Search found 47 matches
- Sat May 13, 2017 1:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
- Replies: 78
- Views: 40755
Re: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Or they could treat it like a network (a concept that they already have), convert it to a flow graph, and not simulate the heat pipes at all (unless they need an instantaneous number to give to the player). Then they could screw around with the numbers all the want without worrying about how the si...
- Sat May 13, 2017 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
- Replies: 78
- Views: 40755
Re: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Yes, I noticed that as well and I also fixed that. Now the transferred heat is just a fraction of the difference (1/5 now), not all the difference. This makes it all more stable, but also decreases the maximum distance of full capacity heat flow, which was the goal anyway. Do the game uses 1) tempo...
- Thu May 11, 2017 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
- Replies: 78
- Views: 40755
Re: [0.15.1] Non-Conducting heat pipes after 60 tile
There is something wrong with the design of the system, we are aware of this, the mechanic of the heat transfer isn't clear, from a gameplay perspective it isn't working well Can I guess? Is the problem that you tried to do a physical simulation of heat transfer, so temperature in the next tick at ...
- Thu May 11, 2017 11:59 am
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 54251
Re: Version 0.15.10
But it's fast! Both to compute and to write;-)HanziQ wrote:It's just blockID % colorCount
- Thu May 11, 2017 11:52 am
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 54251
Re: Version 0.15.10
We can't barrel up steam anymore. Is this a bug or intended? I don't see any exceptions to tell the universal barrelling script not to make steam barrels. It just doesn't make sense;) Steam and water in the game the has same density. One tank of water get you one tank of steam:) So the steam really...
- Thu May 11, 2017 11:22 am
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 54251
Re: Version 0.15.10
although it seems it sometimes picks the same color for adjacent blocks, isn't there some mathematical theorem that says 4 colours is enough to always avoid clashes when colouring regions? Yes, there is a theorem:) But computing it is a NP-complete problem. The computational work needed to make col...
- Wed May 10, 2017 2:55 pm
- Forum: Duplicates
- Topic: [0.15.9][minor] Boilers and heat exchangers not linked.
- Replies: 8
- Views: 1851
Re: [0.15.9][minor] Boilers and heat exchangers not linked.
Now it makes sense;-) Thanks.Rseding91 wrote:I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.
- Tue May 09, 2017 12:14 pm
- Forum: Combinator Creations
- Topic: Nuclear over coal priority; slow switch with hysteresis.
- Replies: 4
- Views: 4809
Re: Nuclear over coal priority; slow switch with hysteresis.
Isn't it simpler to just do a level-based latch on accumulator levels - switch closes at 20%, switch opens at 90%, I'm not sure I understand... isn't this is exactly that. The bigger switch closes at 95% and open at 99%. One can go much lower but I wanted to accumulators work as buffer for lasers t...
- Tue May 09, 2017 2:00 am
- Forum: Combinator Creations
- Topic: Nuclear over coal priority; slow switch with hysteresis.
- Replies: 4
- Views: 4809
Nuclear over coal priority; slow switch with hysteresis.
Playing in 0.15.x I was able to gather a big pile of uranium ore, enough to save 40 U-235 for 'Kovarex', so I thought to reduce coal consumption with one small reactor. But I was surprised that power from steam engines and steam turbines was consumed in equal proportions. Lets say I had installed 16...
- Mon May 08, 2017 5:04 pm
- Forum: Duplicates
- Topic: [0.15.9][minor] Boilers and heat exchangers not linked.
- Replies: 8
- Views: 1851
Re: [0.15.9][minor] Boilers and heat exchangers not linked.
I was searching forum for "heat" so I missed it was duplicate:(
Still, it sits in 'no bug' category while in that thread is clearly showed that behavior is not intended.
Still, it sits in 'no bug' category while in that thread is clearly showed that behavior is not intended.
- Mon May 08, 2017 4:50 pm
- Forum: Duplicates
- Topic: [0.15.9][minor] Boilers and heat exchangers not linked.
- Replies: 8
- Views: 1851
Re: [0.15.9][minor] Boilers and heat exchangers not linked.
