Search found 372 matches

by waduk
Wed Aug 03, 2016 12:18 pm
Forum: Duplicates
Topic: [0.13.13] Ghost Input Signal
Replies: 3
Views: 1164

[0.13.13] Ghost Input Signal

edit:
duplicate report
by waduk
Wed Aug 03, 2016 7:34 am
Forum: Resolved Problems and Bugs
Topic: [0.13.13] Blueprint didn't generate (mouse hover) preview
Replies: 2
Views: 949

[0.13.13] Blueprint didn't generate (mouse hover) preview

For some reason (which i think is related to number of entities in inventory), some blueprint is failed to generate preview after i created them. To reproduce, in the save file i put the link below, there is a small outpost where the character is standing, blueprint that outpost. It will failed to g...
by waduk
Sat Jul 30, 2016 4:35 pm
Forum: Not a bug
Topic: [13.11] Signal Color Priorities / Wrong Signal Color
Replies: 6
Views: 3473

Re: [13.11] Signal Color Priorities / Wrong Signal Color

How come this is not a bug if the lamp itself can distinguish color signal yet unable to show them ? See ? Internally something went wrong here, and not bad design. Sure player can use other way to show color, like converting some signal to color. But if it can be simplified, why not ? It's a featur...
by waduk
Sat Jul 30, 2016 12:44 pm
Forum: Not a bug
Topic: [13.11] Signal Color Priorities / Wrong Signal Color
Replies: 6
Views: 3473

Re: [13.11] Signal Color Priorities / Wrong Signal Color

Here's a better explanation. Let's say i want to make a simple notification which outpost is depleted. So every outpost emit different color. All that color from various other outpost were carried along inside electric pole, all the way to main base. So in mainbase, i setup a simple lamp to lighten ...
by waduk
Sat Jul 30, 2016 12:18 pm
Forum: Not a bug
Topic: [13.11] Signal Color Priorities / Wrong Signal Color
Replies: 6
Views: 3473

Re: [13.11] Signal Color Priorities / Wrong Signal Color

Sending more than one colour signal to a lamp does not make sense in general, there is no "good" result. NaB. You don't get it,..this is only a simplified sample (for bug report). Not the actual build..d'oh... Let's say i send color across landscape from/to outpost, each outpost emit diff...
by waduk
Sat Jul 30, 2016 5:28 am
Forum: Not a bug
Topic: [13.11] Signal Color Priorities / Wrong Signal Color
Replies: 6
Views: 3473

[13.11] Signal Color Priorities / Wrong Signal Color

If color signal were merging on a pole, the lamp showing wrong color. They use priorities instead ? Red being the 1st priorities, cyan is the last ? Look at the bottom left, i remove the red, and they show green color instead. I assume the lamp color behavior should be like the one on the upper righ...
by waduk
Sun Jul 24, 2016 9:02 pm
Forum: Pending
Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Replies: 32
Views: 11014

Re: [0.13.10] New performance issues FPS/UPS drops

Can confirm, i have this massive slowdown to 30 fps as well from time to time. This is not happening with 0.13.9.
No mods, pure vanilla.
Can't post my debug though.
by waduk
Fri Jun 17, 2016 12:35 pm
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 57172

Re: [MOD 0.12.26] Laser Beam Turret

The beam animation only work in sustained fire ?
Because i very rarely see the beam animation, only occasionally.
by waduk
Mon Apr 11, 2016 12:53 pm
Forum: Maps and Scenarios
Topic: [0.12.x] PvP Scenarios
Replies: 35
Views: 60482

Re: [0.12.x] PvP Scenarios

Thanks Klonan, i manage to make it work (teleport) in simple test map. But can't get it to work on real custom map, the teleport GUI prompt didn't show up. i think it's due the method i use to make custom map. I'm using this mod to convert map to image : https://forums.factorio.com/viewtopic.php?f=1...
by waduk
Thu Apr 07, 2016 2:40 pm
Forum: Maps and Scenarios
Topic: [0.12.x] PvP Scenarios
Replies: 35
Views: 60482

Re: [0.12.x] PvP Scenarios

Thanks Klonan, i'll try to get my head around this.
by waduk
Thu Apr 07, 2016 9:09 am
Forum: Mod and installation managers
Topic: CFAN - mod manager
Replies: 37
Views: 29602

Re: CFAN - mod manager

Do i need cfan_updater.exe ? How the update working ? is it to overwriting the old mod version ? Are there any warning ? Some mod have user configurable option, this will get overwritten if that is the case. But severe case would be foreman (blueprint) mod, since many user store the blueprint withi...
by waduk
Thu Apr 07, 2016 8:03 am
Forum: Maps and Scenarios
Topic: [0.12.x] PvP Scenarios
Replies: 35
Views: 60482

Re: [0.12.x] PvP Scenarios

Klonan, how you make the "choose team?"
I'm currently building a custom map, for single player, but i want to player to choose starting location.
I have all the needed coordinate.
So basically just teleport function, i don't need "choose team" function.
by waduk
Tue Apr 05, 2016 10:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 19
Views: 19562

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Slightly unrelated to the mod, ..
Whoa,..GopherAtl will be inactive ?
Oh man,..he give soooo much to community. Without him, i'm unable to grasp Combinator :roll:

Thank you Roktaal for maintaining the mod.
by waduk
Tue Apr 05, 2016 8:18 pm
Forum: Mods
Topic: [MOD 0.11.X] MapConverter - edit maps as images
Replies: 17
Views: 23546

Re: [MOD 0.11.X] MapConverter - edit maps as images

Can you or someone update this mod to 0.12 ?
by waduk
Tue Apr 05, 2016 1:33 am
Forum: Mod and installation managers
Topic: CFAN - mod manager
Replies: 37
Views: 29602

Re: CFAN - mod manager

Do i need cfan_updater.exe ? How the update working ? is it to overwriting the old mod version ? Are there any warning ? Some mod have user configurable option, this will get overwritten if that is the case. But severe case would be foreman (blueprint) mod, since many user store the blueprint within...
by waduk
Tue Mar 22, 2016 4:01 am
Forum: Mods
Topic: D-Load Storage (Train unloading chests) 0.1.2
Replies: 29
Views: 22842

Re: D-Load Storage (Train unloading chests) 0.1.2

Hello, nice and very useful mod. Is it possible to get this mod working with the 8L Train Project https://forums.factorio.com/viewtopic.php?f=91&t=19458 ? The chests must be 8 tiles width... Greetings steinio It's really possible, you can edit the files. I made a custom one 6 and 12 tiles long....
by waduk
Thu Mar 17, 2016 2:12 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135979

Re: Friday Facts #129 - The late game

Why the blog entry was gone ?
by waduk
Wed Mar 16, 2016 7:35 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Honk!
Replies: 32
Views: 26267

Re: [MOD 0.12.x] Honk! v0.2.0

Haha,..this is really great. Yeah, it's a bit sad the sound were not following train, especially noticeable on the long horn. Sound work best if we're riding the train. But this is a great start. 10/10 must have mod (along with smart train by choumiko) Give it a shout to YuokiTani, he really love tr...

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