Search found 372 matches
- Wed May 08, 2019 12:13 am
- Forum: Combinator Creations
- Topic: Remote, low tech gun turret (With indicator light)
- Replies: 6
- Views: 4842
Re: Remote, low tech gun turret (With indicator light)
This is neat ! Thank you.
- Mon May 06, 2019 1:58 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509309
Re: Simple Questions and Short Answers
How do you mine ore under roboport ? There's no way, right ? There will be (at least) 4 tiles un-mined ore from laying driller as tight as possibly can, right ? Correct! Same is true for beacons (only 1 tile). If you have bots, use them to move the whole setup by 2 tiles when there is only ore unde...
- Mon May 06, 2019 11:02 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509309
Re: Simple Questions and Short Answers
How do you mine ore under roboport ? There's no way, right ? There will be (at least) 4 tiles un-mined ore from laying driller as tight as possibly can, right ? Correct! Same is true for beacons (only 1 tile). If you have bots, use them to move the whole setup by 2 tiles when there is only ore unde...
- Mon May 06, 2019 5:25 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509309
Re: Simple Questions and Short Answers
How do you mine ore under roboport ?
There's no way, right ?
There will be (at least) 4 tiles un-mined ore from laying driller as tight as possibly can, right ?
There's no way, right ?
There will be (at least) 4 tiles un-mined ore from laying driller as tight as possibly can, right ?
- Sat May 04, 2019 8:40 am
- Forum: Duplicates
- Topic: [0.17.36] Inserter too late/slow when set to ignore Train ID (exclude certain train to load)
- Replies: 1
- Views: 868
[0.17.36] Inserter too late/slow when set to ignore Train ID (exclude certain train to load)
I set a train stop to "Read Stop Train", then i set all (fast) inserter to ignore that train ID if it stop on that station. The inserter set with "Enabled when not equal to [train id]" Problem is, the inserter still managed to slip an item through, they do get disabled couple tic...
- Sat Apr 27, 2019 12:29 am
- Forum: Ideas and Suggestions
- Topic: Flashing character inventory item when hovering over crafting
- Replies: 1
- Views: 549
Flashing character inventory item when hovering over crafting
I'm an old player, but having (not played) this game for years; just reading the change log btw, make me feels like new player. Even as an old player, the graphic changes so much, i can't easily distinguish the item i just crafted, or when a bot deliver to me. What i mean by that, is not because a b...
- Fri Apr 26, 2019 2:56 am
- Forum: Not a bug
- Topic: [0.17.33] Logistic Construction Alert permanently missing from tray / quickbar notification
- Replies: 0
- Views: 414
[0.17.33] Logistic Construction Alert permanently missing from tray / quickbar notification
EDIT : NOT A BUG ! Sorry !
Apparently a mod using the same keyboard shortcut to toggle notification / alerts display.
Original post below is removed because it's resolved:
----------------------------------------------
Edit : [REMOVED / RESOLVED]
Apparently a mod using the same keyboard shortcut to toggle notification / alerts display.
Original post below is removed because it's resolved:
----------------------------------------------
Edit : [REMOVED / RESOLVED]
- Sat Jan 06, 2018 3:32 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 349015
Re: Friday Facts #224 - Bots versus belts
I support the idea of removing logictic bot from the game, IF there is a new entity to replace log bot , namely drop ship. Hear me out guys before you bashing me.. Drop ship is a form of two new kind of cargo transport, using Airplane and Boat , that can transport over a long range, If you said, the...
- Sat Jul 22, 2017 9:20 am
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 65673
Re: Friday Facts #200 - Plans for 0.16
Am i the only one that miss the point of having an Artillery Train ? I mean, if they behave just like regular train (scheduled based) then what's the point ? You can't use it as an offensive weapon effectively since it bound to the rail (you can't free roam with it), also if we can't detect an enemy...