Sorry, my mistake, I wrote 'steam' while I should wrote 'water'.Rseding91 wrote:That's by design.
I'm not talking about heatpipes, but line of boilers that conduct water.
Clearer picture:
- Mon May 08, 2017 3:51 pm
- Forum: Duplicates
- Topic: [0.15.9][minor] Boilers and heat exchangers not linked.
- Replies: 8
- Views: 1851
[0.15.9][minor] Boilers and heat exchangers not linked.
One can walk across a line of boilers or heat exchangers.
Its pipes seems to be not connected (in the collision mesh sense,steam water is flowing).
A connection boiler-pipe works and doesn't allow going through.
Its pipes seems to be not connected (in the collision mesh sense,
A connection boiler-pipe works and doesn't allow going through.
- Wed May 03, 2017 4:35 pm
- Forum: General discussion
- Topic: [0.15] Map presets comparison on one picture.
- Replies: 2
- Views: 2158
[0.15] Map presets comparison on one picture.
I tried to compare settings from different preset, but with my short short memory I could not comprehend settings spread on three pages:) Screenshots + imagemagic and I got this: out2.png out1.png :) Marathon only changes (from default) "recipes/technology settings" to expensive and x4. Da...
- Tue May 02, 2017 5:47 pm
- Forum: General discussion
- Topic: Train station misalignment - bug or feature?
- Replies: 2
- Views: 1581
Re: Train station misalignment - bug or feature?
Yes... this explains it
Thanks!
Thanks!
- Tue May 02, 2017 1:05 pm
- Forum: General discussion
- Topic: Train station misalignment - bug or feature?
- Replies: 2
- Views: 1581
Train station misalignment - bug or feature?
I was trying to change direction of my station and factorio surprised me. I couldn't build the station in that way all previously placed inserters reaches a wagon. I made an ilustration: factorio misalig.png and: 0eNqdm91u20gMRt9F1/ZiOJofya+yKIo00XYF2LJhK4sGgd997bjdpFjS4dFd09SnJD/O59EM9dp82z4Ph+M4zc...
- Fri Apr 28, 2017 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Resource settings doesn't change with presets.
- Replies: 10
- Views: 3093
Re: [15.3] Resource settings doesn't change with presets.
Worse, "not a bug"sparr wrote:I do hope this gets a second look despite being relegated to the 'wont fix' forum
Maybe try to check it yourself and describe the problem (here) with you own words.
Probably I described it not clearly enough:(
- Fri Apr 28, 2017 4:10 am
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Resource settings doesn't change with presets.
- Replies: 10
- Views: 3093
Re: [15.3] Resource settings doesn't change with presets.
This is intentional - when you change some setting it remembers it until you exit the game or click the "reset" button in the GUI. It allows much faster modification of the settings between generating the map when you want to generate a series of maps while tweaking 1 value at a time. Kee...
- Fri Apr 28, 2017 1:42 am
- Forum: Not a bug
- Topic: 15.1 Starting area generted with no IRON
- Replies: 7
- Views: 2323
Re: 15.1 Starting area generted with no IRON
I happened to me _once_ too. In 15.1.Loewchen wrote:Was it a one time thing or is it happening more often?
I didn't save the map and I don't remember how much water was there.
- Fri Apr 28, 2017 1:20 am
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Resource settings doesn't change with presets.
- Replies: 10
- Views: 3093
Re: [15.3] Resource settings doesn't change with presets.
related: if you then manually change a setting back to its default, then the preset will say (custom) next to it, as if you had changed something to non-default. This one may be intended. It is easier to change a flag 'modified' if user touch anything and change it back after he hit 'reset' or choo...
- Fri Apr 28, 2017 1:12 am
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Resource settings doesn't change with presets.
- Replies: 10
- Views: 3093
Re: [15.3] Resource settings doesn't change with presets.
More testing: To create first map I didn't touch any preset (so it was default) and make random changes on "Resource settings". Created map, quit, started to create second map: Now under the all but one presets there are my 'random' resource settings. Under "rail world" frequenci...