Search found 361 matches

by jockeril
Sun Mar 08, 2020 1:25 pm
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 16
Views: 6767

Re: Add a logarithmic display option for production/consumption graph.

I mostly use production graph to ensure everything is ok regardless of absolute values, neither linear nor logarithmic. I just want to know whether production is stable or it’s rising, or falling, or stopped at all. If the graph is falling unexpectedly, I go to check production line even without lo...
by jockeril
Sun Mar 08, 2020 1:22 pm
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 16
Views: 6767

Re: Add a logarithmic display option for production/consumption graph.

planetmaker wrote:
Mon Jan 27, 2020 11:18 am
+1 from me as well. As an option or toggle button that would definitely help to get a better view of the different production levels
Adding my +1 to this as well - I think it's useful and important cause I get into the same issue of removing the top producers one- by-one too
by jockeril
Wed Jan 15, 2020 3:29 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 48818

Re: Changelog tutorial

@Pi-C - I love your post and use it every time I make a change to my mods (bc I don't do that often and always have a parsing problem somewhere with a new entry in the change log file... :evil: ) @Devs - I think there is a minor issue with ow the change log is presented in the game interface where t...
by jockeril
Sat Dec 28, 2019 8:52 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53264

Re: Friday Facts #327 - 2020 Vision

Congratulations on reaching 2M sales and is no wonder Steam had that much contribution - as one of the early adopters (thanks to Mangledpork, Klonan and the demo I tried first), I a also a Steam member and was happy to have another game with achievements that I felt I can enjoy and achieve so I too ...
by jockeril
Fri Nov 22, 2019 11:06 pm
Forum: Won't implement
Topic: LuaGuiElement textfield: confirm_on_focus_lost
Replies: 4
Views: 2949

Re: LuaGuiElement textfield: confirm_on_focus_lost

Hello Rseding, Is there a way to have the input stick when we leave the text field if not like this - I and many other players have found this to be an issue in other mods as well like in this hellmod discussion about changing the amount of modules used in a line or block, This behaviour is natural ...
by jockeril
Tue Oct 29, 2019 5:38 am
Forum: Mod Packs / Libs / Special Interest
Topic: Farlands 2.0 [0.17.47+] [BETA]
Replies: 4
Views: 9579

Re: Farlands 2.0 [0.17.47+] [BETA]

Hey you guys, nice to see you like this pack. There is a way to have one download that will get all of the "required" other mods to download and Factorio will suggest an update whenever any mod has a newer version - you can make an empty mod that lasts all the other mods as a requirement a...
by jockeril
Mon Oct 28, 2019 6:53 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 19824

Re: Version 0.17.47

Eysenleber wrote:
Mon Oct 28, 2019 6:18 pm
the "farlands 2.0 " and it says 0.17.47
I couldn't find that mod :|
by jockeril
Thu Oct 24, 2019 6:37 am
Forum: Ideas and Requests For Mods
Topic: Dynamic Stack Sizes - an alternative to Even Distribution
Replies: 8
Views: 3373

Re: Dynamic Stack Sizes - an alternative to Even Distribution

thereaverofdarkness wrote:
Thu Oct 24, 2019 2:49 am

Maybe we need an auto-sort auto-suppress mod which makes it so that stacks will become temporarily sort-immune when you separate them directly from inside your inventory.
A kind of auto-sort without auto-stack
by jockeril
Thu Oct 17, 2019 9:30 am
Forum: Not a bug
Topic: [GFX] [0.17.70] Character graphics missing pick axe with armor
Replies: 4
Views: 2151

Re: [GFX] [0.17.70] Character graphics missing pick axe with armor

Forget that - can I have a copy of your save ? - I really want to see that base ! :o

Just looking at the stacker there in the mini map got me curious ! :ugeek:
by jockeril
Thu Oct 17, 2019 7:34 am
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 18778

Re: Version 0.17.70

Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
by jockeril
Sat Oct 05, 2019 10:48 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 300906

Re: [MOD 0.15] SmartTrains 2.0.5

Can someone please help me out by explaining the differences between this mod and LTN? Dynamic load assignments based on ongoing supply and demand seems to be roughly equivalent in those two mods. Whereas LTN solves train fueling through the use of Depot parking lots that all trains always get sent...
by jockeril
Sun Sep 29, 2019 6:48 am
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 33392

Re: Version 0.17.69

Hello. Maybe it comes from my deep ignorance of English, but for two years that I have been (discreetly) this forum, I noticed (too) frequently remarks that would have hurt me if they had been intended. In fact, I find it hard to understand that we can just tell people as passionate as our favorite...
by jockeril
Sun Sep 29, 2019 6:37 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 300906

Re: [MOD 0.15] SmartTrains 2.0.5

how much better is it then vanilla if I don't want to use a lot of circuit mechanics as I'm not good at it ? the refueling part is present in other train control mods and the FAT controller, I believe, manages lines - so why use smarttrains mod ? That said, since I've installed it, I've managed to ...
by jockeril
Sat Sep 28, 2019 6:54 am
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 33392

Re: Version 0.17.69

Hello everybody. Why so much aggression? It is so much more rewarding to be happy and to let it know. A thousand thanks to all this team for making me addicted. (My wife tends to curse you. :mrgreen: ) I totally understand and agree - my wife calls the computer my mistress :D Also - what aggression...
by jockeril
Tue Sep 17, 2019 7:22 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 300906

Re: [MOD 0.15] SmartTrains 2.0.5

Excuse my ignorance: what is the advantage of this mod over what I can do in vanilla? I read the description and this thread, but I'm somewhat puzzled: The refuelling is a neat feature where the train adds a refueling station to the end of its schedule automatically if it's fuel levels drop below a...
by jockeril
Mon Sep 16, 2019 6:24 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64719

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I just love those stories about how you struggle with different mechanics. The fluid mixing issue is very important and I think we should all thank Dominic for the effort you put into it (I can understand the nightmares about work, as I have those too sometimes, even with issues that were already re...
by jockeril
Fri Sep 06, 2019 2:20 pm
Forum: Not a bug
Topic: [0.17.68] Personal Roboport stopped working
Replies: 4
Views: 1371

Re: [0.17.68] Personal Roboport stopped working

Did you check that the personal roboport disabling is not on ?
by jockeril
Fri Sep 06, 2019 2:40 am
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 18973

Re: Version 0.17.67

The amount of changes and size of the change log make it feel like a new version to me, also with the length of time that passed since the last update before that :)
by jockeril
Mon Aug 26, 2019 8:24 pm
Forum: Multiplayer / Dedicated Server
Topic: Local factorio server (LAN) Win10
Replies: 8
Views: 5002

Re: Local factorio server (LAN) Win10

Hi, You should get all the answers from this wiki page <<Omitted>> [*]Run the server as per the instructions in https://wiki.factorio.com/Multiplayer#Dedicated.2FHeadless_server This should get you started - post here on your success or if you have more questions :geek: Edit: you can run the server...
by jockeril
Mon Aug 26, 2019 4:52 am
Forum: Releases
Topic: Version 0.17.66
Replies: 12
Views: 16419

Re: Version 0.17.66

I thought people used parallel installations of factorio for different mod sets :roll: I have parallel installations of Factorio that are different versions. for mods, just make another mod folder inside the game directory (I don't use the steam version, mods are installed in the game directory, no...

Go to advanced search