sry - will try to find the mod at root of problem.
Turns out this was the "picker inventory tools 1.0.0" mod
Search found 26 matches
- Tue Mar 19, 2019 5:51 pm
- Forum: Not a bug
- Topic: [0.17.15] Non-contiguous logistic slot requests disappear
- Replies: 2
- Views: 808
- Mon Mar 18, 2019 9:24 pm
- Forum: Not a bug
- Topic: [0.17.15] Non-contiguous logistic slot requests disappear
- Replies: 2
- Views: 808
[0.17.15] Non-contiguous logistic slot requests disappear
If I open the character inventory panel (press E) and add items to my logistic requests, all works fine until I leave a hole in between items. So if the grid is XXXXX XXXXX XXXXX and I add items AAAAA AAXXX XXXXX and then add an item like this AAAAA AAXXX XXBXX The item - B will disappear. The disap...
- Tue Mar 12, 2019 4:49 am
- Forum: Gameplay Help
- Topic: Upgrade blueprints with v17 Upgrade Planner?
- Replies: 2
- Views: 2011
- Sun Mar 10, 2019 6:33 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 69907
Re: [MOD 0.16] Inventory Sensor 1.6.6
What is "Remaining Fuel (MJ)" indicative of? I am receiving a value of 604 for MJ.
- Mon Mar 04, 2019 5:51 am
- Forum: Gameplay Help
- Topic: Move entities with arrow keys in 0.17
- Replies: 3
- Views: 1073
Re: Move entities with arrow keys in 0.17
Thank you very much.
I see they have also added a shift requirement to the functionality
I see they have also added a shift requirement to the functionality
- Sun Mar 03, 2019 10:08 pm
- Forum: Gameplay Help
- Topic: Move entities with arrow keys in 0.17
- Replies: 3
- Views: 1073
Move entities with arrow keys in 0.17
In 0.16, not sure if it was in the old vanilla or if it was a mod - but I used to be able to move entities around using the arrow keys.
Did that feature go away in 0.17 vanilla, or should I be looking for a mod?
Did that feature go away in 0.17 vanilla, or should I be looking for a mod?