Search found 36 matches

by hhrhhr
Sat May 09, 2020 5:33 am
Forum: Technical Help
Topic: Dear devs, can you share your patches for Lua?
Replies: 2
Views: 899

Re: Dear devs, can you share your patches for Lua?

Thank you, I will study and understand.
by hhrhhr
Sat May 09, 2020 1:11 am
Forum: Technical Help
Topic: Dear devs, can you share your patches for Lua?
Replies: 2
Views: 899

Dear devs, can you share your patches for Lua?

from help: Libraries and functions 2. New functions pairs() In standard Lua, the order of iteration when using pairs() is arbitrary. Because Factorio has to be deterministic, this was changed in Factorio's version of Lua. Factorio's iteration order when using next(), which pairs() uses for iteration...
by hhrhhr
Sat May 09, 2020 12:08 am
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Crash on game.save_atlas() in DirectX mode
Replies: 1
Views: 664

[0.18.22] Crash on game.save_atlas() in DirectX mode

set max-texture-size=8192 DirectX: texture-compression-level=none , save_atlas() - OK texture-compression-level=high-quality , save_atlas() - FAIL texture-compression-level=low-quality , save_atlas() - OK OpenGL ( force-opengl=true ): texture-compression-level=none , save_atlas() - OK texture-compre...
by hhrhhr
Thu Mar 14, 2019 1:43 pm
Forum: Modding discussion
Topic: How to overwrite the translation of built-in campaign?
Replies: 0
Views: 541

How to overwrite the translation of built-in campaign?

Overwriting translation for core and base modules works fine. /mods/test_0.0.1/info.json { "name": "test", "version": "0.0.1", "title": "Test", "author": "hhrhhr", "contact": "hhrhhr@gmail.com", "...
by hhrhhr
Tue Mar 12, 2019 12:33 pm
Forum: Translations
Topic: [REQ] new debug mode for interface
Replies: 0
Views: 1124

[REQ] new debug mode for interface

During localization, the context for a word or phrase is often completely incomprehensible, even with identifiers. You need to search for this identifier from the available sources, which takes some time. It may be possible to add a display mode in which all localized strings are replaced with ident...
by hhrhhr
Sun Mar 10, 2019 11:35 pm
Forum: Translations
Topic: Biters โ€” are they really "enemies"?
Replies: 5
Views: 2994

Biters โ€” are they really "enemies"?

From wiki: "Enemies (also commonly called biters) are creatures that want to harm the player." From google: "enemy: a person who is actively opposed or hostile to someone or something." In Russian, the translation of this word can be represented by at least four variants of diffe...
by hhrhhr
Fri Mar 08, 2019 4:39 am
Forum: Not a bug
Topic: [posila] [0.17.2] Swap Buffers Failed
Replies: 10
Views: 6351

Re: [posila] [0.17.2] Swap Buffers Failed

Probably due to the small amount of video memory in my laptop or an old and unsupported driver (AMD has not updated the driver for the Radeon HD 4200 since 2013), hardware creation and compression of mipmaps causes difficulties. To start the game, I do this: first use the option "--gfx-safe-mod...
by hhrhhr
Fri Mar 08, 2019 2:56 am
Forum: Resolved Problems and Bugs
Topic: [0.17.8] The background in the main menu is scaled with poor quality.
Replies: 1
Views: 1716

[0.17.8] The background in the main menu is scaled with poor quality.

The background in the main menu at a resolution of 2560 * 1440 (133.33% of FullHD) is displayed as if the most simple resize filter was applied. Here is a comparison of the same place in versions 0.16.51 and 0.17.8: https://s8.hostingkartinok.com/uploads/images/2019/03/ccb1d7e487b52b925c020cfcd78b63...
by hhrhhr
Fri Mar 08, 2019 2:23 am
Forum: Won't fix.
Topic: [0.17.1] GUI Not usable when scaled down in windowed mode
Replies: 6
Views: 2082

Re: [0.17.1] GUI Not usable when scaled down in windowed mode

In 0.17 our minimum supported resolution is 1920x1080. Then it would be worth updating the technical requirements on the page on Steam and GOG (since there the monitor resolution is not specified at all), and on your website in the FAQ ( 1280x720 is indicated as the minimum ). However, I would like...
by hhrhhr
Fri Mar 01, 2019 6:21 pm
Forum: Not a bug
Topic: [posila] [0.17.2] Swap Buffers Failed
Replies: 10
Views: 6351

Re: [posila] [0.17.2] Swap Buffers Failed

p.s.
The game started only with the parameter "--gfx-safe-mode".
by hhrhhr
Fri Mar 01, 2019 4:37 pm
Forum: Not a bug
Topic: [posila] [0.17.2] Swap Buffers Failed
Replies: 10
Views: 6351

Re: [posila] [0.17.2] Swap Buffers Failed

version 0.17.3, no mods. AMD Athlon II P320 2 cores, ATI Mobility Radeon HD 4200 (256 Mb). Same problem, crash after start. 0.005 2019-03-01 18:49:06; Factorio 0.17.3 (build 43128, win64, alpha) 0.019 Operating system: Windows 8.1 0.020 Program arguments: "bin\x64\factorio.exe" 0.043 Read ...
by hhrhhr
Thu Feb 28, 2019 4:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] non recoverable Error in Introduction/level-01
Replies: 6
Views: 2172

Re: [0.17.2] non recoverable Error in Introduction/level-01

Same error. I suppose that this is due to the fact that before the โ€œescapeโ€ I collected absolutely all of my equipment, and not โ€œsomeโ€ of it.
20190228190805_1.jpg
20190228190805_1.jpg (673.51 KiB) Viewed 2144 times
p.s.
Crash occurs if there is not at least one polluting object among the equipment left.
by hhrhhr
Tue Feb 19, 2019 4:21 pm
Forum: Ideas and Suggestions
Topic: Why LCTRL, RCTRL, but CONTROL?
Replies: 3
Views: 947

Re: Why LCTRL, RCTRL, but CONTROL?

then the third things needs to be added:
  • Key names must be localized.
by hhrhhr
Tue Feb 19, 2019 11:54 am
Forum: Ideas and Suggestions
Topic: Why LCTRL, RCTRL, but CONTROL?
Replies: 3
Views: 947

Why LCTRL, RCTRL, but CONTROL?

The problem is that the same key is denoted differently. Example: 20190219143235_1.jpg LCTRL, RCTRL, CONTROL... I suggest two things. Rename all "CONTROL" to just "(L|R)CTRL" because: most keyboards have the abbreviation "Ctrl", less commonly "Ctl". the "...
by hhrhhr
Mon Feb 18, 2019 11:54 pm
Forum: Translations
Topic: [0.16.14] Russian - Inventory tutorial translation error
Replies: 5
Views: 4171

Re: [0.16.14] Russian - Inventory tutorial translation error

Yes, I somehow lost sight of so long since the release of the current version of the game. However, I do not agree with the fact that no one releases patches (updates) dedicated exclusively to localization ;)
Anyway, thanks for the reply.
by hhrhhr
Mon Feb 18, 2019 11:16 pm
Forum: Translations
Topic: [0.16.14] Russian - Inventory tutorial translation error
Replies: 5
Views: 4171

Re: [0.16.14] Russian - Inventory tutorial translation error

Hello. I would like to know how long it takes to transfer approved edits to the game? 12 months ago there was this post about the error. 7 months ago, a patch was created at Crowdin and was approved at the same time. But still in the game, this word is not corrected, which causes difficulties with b...

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