Search found 170 matches

by TwentyEighty
Mon May 06, 2019 12:52 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 193086

Re: pY Petroleum Handling

The amount of stone you generate from ores couldn't possibly cover the stone gravel and sand needs in the long run. Just put it in warehouses until then. Filtration media alone may cover it
by TwentyEighty
Mon May 06, 2019 12:41 pm
Forum: PyMods
Topic: BSODs, the potato finally gives in
Replies: 5
Views: 2172

Re: BSODs, the potato finally gives in

Maybe someone should volunteer to produce all the sprites at a lower bit depth and give to Pyanodon. Someone did this for ta miners and saved 80%
by TwentyEighty
Wed May 01, 2019 6:09 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 265180

Re: Stations & other LTN based designs

Unless you're doing some serious magic with sending partially loaded wagons (why?) just enable the pumps that are associated with the fluid that the train wants. Don't bother messing with how much is already on the train, and the pumps don't need to know how much is available. That is, connect the ...
by TwentyEighty
Wed May 01, 2019 1:19 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 439679

Re: pY Raw Ores Discussion

All those RSO big pyro rocks should be turned down, but not small phosphate and not salt rock
by TwentyEighty
Tue Apr 30, 2019 8:49 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 23269

Re: PyRO Chains Analysis

Updated with hotair recipes, plus duralumin and steel. One thing that jumps out is that hotair-steel may be bugged, it's giving 5x the pyRO value
by TwentyEighty
Mon Apr 29, 2019 6:51 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 193086

Re: pY Petroleum Handling

I have two more suggestions for improved recipes. engine-unit-02 saves only a bit of aluminum, it uses more everything else. It would need a buff to be usable. And secondly, it would be nice to have rubber-belt recipes for fast transport belt and express transport belt, the same as the yellow transp...
by TwentyEighty
Mon Apr 29, 2019 5:29 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51358

Re: Show Me Your...

mxpal irl

Image
by TwentyEighty
Sun Apr 28, 2019 10:54 pm
Forum: PyMods
Topic: What should we do next?
Replies: 29
Views: 8332

Re: What should we do next?

Did the China bloc just vote AL?
by TwentyEighty
Sun Apr 28, 2019 6:52 pm
Forum: PyMods
Topic: What should we do next?
Replies: 29
Views: 8332

Re: What should we do next?

But imagine a fluid wagon that holds more fluid (and probably costs 100x as much to build)

Vote industry upgrades!
by TwentyEighty
Fri Apr 26, 2019 4:16 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 193086

Re: pY Petroleum Handling

Thanks!
by TwentyEighty
Fri Apr 26, 2019 1:23 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 193086

Re: pY Petroleum Handling

Big thanks to orzelek and akseley for the PyPH RSO update. I've been playing with it a bunch, and there are a few issues that I've fixed. Mainly the tar and sulfur amounts were through the roof. I've taken akseley's config and modified it. Some of the values also came from kingarthur, mainly the oil...
by TwentyEighty
Thu Apr 25, 2019 3:10 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 244094

Re: pY HighTech Discussion

Blokus wrote:
Thu Apr 25, 2019 3:04 pm
Also, having some flavor of storage tank before you've even done some sp1 would be a nice QoL change, because your initial coke production before reaching Coal Processing 1 is very annoying.
This is what tailings ponds are for actually
by TwentyEighty
Wed Apr 24, 2019 6:27 pm
Forum: PyMods
Topic: How to void fuel ?
Replies: 9
Views: 3324

Re: How to void fuel ?

Try this console command

Code: Select all

 /c game.player.force.reset_technology_effects()
by TwentyEighty
Wed Apr 24, 2019 3:05 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 193086

Re: pY Petroleum Handling

Might want to sync w/ king arthur he's been working on the same thing
by TwentyEighty
Wed Apr 24, 2019 1:52 pm
Forum: PyMods
Topic: Community Map
Replies: 17
Views: 4816

Re: Community Map

I'm going to restart the community 24/7 map for all pymods + PyPH (as soon as we can get a config released into RSO). All are welcome! Get ready to produce a lot of small-parts-01
by TwentyEighty
Wed Apr 24, 2019 3:51 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 265180

Re: Stations & other LTN based designs

I don't see a lot of multi fluid provider action anywhere so I'll post this. Is there any better way to do this? Does this even make sense? I know this is modded but just asking about the principal. https://i.imgur.com/x2RtZw2.png The pumps are set to "Everything < 0" and the decider combi...
by TwentyEighty
Thu Apr 18, 2019 5:35 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 193086

Re: pY Petroleum Handling

Just add oxygen. What are the three new gasses there
by TwentyEighty
Thu Apr 18, 2019 2:19 pm
Forum: Not a bug
Topic: [0.17.31] Public server list displays old information
Replies: 4
Views: 1415

Re: [0.17.31] Public server list displays old information

I don't see this anymore either :shrug:
by TwentyEighty
Wed Apr 17, 2019 5:02 pm
Forum: PyMods
Topic: How to void fuel ?
Replies: 9
Views: 3324

Re: How to void fuel ?

That's a nice reply, reapersms. It would be a shame if someone were to make it obsolute almost immediately.

Image
by TwentyEighty
Tue Apr 16, 2019 11:44 pm
Forum: Not a bug
Topic: [0.17.31] Public server list displays old information
Replies: 4
Views: 1415

[0.17.31] Public server list displays old information

Server log: 1.843 Script @__stdlib__/stdlib/data/data.lua:44: Recipe recipe/bi-wooden-fence does not exist. [stack traceback:->__pycoalprocessing__/prototypes/updates/recipe-updates.lua:22:] 1.844 Script @__stdlib__/stdlib/data/data.lua:44: Recipe recipe/wood does not exist. [stack traceback:->__pyc...

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