Search found 180 matches
- Mon Feb 17, 2020 8:40 am
- Forum: Balancing
- Topic: More powerfull lights, better light profiles
- Replies: 6
- Views: 3945
Re: More powerfull lights, better light profiles
-nightvision; rather easily available and completely throws this aspect of the game out of the window, reducing all so-far placed lamps to cosmetic rubble (can still be used as signals); makes me wonder why nighttime was there to begin with. Yes, nightvision makes nighttime somewhat irrelevant wrt ...
- Sun Feb 16, 2020 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Cliff explosives should undo placed landfill destroy ores
- Replies: 14
- Views: 5843
Re: Cliff explosives should undo placed landfill destroy ores
This would get more people unhappy (about lost resources) than happy (that you can get rid of ore patch). If you dislike resource patches you may fairly easy to mine them out. The lost of resources in for the most things kinda ok, if there will be situation where cliff is over ore patch, but you ca...
- Sun Feb 16, 2020 8:01 am
- Forum: Ideas and Suggestions
- Topic: Cliff explosives should undo placed landfill destroy ores
- Replies: 14
- Views: 5843
Re: Cliff explosives should undo placed landfill destroy ores
Removing land in general is an incredibly powerful defencive tool. Removing landfill, thus land which has been player-placed, falls in the same category, even when it is not as dramatic. Still it opens easy-peasy defence build-up around a lake: build a street to the other side, build poles, maybe un...
- Sat Feb 15, 2020 6:18 pm
- Forum: General discussion
- Topic: Any world settings or mods I should use to enhance gameplay without straying too far from the vanilla experience?
- Replies: 7
- Views: 2199
Re: Any world settings or mods I should use to enhance gameplay without straying too far from the vanilla experience?
I generally do recommend vanilla - and use those mods which solve an itch you have. For me that recently was like moar-radar and moar-grid which enhance radar range and the number of items which can be placed in the MK2 armour. I "need" that in my endgame to make building larger blueprints...
- Fri Feb 14, 2020 1:52 pm
- Forum: Off topic
- Topic: Run from ramdisk - offtopic
- Replies: 21
- Views: 12401
Re: Run from ramdisk
factorio writes to disk an awful lot during runtime, you can see this by monitoring something like `atop` on Linux, the WRDSK column shows 2.3GiB of writes after about 2 hours of uptime. i don't see why to ask why they want to run on ramdisk, instead, you can help by answering the actual question o...
- Fri Feb 14, 2020 11:17 am
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3267
Re: requesting a clever way to store steam
You're looking for an RS-latch. There's a design step-by-step description on one example in the circuit network cookbook in the wiki....
- Thu Feb 13, 2020 9:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.6] Biter clumping together
- Replies: 10
- Views: 6295
[Oxyd] [0.18.6] Biter clumping together
Find at [gps=-3194,-1199] and [gps=-3121,-1366] two biter and spitter party zones. They seem to exist there already for an eternity (probably several hours) and they make no effort to leave them. Bildschirmfoto von 2020-02-13 21-37-13.png savegame: https://cloud.planetmaker.de/index.php/s/dCWte4xnNq...
- Thu Feb 13, 2020 4:33 pm
- Forum: Mod portal Discussion
- Topic: Report stolen mods
- Replies: 65
- Views: 18594
Re: Report stolen mods
To help the situation I've implemented an extra step when adding a collaborator. First an invitation is sent, the recipient gets a notification and has to accept the invitation to become a collaborator. Only then a mod transfer is possible. Thank you. But that still leaves the ownership transfer wi...
- Thu Feb 13, 2020 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Could we make non-blocking-saving=true a default on Linux please?
- Replies: 10
- Views: 2556
Re: Could we make non-blocking-saving=true a default on Linux please?
Well, thanks for the hint. I shall try that locally on my PC - worked flawlessly yesterday. If that continues to fare well, I shall enable it on my server as well.... we shall see.
- Thu Feb 13, 2020 1:53 pm
- Forum: Not a bug
- Topic: [0.17.79] No white sciences packs.
- Replies: 7
- Views: 1796
Re: No white sciences packs.
