Search found 36 matches
- Sat May 09, 2020 5:33 am
- Forum: Technical Help
- Topic: Dear devs, can you share your patches for Lua?
- Replies: 2
- Views: 899
Re: Dear devs, can you share your patches for Lua?
Thank you, I will study and understand.
- Sat May 09, 2020 1:11 am
- Forum: Technical Help
- Topic: Dear devs, can you share your patches for Lua?
- Replies: 2
- Views: 899
Dear devs, can you share your patches for Lua?
from help: Libraries and functions 2. New functions pairs() In standard Lua, the order of iteration when using pairs() is arbitrary. Because Factorio has to be deterministic, this was changed in Factorio's version of Lua. Factorio's iteration order when using next(), which pairs() uses for iteration...
- Sat May 09, 2020 12:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.22] Crash on game.save_atlas() in DirectX mode
- Replies: 1
- Views: 664
[0.18.22] Crash on game.save_atlas() in DirectX mode
set max-texture-size=8192 DirectX: texture-compression-level=none , save_atlas() - OK texture-compression-level=high-quality , save_atlas() - FAIL texture-compression-level=low-quality , save_atlas() - OK OpenGL ( force-opengl=true ): texture-compression-level=none , save_atlas() - OK texture-compre...
- Thu Mar 14, 2019 1:43 pm
- Forum: Modding discussion
- Topic: How to overwrite the translation of built-in campaign?
- Replies: 0
- Views: 541
How to overwrite the translation of built-in campaign?
Overwriting translation for core and base modules works fine. /mods/test_0.0.1/info.json { "name": "test", "version": "0.0.1", "title": "Test", "author": "hhrhhr", "contact": "hhrhhr@gmail.com", "...
- Tue Mar 12, 2019 12:33 pm
- Forum: Translations
- Topic: [REQ] new debug mode for interface
- Replies: 0
- Views: 1124
[REQ] new debug mode for interface
During localization, the context for a word or phrase is often completely incomprehensible, even with identifiers. You need to search for this identifier from the available sources, which takes some time. It may be possible to add a display mode in which all localized strings are replaced with ident...
- Sun Mar 10, 2019 11:35 pm
- Forum: Translations
- Topic: Biters โ are they really "enemies"?
- Replies: 5
- Views: 2994
Biters โ are they really "enemies"?
From wiki: "Enemies (also commonly called biters) are creatures that want to harm the player." From google: "enemy: a person who is actively opposed or hostile to someone or something." In Russian, the translation of this word can be represented by at least four variants of diffe...
- Fri Mar 08, 2019 4:39 am
- Forum: Not a bug
- Topic: [posila] [0.17.2] Swap Buffers Failed
- Replies: 10
- Views: 6351
Re: [posila] [0.17.2] Swap Buffers Failed
Probably due to the small amount of video memory in my laptop or an old and unsupported driver (AMD has not updated the driver for the Radeon HD 4200 since 2013), hardware creation and compression of mipmaps causes difficulties. To start the game, I do this: first use the option "--gfx-safe-mod...
- Fri Mar 08, 2019 2:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.8] The background in the main menu is scaled with poor quality.
- Replies: 1
- Views: 1716
[0.17.8] The background in the main menu is scaled with poor quality.
The background in the main menu at a resolution of 2560 * 1440 (133.33% of FullHD) is displayed as if the most simple resize filter was applied. Here is a comparison of the same place in versions 0.16.51 and 0.17.8: https://s8.hostingkartinok.com/uploads/images/2019/03/ccb1d7e487b52b925c020cfcd78b63...
- Fri Mar 08, 2019 2:23 am
- Forum: Won't fix.
- Topic: [0.17.1] GUI Not usable when scaled down in windowed mode
- Replies: 6
- Views: 2082
Re: [0.17.1] GUI Not usable when scaled down in windowed mode
In 0.17 our minimum supported resolution is 1920x1080. Then it would be worth updating the technical requirements on the page on Steam and GOG (since there the monitor resolution is not specified at all), and on your website in the FAQ ( 1280x720 is indicated as the minimum ). However, I would like...
- Fri Mar 01, 2019 6:21 pm
- Forum: Not a bug
- Topic: [posila] [0.17.2] Swap Buffers Failed
- Replies: 10
- Views: 6351
Re: [posila] [0.17.2] Swap Buffers Failed
p.s.
The game started only with the parameter "--gfx-safe-mode".
The game started only with the parameter "--gfx-safe-mode".
- Fri Mar 01, 2019 4:37 pm
- Forum: Not a bug
- Topic: [posila] [0.17.2] Swap Buffers Failed
- Replies: 10
- Views: 6351
Re: [posila] [0.17.2] Swap Buffers Failed
version 0.17.3, no mods. AMD Athlon II P320 2 cores, ATI Mobility Radeon HD 4200 (256 Mb). Same problem, crash after start. 0.005 2019-03-01 18:49:06; Factorio 0.17.3 (build 43128, win64, alpha) 0.019 Operating system: Windows 8.1 0.020 Program arguments: "bin\x64\factorio.exe" 0.043 Read ...
- Thu Feb 28, 2019 4:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] non recoverable Error in Introduction/level-01
- Replies: 6
- Views: 2172
Re: [0.17.2] non recoverable Error in Introduction/level-01
Same error. I suppose that this is due to the fact that before the โescapeโ I collected absolutely all of my equipment, and not โsomeโ of it.
p.s.
Crash occurs if there is not at least one polluting object among the equipment left.
p.s.
Crash occurs if there is not at least one polluting object among the equipment left.
- Tue Feb 19, 2019 4:21 pm
- Forum: Ideas and Suggestions
- Topic: Why LCTRL, RCTRL, but CONTROL?
- Replies: 3
- Views: 947
Re: Why LCTRL, RCTRL, but CONTROL?
then the third things needs to be added:
- Key names must be localized.
- Tue Feb 19, 2019 11:54 am
- Forum: Ideas and Suggestions
- Topic: Why LCTRL, RCTRL, but CONTROL?
- Replies: 3
- Views: 947
Why LCTRL, RCTRL, but CONTROL?
The problem is that the same key is denoted differently. Example: 20190219143235_1.jpg LCTRL, RCTRL, CONTROL... I suggest two things. Rename all "CONTROL" to just "(L|R)CTRL" because: most keyboards have the abbreviation "Ctrl", less commonly "Ctl". the "...
- Mon Feb 18, 2019 11:54 pm
- Forum: Translations
- Topic: [0.16.14] Russian - Inventory tutorial translation error
- Replies: 5
- Views: 4171
Re: [0.16.14] Russian - Inventory tutorial translation error
Yes, I somehow lost sight of so long since the release of the current version of the game. However, I do not agree with the fact that no one releases patches (updates) dedicated exclusively to localization ;)
Anyway, thanks for the reply.
Anyway, thanks for the reply.
- Mon Feb 18, 2019 11:16 pm
- Forum: Translations
- Topic: [0.16.14] Russian - Inventory tutorial translation error
- Replies: 5
- Views: 4171
Re: [0.16.14] Russian - Inventory tutorial translation error
Hello. I would like to know how long it takes to transfer approved edits to the game? 12 months ago there was this post about the error. 7 months ago, a patch was created at Crowdin and was approved at the same time. But still in the game, this word is not corrected, which causes difficulties with b...