Search found 180 matches
- Mon Feb 10, 2020 7:20 pm
- Forum: Won't fix.
- Topic: [0.18.4] Chain signal oddity
- Replies: 6
- Views: 2336
[0.18.4] Chain signal oddity
Consider the setup in the screenshot. The train (#203) is waiting on the blue chain signal. After some waiting the signal turns yellow, and the train passes it and it waits behind the next chain signal of the same chain. The train has orders to visit the station between the two chain signals. If I r...
- Mon Feb 10, 2020 6:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Request: Auto Train Grid Equipping.
- Replies: 5
- Views: 2439
Re: Request: Auto Train Grid Equipping.
Since you can't blueprint an existing train. Since you can't put things from inserters automatically into the grid of a train/wagon/fluid wagon/vehicle. Uhm... both works? You can blueprint trains just fine: the blueprints of trains contain the engine fuel as well as the indicators which items are ...
- Mon Feb 10, 2020 1:14 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 33238
Re: Recommendations: More Achievements
Same with the meter being defined by the speed of light and so on. A solution to this question exists already and has been applied: They voyager probes come with a gold plate which illustrate the location of earth. Distances from different pulsars are given in units of the fundamental transition wa...
- Mon Feb 10, 2020 1:06 pm
- Forum: Modding help
- Topic: Suppressing save/load in escape menu?
- Replies: 2
- Views: 640
Re: Suppressing save/load in escape menu?
My questions are: Is there a currently known method of suppressing items on the escape menu? Are there situations that fellow modders can envisage that might also need this functionality? What are your feelings on asking for this functionality, or even the ability to extend/mod the main menu? Ehm, ...
- Mon Feb 10, 2020 10:12 am
- Forum: Ideas and Requests For Mods
- Topic: Combinator Wagom
- Replies: 2
- Views: 874
Re: Combinator Wagom
Would it be possible for a cargo wagon type entity to receive, store, and output a combinator signal? Or even a locomotive? If so I'd like that as an option. Alternatively what about a power armor equipment that does the same? Basically allowing you to collect a signal from a base, and take it with...
- Mon Feb 10, 2020 9:17 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 201895
Re: Parrallel processing in games & applications
I don't think I did forget dependencies. The only dependencies that matter in terms of whether or not they can be split off into a new thread are ones that are along the chain of only those things that must be ready by the time the next tick hits, unless I'm mistaken? Consider the following: there'...
- Mon Feb 10, 2020 9:14 am
- Forum: General discussion
- Topic: Interesting to try your own ways of doing things
- Replies: 5
- Views: 2299
Re: Interesting to try your own ways of doing things
It's not uncommon that a green circuit factory is built near spots where iron and copper are close together. And you hardly ever have enough green circuits
- Sun Feb 09, 2020 10:55 am
- Forum: Gameplay Help
- Topic: What does a negative amount mean?
- Replies: 2
- Views: 1277
What does a negative amount mean?
Sometimes it happens that the amount of items in logistics storage is given as negative number. What is that supposed to indicate? That more items are requested than available? Is it a bug and should say 0? Something else?
- Fri Feb 07, 2020 3:51 pm
- Forum: Gameplay Help
- Topic: [0.18.4] Car getting stuck between inserters
- Replies: 7
- Views: 2183
Re: [0.18.4] Car getting stuck between inserters
place a box next to you, empty some of your inventory there...
- Fri Feb 07, 2020 3:40 pm
- Forum: Gameplay Help
- Topic: [0.18.4] Car getting stuck between inserters
- Replies: 7
- Views: 2183
Re: [0.18.4] Car getting stuck between inserters
You can always pickup your car instead of deconstructing part of your factory.
A belt can move your car and thus transport it to a place with an orientation where it could not have ended up driving.
A belt can move your car and thus transport it to a place with an orientation where it could not have ended up driving.