After launching a rocket, I got 0 white sciences packs. I checked everything.. I researched them, putted a satellite in the rocket, I even tried in other versions of the game, disabled all mods, nothing worked.. Normally I never had this problem.. :/ Does anyone know anything about this? :( Did you...
- Thu Feb 13, 2020 1:21 pm
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3267
Re: requesting a clever way to store steam
If you just want a nuclear reactor which does not run all time, but just when needed: attach steam tanks to the pipes and/or turbines - the excess steam will be stored when there's too much and consumed when there's too little. You just have to make sure via circuit network that that no new fuel is ...
- Wed Feb 12, 2020 9:24 pm
- Forum: Ideas and Suggestions
- Topic: Could we make non-blocking-saving=true a default on Linux please?
- Replies: 10
- Views: 2556
Re: Could we make non-blocking-saving=true a default on Linux please?
Is this a server-side option only? I was looking at settings the other day but did not find any such setting. No it does work both on client and server. I use it on my computer for example and it is amazing. No pauses during saving! It is in ~/.factorio/config/config.ini Ah, nice. I didn't realize ...
- Wed Feb 12, 2020 2:56 pm
- Forum: Ideas and Suggestions
- Topic: Could we make non-blocking-saving=true a default on Linux please?
- Replies: 10
- Views: 2556
Re: Could we make non-blocking-saving=true a default on Linux please?
Is this a server-side option only? I was looking at settings the other day but did not find any such setting.
- Wed Feb 12, 2020 9:20 am
- Forum: Ideas and Suggestions
- Topic: We need alien tech back!
- Replies: 75
- Views: 17192
Re: We need alien tech back!
I do believe it's a very nice idea - which suits certain play styles. As such it is an excellent idea for a mod. Nothing wrong with that and everyone happy?
- Tue Feb 11, 2020 9:42 pm
- Forum: Duplicates
- Topic: [0.18.5] Factorio freezes on zooming or scrolling with blueprint [solved in 0.18.6]
- Replies: 4
- Views: 1030
- Tue Feb 11, 2020 9:16 pm
- Forum: Duplicates
- Topic: [0.18.5] Factorio freezes on zooming or scrolling with blueprint [solved in 0.18.6]
- Replies: 4
- Views: 1030
[0.18.5] Factorio freezes on zooming or scrolling with blueprint [solved in 0.18.6]
Duplicate of what was fixed in 0.18.6 I was changing between editor and normal play via /editor cmd command and in normal play scrolling the map, trying to place a newly created rather big blueprint which contains lots of landfill. The game freezes when I zoom-in during map navigation with the bluep...
- Tue Feb 11, 2020 2:28 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 201914
Re: Parrallel processing in games & applications
If you only have one game state like in a single-player game, you can like perfectly parallelize most stuff in one tick - as then it doesn't matter which of two inserters grabs an item and whether you produce a green circuit or a low density structure a result. However, factorio is a multi-player ga...
- Tue Feb 11, 2020 11:31 am
- Forum: Won't fix.
- Topic: [0.18.4] Chain signal oddity
- Replies: 6
- Views: 2336
Re: [0.18.4] Chain signal oddity
Thanks, I see where that comes from. Yet basically you are saying that the station has an implicit signal in-built. A signal which does exist under some circumstances, but not under others. And it never has any visual feed-back to the players. Also, the train does never change the actual path it tak...
- Tue Feb 11, 2020 10:28 am
- Forum: Won't fix.
- Topic: [0.18.4] Chain signal oddity
- Replies: 6
- Views: 2336
Re: [0.18.4] Chain signal oddity
Won't fix because i do not see what that behavior could break. This behavior is a consequence of the internals of waypoint logic. Train is allowed to pass rail chain signal if it can reserve all rail blocks up to a train stop, in this case - up to a blue train stop waypoint. Reservation happens due...
- Mon Feb 10, 2020 9:42 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 450 SPM factories
- Replies: 0
- Views: 2646
450 SPM factories
For easy expansion* of my base, I created blueprints for each science which are fed from the main bus with all required materials. Required inputs are iron and copper plates, green, red and blue circuits, steel, stone, coal, plastics, rocket fuel, batteries, sulfur, bricks and lubricant. Each of the...