Search found 180 matches

by planetmaker
Mon Jan 27, 2020 11:18 am
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 16
Views: 6775

Re: Add a logarithmic display option for production/consumption graph.

+1 from me as well. As an option or toggle button that would definitely help to get a better view of the different production levels
by planetmaker
Sun Jan 26, 2020 9:58 am
Forum: Combinator Creations
Topic: Configurable trashcan
Replies: 0
Views: 1394

Configurable trashcan

Probably not something really new and many will probably have it some way or another. Yet it's something one always needs: a way to dispose of the stuff you don't need in your inventory or network any longer, like ores or plates picked up when re-building something or left-over from making your pers...
by planetmaker
Sat Jan 25, 2020 6:03 pm
Forum: Gameplay Help
Topic: Dieing splash of biters
Replies: 1
Views: 614

Dieing splash of biters

Today I just saw on some larger waves of biters that some of their splash is not bordeaux-coloured but turquoise. Is that intended and something new I missed so far?
by planetmaker
Fri Jan 24, 2020 2:55 pm
Forum: General discussion
Topic: Update to Beta, lost all BPs, super mad.
Replies: 14
Views: 4233

Re: Update to Beta, lost all BPs, super mad.

A big save file is basically a pile of blueprints ripe for the picking. If none of your games actually used those BPs, were they even worth anything? Oh yes, they are. You can combine blue prints such that it becomes very tedious to tear it down to the parts. You can stamp them down and make adjust...
by planetmaker
Thu Jan 23, 2020 9:27 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 37523

Re: Lazy Bastard Mega Mall

Cool Concept, but how do you even place a blueprint of this size, i can hardly see 1/4 on 3440x1440 resolution? Any tips? You don't need to see the blueprint in its entirety to place it. The way I place giant blueprints accurately (working currently on fleshing-out a modular grid-aligned base) is t...
by planetmaker
Wed Jan 22, 2020 8:21 pm
Forum: Gameplay Help
Topic: Circuit networks reads unreliably from train content
Replies: 12
Views: 2923

Re: Circuit networks reads unreliably from train content

The automatic scheduling requirement could be what did me in. I think I switched the trains to manual a few times at the stations to line things up. That's probably when the inserters stop obeying circuit network logic and gummed up the whole system. That's something I trapped over a lot in one of ...
by planetmaker
Wed Jan 22, 2020 3:45 pm
Forum: Technical Help
Topic: No mouse cursor
Replies: 6
Views: 1753

Re: No mouse cursor

In other words: please be more specific. State your game version, your OS, possibly your hardware you run on or anything else one might need to reproduce.
by planetmaker
Tue Jan 21, 2020 8:40 pm
Forum: Duplicates
Topic: Active quickbars hide chat text
Replies: 1
Views: 644

Active quickbars hide chat text

If one activates more than 2 active quickbars, use of text chat becomes difficult as part of the chat easily is hidden by the one or two upper quickbars. This is especially annoying as it affects the newest one or two messages to which one then possibly cannot respond sensibly. Possible solution: Di...
by planetmaker
Tue Jan 21, 2020 2:37 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 77360

Re: Version 0.18.0

Do you have some custom scenarios in the directory? The data they need has been updated: Scenarios can now contain a description.json file. In the file "order" determines the sorting in the New Game gui; "multiplayer-compatible" determines weather the scenario is shown for multi...
by planetmaker
Tue Jan 21, 2020 2:23 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 77360

Re: Version 0.18.0

Updating my headless server from 0.17.69 it fails to start (last line of quote being the interesting one): $ cat ../factorio/factorio-current.log 0.000 2020-01-21 14:10:20; Factorio 0.18.0 (build 48939, linux64, headless) 0.000 Operating system: Linux 0.000 Program arguments: "/home/factorio/fa...
by planetmaker
Mon Jan 20, 2020 4:00 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 360167

Re: [MOD 0.17] Industrial Revolution

Unless the license is going to be changed from what is stated on the first posting here, making changes is not allowed and explicitly forbidden. So taking over and making changes, required or not to keep it working, are forbidden.
by planetmaker
Mon Jan 20, 2020 10:30 am
Forum: Ideas and Suggestions
Topic: Usability issues with blueprint and blueprint library
Replies: 2
Views: 820

Re: Usability issues with blueprint and blueprint library

Trying to make a blueprint book which can be shared, a few issues cropped up (they might be in other places... but I didn't find the canonical thread for it): * Exporting a blueprint or blueprint book (to a string) cannot be done from the library * Editing icons in the library would be totally aweso...
by planetmaker
Mon Jan 20, 2020 9:57 am
Forum: Ideas and Suggestions
Topic: Blueprint Book is not enough for me
Replies: 18
Views: 6166

Re: Blueprint Book is not enough for me

Zooming/scrolling should be much easier on the eyes. Oh, that would be totally awesome. It would also come in handy when actually *creating* a blueprint and when it comes to removing single items which don't belong there. For large blueprints, it's really tedious to click on a single inserter or po...
by planetmaker
Wed Jan 15, 2020 2:09 pm
Forum: General discussion
Topic: Roboports
Replies: 24
Views: 6084

Re: Roboports

Loewchen wrote:
Wed Jan 15, 2020 3:12 am
Because those two values have as much to do with one another as the amount of toast I can fit in my home vs how much I can heat up at a time.
An now I wish a robot would deliver a steaming-fresh toast hawaii :( I like the comparison! :)
by planetmaker
Thu Jan 09, 2020 2:12 pm
Forum: Ideas and Suggestions
Topic: (not) picking up car
Replies: 7
Views: 2205

Re: (not) picking up car

I'm not sure: There are time, when I really need to remove things. For example a train track is in the way, but a train is on it. I need to remove the train, then the track. No matter if the inventory is full or not, the train must go. :) With this patch it would stay on the rails. I think not so g...
by planetmaker
Sat Jan 04, 2020 10:10 am
Forum: Ideas and Suggestions
Topic: (not) picking up car
Replies: 7
Views: 2205

Re: (not) picking up car

I know that happens for other stuff; and that's the sensible thing to do. Yet for vehicles it feels the wrong thing to do. They remain when you cannot pick them up entirely. Unless you can pickup everything except the vehicle itself. I understand that it's choosing the lesser of two evils here, thou...
by planetmaker
Sat Jan 04, 2020 9:58 am
Forum: Ideas and Suggestions
Topic: (not) picking up car
Replies: 7
Views: 2205

(not) picking up car

When you try to pickup your car, but your inventory has just sufficient space to hold the car contents, but not the car itself, then the car is picked-up and immediately dropped to the ground to the ground in minimized form. I didn't even notice a car could be that small and lost a few cars (as in d...
by planetmaker
Fri Nov 08, 2019 3:51 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75008

Re: Friday Facts #320 - Color correction

Very nice. I like vibrant colours when put to good use - especially now in the dark season :) I wonder about the change of map colours: there are some terrain differences which show in the old colours, and others which show in the new exclusively: Both colours A and B in the old mapping are mapped n...
by planetmaker
Mon Oct 28, 2019 7:36 am
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 32726

Re: Make save game overwrites less dangerous

I'd like to support a change in this direction. One savegame (exchange string) should not - by default - overwrite the savegames of another.
by planetmaker
Fri Oct 18, 2019 12:16 pm
Forum: Ideas and Suggestions
Topic: In game programming
Replies: 4
Views: 1418

Re: In game programming

That does not fit the game. It would basically exposing the modding API for ingame use by the player. And we're not even talking UI problems here

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