- Fri Feb 07, 2020 12:15 pm
- Forum: General discussion
- Topic: Blueprint books vs Shared blueprints
- Replies: 8
- Views: 2881
Re: Blueprint books vs Shared blueprints
5thHorseman, you don't keep custom deconstruction planners in your inventory (and link them to your quickbar) ? Or can we "share" redprints too now ? I'm using at least 2 : one that only works on mines, and another that only works (or only doesn't) on live trees, dry trees and rocks. Actu...
- Fri Feb 07, 2020 12:12 pm
- Forum: General discussion
- Topic: Speaking of playing the game the way you want ...
- Replies: 13
- Views: 4482
Re: Speaking of playing the game the way you want ...
Allowing players to build canals is an too-easy defence against biters in default game: they cannot pass through and would allow to build undestroyable defences, if you build the canal far out so that no spitter can attack anything of value. Well, what I meant was specifically landfill - i.e. land ...
- Fri Feb 07, 2020 11:56 am
- Forum: General discussion
- Topic: Blueprint books vs Shared blueprints
- Replies: 8
- Views: 2881
Re: Blueprint books vs Shared blueprints
The blueprint library GUI is quirky, misleading, and I have already deleted (several) books without being able to recover them just trying to remove a blueprint from that book. There are several threads in the suggestions subforum requesting a rework of the blueprint library's GUI. I have hope this...
- Thu Feb 06, 2020 2:04 pm
- Forum: General discussion
- Topic: Speaking of playing the game the way you want ...
- Replies: 13
- Views: 4482
Re: Speaking of playing the game the way you want ...
Still playing my 'default' settings free-build, got past my first rocket, and as I continue I really do not want to destroy a large forested area or cover up the water :lol: I need room but I just can bring myself to wipe out a large area of trees. I might be forced to only play games with less % o...
- Wed Feb 05, 2020 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Request: a quick way to determine the named content of a belt.
- Replies: 4
- Views: 1135
Re: Request: a quick way to determine the named content of a belt.
I believe items as on a belt are clearly visible and distinguishable when zoomed-in. Making statistics like total amount passed for longer time is easily possible by means of a small circuit network setup. A brief short-time statistics as shown by eradicator certainly would be nice... but definitely...
- Tue Feb 04, 2020 12:10 pm
- Forum: Gameplay Help
- Topic: Delete empty blueprints from inventory
- Replies: 15
- Views: 10846
Re: Delete empty blueprints from inventory
So is there any solution? In every game I have this happen to me... and they accumulate in trash cans...
- Mon Feb 03, 2020 1:40 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 33238
Re: New Achievement Ideas
"Taking all the heat and more": have a nuclear reactor explode due to taking damage during operation
- Mon Feb 03, 2020 9:36 am
- Forum: Won't fix.
- Topic: [0.17.79] Placing train signal over its ghost does not adopt its direction
- Replies: 14
- Views: 3681
Re: [0.17.79] Placing train signal over its ghost does not adopt its direction
I think this is a general feature of "Manually you can place stuff as you wish and it generally ignores blueprints in the location". The same applies to rails and signals... so you have to rotate them appropriately before placing them. Overall this behaviour is more advantegous than disadv...
- Mon Feb 03, 2020 9:30 am
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 50
- Views: 19509
Re: Is using other people’s blueprints cheating?
TL;DR - Using other people's blueprints as part of your learning and exploring of the game can be a great experience, but just plopping down someone else's blueprint can rob you of part of the fun of the game (thus cheating yourself). (...) I recommend avoiding using other people's blueprints if yo...
- Mon Feb 03, 2020 9:15 am
- Forum: General discussion
- Topic: Question: what settings are used to start game to make mega base?
- Replies: 25
- Views: 13905
Re: Question: what settings are used to start game to make mega base?
I completed the game only once so far on my second try (after dozens of hours - I re-started my first base after 8 hours feeling things were too much of a mess once I figured out a few things). But the resource areas really only take about 40 mining machines and seem like they won't last all that l...