Search found 50 matches
- Mon Sep 16, 2019 2:05 am
- Forum: Ideas and Suggestions
- Topic: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult
- Replies: 8
- Views: 2722
Re: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult
In general I believe that you have enough switches to change difficulty already. They allow for precise tuning and correspond well with the game mechanics: * Resource and landscape (island) settings: Wide range from "focus on what you really have to do" to "build a megabase" * Bi...
- Mon Sep 16, 2019 12:47 am
- Forum: Ideas and Suggestions
- Topic: Train Visualization - Visualize Train on all track segments in screenspace
- Replies: 8
- Views: 2025
Re: Train Visualization - Visualize Train on all track segments in screenspace
I have a question: how does the game show you the position of 6 cars? [...] Go to "Settings -> Interface -> Train visualiztation length" and change it. I think, this might be a 0.17(?) feature. But I believe in earlier game versions you can change this via a change in a config file.
- Mon Sep 16, 2019 12:42 am
- Forum: Ideas and Suggestions
- Topic: Train Visualization - Make last train wagon in line distinguishable
- Replies: 10
- Views: 2564
Re: Train Visualization - Make last train wagon in line distinguishable
What do you mean by "last"? How does the algorithm know how long a train, passing this location, will be? You might have misunderstood or misread the proposal. There is no "train, passing [a] location". There is no train at all. Depending on a new signal you want to place alongs...
- Sun Sep 15, 2019 6:29 am
- Forum: Ideas and Suggestions
- Topic: Train Visualization - Visualize Train on all track segments in screenspace
- Replies: 8
- Views: 2025
Re: Train Visualization - Visualize Train on all track segments in screenspace
This bugs me always, too. +1 I would write that shorter: I can place rail signals only in forward-direction. But not backwards, which sometimes makes much sense. And the forward projection of rail signals should not be just a copy of the backward, there should be a clear distinction of what is back...
- Sun Sep 15, 2019 2:50 am
- Forum: Ideas and Suggestions
- Topic: Train Visualization - Make last train wagon in line distinguishable
- Replies: 10
- Views: 2564
Re: Train Visualization - Make last train wagon in line distinguishable
I would not say "last wagon", but "every N-th wagon" should be enhanced. Where N is either also configurable or just 3 (every 3rd wagon is enhanced), cause that is a very good measure for wagons. I very well could live with that, too. But let's think a little bit further: Why no...
- Sat Sep 07, 2019 1:53 am
- Forum: Ideas and Suggestions
- Topic: Train Visualization - Visualize Train on all track segments in screenspace
- Replies: 8
- Views: 2025
Train Visualization - Visualize Train on all track segments in screenspace
And here comes suggestion number 3 .. :D WHAT I'd wish for: When holding a signal / station, or hovering over them, visualize the train (and track segments?) on all track segments in screenspace, if (length(segment) >= Train_visualiztation_length) This is, how it looks at the moment (Train visualizt...
- Fri Sep 06, 2019 11:37 pm
- Forum: Ideas and Suggestions
- Topic: Train Visualization - Make last train wagon in line distinguishable
- Replies: 10
- Views: 2564
Train Visualization - Make last train wagon in line distinguishable
And again, hi there ;) WHAT I'd wish for: For a given train length (set in " Settings -> Interface -> Train visualiztation length "), make the last wagon visually distinguishable from every other wagon, IF it is shown. To be clear: I'm talking about this "last" wagon, whose "...
- Fri Sep 06, 2019 10:58 pm
- Forum: Ideas and Suggestions
- Topic: Train Visualization - Show Train Wagon Count / Index
- Replies: 1
- Views: 726
Train Visualization - Show Train Wagon Count / Index
Hi there. WHAT I'd wish for: For a given train lenght (set in " Settings -> Interface -> Train visualiztation lenght "), show a number on each wagon indexing it's position. This is, how it looks at the moment: Original2.png And this, how i'd like it to look in the future: Wagon Count.png W...
- Tue Jan 08, 2019 3:15 am
- Forum: Technical Help
- Topic: Permissions denied MP-Save File on Headless
- Replies: 3
- Views: 1083
Re: Permissions denied MP-Save File on Headless
Thank you very much, for your answer. I really feel I'm being very stupid here, because I can't figure out what you mean by "server console" :? What I think it should work like: I launch the headless server via (windows) commandline arguments as put into the .bat file. With the --server-se...
- Mon Jan 07, 2019 7:02 am
- Forum: Technical Help
- Topic: Permissions denied MP-Save File on Headless
- Replies: 3
- Views: 1083
Permissions denied MP-Save File on Headless
Hi there everyone. I'm a big Factorio fan and already spent several hundreds of hours on playing the game. I recently started looking into multiplayer and found a huge vanilla factory on an online server. Problem: I can't do anything but look and walk over the map on this server, because it has perm...