Search found 95 matches
- Sun Feb 15, 2015 12:39 pm
- Forum: General discussion
- Topic: Game keeps saying 25 objects are missing construction robots
- Replies: 11
- Views: 14990
Re: Game keeps saying 25 objects are missing construction ro
All I'm asking for is that if you want to use logistic robots, you're not *forced* by the game to also use construction robots. Having a beep and message on screen saying they're missing every 10 seconds is *forcing* it enough. The game also doesn't give alerts about factories missing ingredients (F...
- Tue Feb 10, 2015 1:22 pm
- Forum: General discussion
- Topic: 0.12 New Circuit stuff (from the FF)
- Replies: 11
- Views: 8487
Re: 0.12 New Circuit stuff (from the FF)
A sensor for whether there is an item on a transport belt would be very useful. You could manage so much with it related to managing item flows. Smart chests don't allow this because they are only useful when being fillet, not to measure active transport. Please consider a belt sensor. Thanks! EDIT:...
- Sun Feb 08, 2015 11:29 am
- Forum: General discussion
- Topic: How do YOU fight biter nests?
- Replies: 21
- Views: 17289
Re: How do YOU fight biter nests?
Combat shotgun with piercing bullets, and power armor MK2 with 3 fusion reactors, 9 energy shield MK2, and 2 exoskeletons. The exoskeletons are there just to walk faster while building my base (and I wish there was space for more). But for fighting monsters: who needs to walk faster when you've got ...
- Sat Feb 07, 2015 11:36 am
- Forum: General discussion
- Topic: Game keeps saying 25 objects are missing construction robots
- Replies: 11
- Views: 14990
Re: Game keeps saying 25 objects are missing construction ro
Ok that indeed helps. Requires making both construction robots and repair packs. That's somewhat annoying that you're forced to make them to get rid of an alert sound. I don't see why I should get alerted about that. Not that they're not useful of course. Just would be nicer to have a choice of whet...
- Sat Feb 07, 2015 11:18 am
- Forum: General discussion
- Topic: Game keeps saying 25 objects are missing construction robots
- Replies: 11
- Views: 14990
Game keeps saying 25 objects are missing construction robots
Hi, I built a roboport in a few spots, e.g. to have them fill up my inventory with stuff. However, now the game keeps constantly beeping and saying "25 objects are missing construction robots". I don't care about some objects missing them, and this message gets VERY annoying after a while....
- Fri Feb 06, 2015 10:22 am
- Forum: Ideas and Suggestions
- Topic: way to get to other islands
- Replies: 2
- Views: 1813
Re: way to get to other islands
A little boat, like the ones from minecraft, could be useful too
- Thu Feb 05, 2015 10:38 pm
- Forum: Ideas and Suggestions
- Topic: Idea for larger solar station and larger accumulator
- Replies: 2
- Views: 3306
Idea for larger solar station and larger accumulator
This is an idea for a late-game solar plant and accumulator. They're more powerful than the small ones for the area they take, but more complicated and expensive of course. The advantage is, they're also solar power, so the same day night cycle tradeoff is needed :) The big solar panels: This is a s...
- Wed Feb 04, 2015 5:06 pm
- Forum: General discussion
- Topic: Little things I love about the game
- Replies: 10
- Views: 4562
Re: Little things I love about the game
Hi, There are also things I dislike though: -handling of the car through obstacles -accidently shooting your own laser turrets with the shotgun Agree about these two. Don't care to admit how many times I've shot up my own stuff trying to pause or unpause the game with shift+space. I don't use the c...
- Tue Feb 03, 2015 6:17 pm
- Forum: Ideas and Suggestions
- Topic: Option to make 'f' toggle pickup mode
- Replies: 11
- Views: 4265
Option to make 'f' toggle pickup mode
Holding the f key while walking around at the same time to pick up things is quite awkward. Even more so during combat when you want to pick up alien artifacts. I know it can remapped to some other key, but it wouldn't help much. Maybe an option to have f toggle between pickup mode and non-pickup mo...
- Tue Feb 03, 2015 6:13 pm
- Forum: General discussion
- Topic: [0.11.13] Linux Version - Save games in $HOME somewhere
- Replies: 6
- Views: 6869
Re: [0.11.13] Linux Version - Save games in $HOME somewhere
I use Archlinux myself to play the game, and I actually prefer the current way.
I like everything related to a game to be self-contained in one directory, not spread accross the whole system.
But that may be just me
I like everything related to a game to be self-contained in one directory, not spread accross the whole system.
But that may be just me
- Tue Feb 03, 2015 5:13 pm
- Forum: General discussion
- Topic: Game stops for autosave - thoughts?
- Replies: 33
- Views: 14171
Re: Game stops for autosave - thoughts?
My suggestion for the autosave would be to do some serious optimization there so it doesn't take that long
- Tue Feb 03, 2015 4:25 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 37381
Re: The most useless thing in game.
I think the Personal Laser Defense is useful because it tells you visually and auditory that monsters are near before you notice them, especially at night.
Its damage is not super useful compared to my piercing combat shotgun though
Its damage is not super useful compared to my piercing combat shotgun though
- Tue Feb 03, 2015 2:36 pm
- Forum: General discussion
- Topic: Little things I love about the game
- Replies: 10
- Views: 4562
Little things I love about the game
Hi, There are some subtle things I LOVE about the game! For example: -how the electricity in your whole camp can flicker off and on while laser turrets are shooting enemies -how joules and watts are used correctly -the solar panel and accumulator concept (it's such nice complexity that having a nucl...
- Tue Feb 03, 2015 2:11 pm
- Forum: Ideas and Suggestions
- Topic: Repairing items in inventory
- Replies: 19
- Views: 6808
Repair things in inventory
Joined, cause equal -- ssilk I'd like to suggest a way to repair damaged walls and turrets in your inventory. Currently the UI to repair those is terrible! They take up one slot each. Before you can repair them, you have to place them, one by one individually, opening "e" each time in bet...
- Tue Feb 03, 2015 2:07 pm
- Forum: Ideas and Suggestions
- Topic: Show "unconnected" symbol on electricity poles too
- Replies: 4
- Views: 1731
Show "unconnected" symbol on electricity poles too
If a building is not connected to electricity, it shows a yellow symbol. It would be useful if poles did this too. Reason: Sometimes I make a long line of poles from my camp to an enemy camp to put laser turrets there. If one pole happens to be accidently not connected, you don't see it due to no al...