:13 pm
Forum: General discussion
Topic: [0.11.13] Linux Version - Save games in $HOME somewhere
Replies: 6
Views: 6869

Re: [0.11.13] Linux Version - Save games in $HOME somewhere

I use Archlinux myself to play the game, and I actually prefer the current way.

I like everything related to a game to be self-contained in one directory, not spread accross the whole system.

But that may be just me :)
by Aardwolf
Tue Feb 03, 2015 5:13 pm
Forum: General discussion
Topic: Game stops for autosave - thoughts?
Replies: 33
Views: 14171

Re: Game stops for autosave - thoughts?

My suggestion for the autosave would be to do some serious optimization there so it doesn't take that long
by Aardwolf
Tue Feb 03, 2015 4:25 pm
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 37381

Re: The most useless thing in game.

I think the Personal Laser Defense is useful because it tells you visually and auditory that monsters are near before you notice them, especially at night.

Its damage is not super useful compared to my piercing combat shotgun though :)
by Aardwolf
Tue Feb 03, 2015 2:36 pm
Forum: General discussion
Topic: Little things I love about the game
Replies: 10
Views: 4562

Little things I love about the game

Hi, There are some subtle things I LOVE about the game! For example: -how the electricity in your whole camp can flicker off and on while laser turrets are shooting enemies -how joules and watts are used correctly -the solar panel and accumulator concept (it's such nice complexity that having a nucl...
by Aardwolf
Tue Feb 03, 2015 2:11 pm
Forum: Ideas and Suggestions
Topic: Repairing items in inventory
Replies: 19
Views: 6808

Repair things in inventory

Joined, cause equal -- ssilk I'd like to suggest a way to repair damaged walls and turrets in your inventory. Currently the UI to repair those is terrible! They take up one slot each. Before you can repair them, you have to place them, one by one individually, opening "e" each time in bet...
by Aardwolf
Tue Feb 03, 2015 2:07 pm
Forum: Ideas and Suggestions
Topic: Show "unconnected" symbol on electricity poles too
Replies: 4
Views: 1731

Show "unconnected" symbol on electricity poles too

If a building is not connected to electricity, it shows a yellow symbol. It would be useful if poles did this too. Reason: Sometimes I make a long line of poles from my camp to an enemy camp to put laser turrets there. If one pole happens to be accidently not connected, you don't see it due to no al...

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