Search found 361 matches
- Sun Mar 08, 2020 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Add a logarithmic display option for production/consumption graph.
- Replies: 16
- Views: 6767
Re: Add a logarithmic display option for production/consumption graph.
I mostly use production graph to ensure everything is ok regardless of absolute values, neither linear nor logarithmic. I just want to know whether production is stable or it’s rising, or falling, or stopped at all. If the graph is falling unexpectedly, I go to check production line even without lo...
- Sun Mar 08, 2020 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Add a logarithmic display option for production/consumption graph.
- Replies: 16
- Views: 6767
Re: Add a logarithmic display option for production/consumption graph.
Adding my +1 to this as well - I think it's useful and important cause I get into the same issue of removing the top producers one- by-one tooplanetmaker wrote: ↑Mon Jan 27, 2020 11:18 am+1 from me as well. As an option or toggle button that would definitely help to get a better view of the different production levels
- Wed Jan 15, 2020 3:29 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 48818
Re: Changelog tutorial
@Pi-C - I love your post and use it every time I make a change to my mods (bc I don't do that often and always have a parsing problem somewhere with a new entry in the change log file... :evil: ) @Devs - I think there is a minor issue with ow the change log is presented in the game interface where t...
- Sat Dec 28, 2019 8:52 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53264
Re: Friday Facts #327 - 2020 Vision
Congratulations on reaching 2M sales and is no wonder Steam had that much contribution - as one of the early adopters (thanks to Mangledpork, Klonan and the demo I tried first), I a also a Steam member and was happy to have another game with achievements that I felt I can enjoy and achieve so I too ...
- Fri Nov 22, 2019 11:06 pm
- Forum: Won't implement
- Topic: LuaGuiElement textfield: confirm_on_focus_lost
- Replies: 4
- Views: 2949
Re: LuaGuiElement textfield: confirm_on_focus_lost
Hello Rseding, Is there a way to have the input stick when we leave the text field if not like this - I and many other players have found this to be an issue in other mods as well like in this hellmod discussion about changing the amount of modules used in a line or block, This behaviour is natural ...
- Tue Oct 29, 2019 5:38 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: Farlands 2.0 [0.17.47+] [BETA]
- Replies: 4
- Views: 9579
Re: Farlands 2.0 [0.17.47+] [BETA]
Hey you guys, nice to see you like this pack. There is a way to have one download that will get all of the "required" other mods to download and Factorio will suggest an update whenever any mod has a newer version - you can make an empty mod that lasts all the other mods as a requirement a...
- Mon Oct 28, 2019 6:53 pm
- Forum: Releases
- Topic: Version 0.17.47
- Replies: 26
- Views: 19824
Re: Version 0.17.47
I couldn't find that mod
- Thu Oct 24, 2019 6:37 am
- Forum: Ideas and Requests For Mods
- Topic: Dynamic Stack Sizes - an alternative to Even Distribution
- Replies: 8
- Views: 3373
Re: Dynamic Stack Sizes - an alternative to Even Distribution
A kind of auto-sort without auto-stackthereaverofdarkness wrote: ↑Thu Oct 24, 2019 2:49 am
Maybe we need an auto-sort auto-suppress mod which makes it so that stacks will become temporarily sort-immune when you separate them directly from inside your inventory.
- Thu Oct 17, 2019 9:30 am
- Forum: Not a bug
- Topic: [GFX] [0.17.70] Character graphics missing pick axe with armor
- Replies: 4
- Views: 2151
Re: [GFX] [0.17.70] Character graphics missing pick axe with armor
Forget that - can I have a copy of your save ? - I really want to see that base !
Just looking at the stacker there in the mini map got me curious !
Just looking at the stacker there in the mini map got me curious !
- Thu Oct 17, 2019 7:34 am
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 18778
Re: Version 0.17.70
Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
- Sat Oct 05, 2019 10:48 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300906
Re: [MOD 0.15] SmartTrains 2.0.5
Can someone please help me out by explaining the differences between this mod and LTN? Dynamic load assignments based on ongoing supply and demand seems to be roughly equivalent in those two mods. Whereas LTN solves train fueling through the use of Depot parking lots that all trains always get sent...
- Sun Sep 29, 2019 6:48 am
- Forum: Releases
- Topic: Version 0.17.69 - Stable 1
- Replies: 45
- Views: 33392
Re: Version 0.17.69
Hello. Maybe it comes from my deep ignorance of English, but for two years that I have been (discreetly) this forum, I noticed (too) frequently remarks that would have hurt me if they had been intended. In fact, I find it hard to understand that we can just tell people as passionate as our favorite...
- Sun Sep 29, 2019 6:37 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300906
Re: [MOD 0.15] SmartTrains 2.0.5
how much better is it then vanilla if I don't want to use a lot of circuit mechanics as I'm not good at it ? the refueling part is present in other train control mods and the FAT controller, I believe, manages lines - so why use smarttrains mod ? That said, since I've installed it, I've managed to ...
- Sat Sep 28, 2019 6:54 am
- Forum: Releases
- Topic: Version 0.17.69 - Stable 1
- Replies: 45
- Views: 33392
Re: Version 0.17.69
Hello everybody. Why so much aggression? It is so much more rewarding to be happy and to let it know. A thousand thanks to all this team for making me addicted. (My wife tends to curse you. :mrgreen: ) I totally understand and agree - my wife calls the computer my mistress :D Also - what aggression...
- Tue Sep 17, 2019 7:22 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300906
Re: [MOD 0.15] SmartTrains 2.0.5
Excuse my ignorance: what is the advantage of this mod over what I can do in vanilla? I read the description and this thread, but I'm somewhat puzzled: The refuelling is a neat feature where the train adds a refueling station to the end of its schedule automatically if it's fuel levels drop below a...
- Mon Sep 16, 2019 6:24 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64719
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I just love those stories about how you struggle with different mechanics. The fluid mixing issue is very important and I think we should all thank Dominic for the effort you put into it (I can understand the nightmares about work, as I have those too sometimes, even with issues that were already re...
- Fri Sep 06, 2019 2:20 pm
- Forum: Not a bug
- Topic: [0.17.68] Personal Roboport stopped working
- Replies: 4
- Views: 1371
Re: [0.17.68] Personal Roboport stopped working
Did you check that the personal roboport disabling is not on ?
- Fri Sep 06, 2019 2:40 am
- Forum: Releases
- Topic: Version 0.17.67
- Replies: 28
- Views: 18973
Re: Version 0.17.67
The amount of changes and size of the change log make it feel like a new version to me, also with the length of time that passed since the last update before that
- Mon Aug 26, 2019 8:24 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Local factorio server (LAN) Win10
- Replies: 8
- Views: 5002
Re: Local factorio server (LAN) Win10
Hi, You should get all the answers from this wiki page <<Omitted>> [*]Run the server as per the instructions in https://wiki.factorio.com/Multiplayer#Dedicated.2FHeadless_server This should get you started - post here on your success or if you have more questions :geek: Edit: you can run the server...
- Mon Aug 26, 2019 4:52 am
- Forum: Releases
- Topic: Version 0.17.66
- Replies: 12
- Views: 16419
Re: Version 0.17.66
I thought people used parallel installations of factorio for different mod sets :roll: I have parallel installations of Factorio that are different versions. for mods, just make another mod folder inside the game directory (I don't use the steam version, mods are installed in the game directory, no...