- Sun Jul 16, 2017 8:16 am
- Forum: Mods
- Topic: [MOD 0.16+] AutoDeconstruct 0.1.11
- Replies: 32
- Views: 29938
Re: [MOD 0.15+] AutoDeconstruct 0.1.9
There's huge problem with Bot based mining. When it detect a drill is depleted, it deconstruct passive chest even when there's still an ore in it. It cause problem because there's nowhere for bot to put the ore. So, can you exclude the chest, or even better deconstruct the chest if there are no ore...
- Fri Jul 14, 2017 11:51 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41567
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
Just to keep you updated. It appears that regardless of what blueprint is selected within the book, only the blueprint in the first slot of the book gets modified. I'll have to dig a bit deeper. Just wanted to let you know you're not forgotten. Just uploaded the new version. Please try it and repor...
- Fri Jul 14, 2017 4:03 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 97073
Re: [MOD 0.15] Satellite Uplink Station 1.1.1
That's even better idea.
Thank you.
Thank you.
- Fri Jul 14, 2017 6:52 am
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 97073
Re: [MOD 0.15] Satellite Uplink Station 1.1.1
Can you make the uplink map scrolling faster ?
In huge map, it took much time .
Perhaps as fast as in-game map scrolling ?
Configurable/toggleable if possible, since not all player will like the changes i assume.
In huge map, it took much time .
Perhaps as fast as in-game map scrolling ?
Configurable/toggleable if possible, since not all player will like the changes i assume.
- Fri Jul 14, 2017 2:23 am
- Forum: Mods
- Topic: [MOD 0.16+] AutoDeconstruct 0.1.11
- Replies: 32
- Views: 29938
Re: [MOD 0.15+] AutoDeconstruct 0.1.9
There's huge problem with Bot based mining. When it detect a drill is depleted, it deconstruct passive chest even when there's still an ore in it. It cause problem because there's nowhere for bot to put the ore. So, can you exclude the chest, or even better deconstruct the chest if there are no ore ...
- Tue Jul 11, 2017 11:09 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 63179
Re: [0.12]Ideas, suggestions & discussion
Hi choumiko, is there a console command to start FARL (and auto-drive) without entering the loco ?
- Tue Jul 04, 2017 3:54 pm
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 33126
Re: [0.15] Folks Factorio Fabrications
Can you add "Just Go! and Auto Fill Ammo&Fuel "support for Helicopter mod ?
https://mods.factorio.com/mods/kumpu/Helicopters
https://mods.factorio.com/mods/kumpu/Helicopters
- Tue Jul 04, 2017 10:12 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 130865
Re: [0.12] Bugs, crashes & other issues
Thankfully just before i try the auto-pilot, i saved the game first.
Thanks Choumiko. good to know there's a command to get rid ghost player if it ever happen again (and no backup save)
Thanks Choumiko. good to know there's a command to get rid ghost player if it ever happen again (and no backup save)
- Tue Jul 04, 2017 12:40 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 130865
Re: [0.12] Bugs, crashes & other issues
Trying the Autopilot feature, then this happened :
Also, on that loco, i use "Shuttle Train Lite mod" in equipment slot alongside with FARL. Could that be the case ?
Error
Then, after i exit the train, there is a ghost player (FARL player)Also, on that loco, i use "Shuttle Train Lite mod" in equipment slot alongside with FARL. Could that be the case ?
- Sun Jul 02, 2017 1:02 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 123839
Re: Mylon's Multiple Mods
Sometimes Concreep left a "hole", a very small portion of tile didn't get the concrete. It seems random pattern, sometimes it's a straight line (dot between tiles, and some random pattern. Both sample images is in the pic i attached. http://i.imgur.com/nGl6S0s.jpg At first i thought this h...
- Fri Jun 30, 2017 11:39 am
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 85159
Re: [MOD 0.15|0.14]AutoTrash 2.0.1
Works fine for me in a new game after researching Logistic or Trash slots. Any other mods? My list of mod, haven't tried disabling them one by one to see which one cause conflict. "name": "auto-research", "name": "AutoDeconstruct", "name": "Aut...