Search found 361 matches
- Sat Jan 06, 2018 7:20 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 350264
Re: Version 0.16.15
Anyone player who argues that OPTIONAL content should be REMOVED from the game simply because they do not enjoy using it is, in my opinion, being selfish. Bots do not impose their selfish goals upon you, bots live to serve. If the player doesn't want bots, they won't appear out of nowhere and ruin ...
- Sat Dec 30, 2017 6:32 am
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 45245
Re: Friday Facts #223 - Reflections on 2017
Thank you for another wonderful year of Factorio and thank you for the devotion to the game and the community that built around the game. I've had thousands of hours in the game before and after the steam release, off the steam version so that number is surely more then 100 times more if you combine...
- Sat Nov 11, 2017 6:41 am
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 29710
Re: Friday Facts #216 - Paving a path for the GUI update
I'll just put it here then: Maybe it's a good time to add R-T-L support to the game. A lot of players in the middle East enjoy the game already, but many more who don't speak or read English could join as well. It's not helpful to three game industry to ignore that crowd and Wobe can make this anoth...
- Sat Oct 21, 2017 7:24 am
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65257
Re: Friday Facts #212 - The GUI update (Part 1)
I like the new UI showing conditions of multiple stations. But the mock-ups show quite simple train schedules but already have so much stuff displayed. All the buttons and highlights are distracting. I hope that can be made less intrusive. Maybe by not showing all the edit controls until the player...
- Tue Sep 19, 2017 4:42 am
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 25726
Re: Friday Facts #208 - Tips and tricks improvement
I support making tutorials and the tips system - They are lacking and should be more useful to new players, I think the wiki is very useful, but I didn't use it much because it was always lacking information or out dated. My best teachers where YouTube players like Arumba, MangledPork & negetive...
- Sat Jul 08, 2017 1:07 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 33801
Re: Version 0.15.28
That just put me on the floor ! - going to tweet it nowTurbofant wrote:Made my day!MrGrim wrote:As somebody who doesn't use the spacebar heating feature, thanks for the diagonal station names.
For those who didn't get that referece: https://xkcd.com/1172/
- Fri May 26, 2017 6:20 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 37537
Re: Friday Facts #192 - One million
Congratulations! You've earned it for making such an amazing and fun game - I've never spent so many hours on one game and that's including mc
- Sat May 06, 2017 8:11 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 297442
Re: Thank you (Make the dev-team happy today!)
I was playing last night (GMT+2) on 0.15.5 since I didn't check for new version and this morning I wake to find that there were 4 (!) version posts - You guys are the best and most diligent game programing house I've ever encountered and I have been playing computer games since the mid 80's... I wis...
- Fri Jan 20, 2017 6:14 pm
- Forum: News
- Topic: Friday Facts #174 - Mod gui
- Replies: 81
- Views: 34633
Re: Friday Facts #174 - Mod gui
Station color change (and the ability to copy it from the train! ) is a small detail - but one that shows how much you guys care - you guys are great and I LOVE this game! My gf knows - if I'm playing Factorio - it's a lost day for her and I cannot be interrupted :mrgreen: Think I'm going to stream ...
- Mon Sep 19, 2016 12:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Transformator
- Replies: 32
- Views: 48881
Re: [MOD 0.12.x] Transformator
Any chance this will get an update for 0.14? So far this has been the only mod I've found that would allow me to have a power plant seem as a 'black box' for the network. It also seems to be the only mod that allows me to force accumulators to charge other accumulators, which is an incredibly usefu...
- Sat Sep 03, 2016 4:09 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1004750
Re: Factorio Roadmap for 0.15 + 0.16
I'm realy upset liquid wagon / tanker is being pushed again. The mod is great and most people use it (over 21k downloads...) - the need to transfer oil to the main base demands it and having that ability in game is, in my opinion, a must - even if you buy the rights to the mod. In fact, all of choum...
- Sat Sep 03, 2016 11:53 am
- Forum: Mods
- Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
- Replies: 10
- Views: 21263
Re: [0.11.x, 0.12.x, 0.13.x, 0.14.x] More Logistics Slots 1.2.0
I've released a new version: 1.2.0 - now supports factorio 0.14 (tested on 0.14.3)
- Github
- Mod portal
- Github
- Mod portal
- Sat Sep 03, 2016 11:48 am
- Forum: Resolved Problems and Bugs
- Topic: 14.3 Network Condition Crash @ Map Editor
- Replies: 4
- Views: 2904
Re: 14.3 Network Condition Crash @ Map Editor
since... btw. dosn't count as a bug perse.. but the map editor is like pain in the a... on a belt! needs an overhaul.. some gears here some improved inserters there.. u'know. copy paste entity's, select an area to mark as "undestroyable" "player" "enemy". enable specif...
- Sat Sep 03, 2016 8:55 am
- Forum: Resolved Problems and Bugs
- Topic: [14.2, .3] [rrrola] Crash in scenario made from a save: "::updateRightBottomContainerPosition"
- Replies: 2
- Views: 3083
[14.2, .3] [rrrola] Crash in scenario made from a save: "::updateRightBottomContainerPosition"
Hello, I've decided to make a scenario to test my mods in. So I made a map in the editor and edited it to include some things needed for the creation of the items and the testing of using them. I also added a simple "control.lua" file to give my player modular armor and exoskeleton legs to...
- Sat Sep 03, 2016 7:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.3] Missing non latin letters
- Replies: 10
- Views: 5733
Re: [0.14.3] Missing non latin letters
Hebrew is broken as well... I thought it was the same problem, so I added the [Font] section (copy+paste from here) - now it works but I would much appreciate if this is fixed soon. also (1) - AFAIK - when making a change like that to core factorio files, in my experience, the automatic update fails...
- Wed Aug 31, 2016 12:01 pm
- Forum: Mods
- Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
- Replies: 10
- Views: 21263
Re: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
Jusy couldn't wait for me to do that, could you?SuicidalKid wrote:Updated this super useful mod to 0.14, enjoy!
https://www.dropbox.com/s/vworebu5zhnr8 ... 2.zip?dl=1
- Tue Jul 19, 2016 5:54 am
- Forum: Releases
- Topic: Version 0.13.8
- Replies: 39
- Views: 32236
Re: Version 0.13.8
I don't have a problem with them hanging in air I would just like to know there is a lack of storage issue. An icon or anything to inform the player would be nice. Spotting them hanging in air by accident while running near them is not the best solution IMHO [...] Place a 5x5/7x7/9x9 of Storage Che...
- Thu Jul 14, 2016 8:02 pm
- Forum: Mods
- Topic: [MOD 0.13.x] More Light Alternative
- Replies: 6
- Views: 5792
Re: [MOD 0.13.x] More Light Alternative
why not update the factorio mods website ? want me to do it ?
- Sat Jul 09, 2016 9:14 am
- Forum: Mods
- Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
- Replies: 29
- Views: 55648
Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!
FYI - I'm cooking up a new version for 0.13.x -so wait for updates or check the mods site
- Sat Jul 09, 2016 9:02 am
- Forum: Mods
- Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
- Replies: 29
- Views: 55648
Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!
I to am getting the same issue with 0.12.35 with just roadworks on my mod list (aside from base obviously). Sounds like your using an old version for 0.12.x - lookup the latest 0.12 version of this mod in this forum's pages like this one - the mod author did not continue updating this mod so others...