UPDATE: I found out why it does require SP 1.
Loading time for mods is now significantly shorter, from more than 10 minutes to 4 minutes for the full loading
EDIT: I was pretty skeptic about it, but i got absolutely no lag right now when loading modded games ^^ Thx guys!
Search found 32 matches
- Fri Feb 20, 2015 10:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Game won't launch]Win7x64 Service pack 1 required
- Replies: 6
- Views: 1723
- Fri Feb 20, 2015 7:58 pm
- Forum: Pending
- Topic: [0.11.16] Crash during autosave
- Replies: 4
- Views: 6548
Re: [0.11.16] Crash during autosave
0.10.x is the stable version, i guess..
- Fri Feb 20, 2015 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Game won't launch]Win7x64 Service pack 1 required
- Replies: 6
- Views: 1723
Re: [Game won't launch]Win7x64 Service pack 1 required
Oh, so i can use the windows update method instead of formattying my OS lol.
- Fri Feb 20, 2015 7:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Game won't launch]Win7x64 Service pack 1 required
- Replies: 6
- Views: 1723
Re: [Game won't launch]Win7x64 Service pack 1 required
I know this may seem a little dumb but.. I have no idea how to install it...
- Fri Feb 20, 2015 6:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Game won't launch]Win7x64 Service pack 1 required
- Replies: 6
- Views: 1723
[Game won't launch]Win7x64 Service pack 1 required
As per title,
when i try to launch the game i can't cause it says i need to have the first service pack at least.
May i know why?
(Now, i can run it without particular problems with compatibility mode but...)
when i try to launch the game i can't cause it says i need to have the first service pack at least.
May i know why?
(Now, i can run it without particular problems with compatibility mode but...)
- Fri Feb 20, 2015 6:55 pm
- Forum: Pending
- Topic: [0.11.16] Crash during autosave
- Replies: 4
- Views: 6548
Re: [0.11.16] Crash during autosave
Happens the same to me too! Getting tired of reloading all the mods i got (which is a very long time actually, waiting for optimization), logging onto the game, then crashing, and repeating all the process. Honestly i didn't look in the log to see my errors, but well, i guess they're random, since i...
- Fri Feb 20, 2015 6:52 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 78
- Views: 26027
Re: Map preset proposal
That only works when you don't close the game. When you run the game, set the mapgen settings and start then those settings will persist as long as the game runs. if those two buttons do get added I'd suggest adding a third one too: reset to default. Well, i already knew that then ^^ The default wo...
- Fri Feb 20, 2015 5:22 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 78
- Views: 26027
Re: Map preset proposal
I'm afraid i couldn't find this option...katyal wrote:if you use restart after generating the first time it will generate a new map with same settings.
- Fri Feb 20, 2015 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 78
- Views: 26027
Re: Map preset proposal
Yeah, especially if you like to use the same settings every time you start a new game, or even just to know what you used last time, this would be very useful. Yep. For example i do like to play on "god-mode", all maxed out and peaceful mode, but setting 60 things to Very High, Very Big a...
- Fri Feb 20, 2015 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 78
- Views: 26027
Save custom world presets / Custom map generator presets / Save/load map-exchange-string
hi guys. So, here's the basic idea. in the map generation screen, could you please add TWO more buttons? One would say "Load Preset..." and the other one "Save Preset..." Basically, what i'm trying to say is that you should add a save/load button to the map generation screen so w...
- Fri Feb 20, 2015 12:13 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 131259
Re: [0.11.13] RoadWorks 2.0.0
Oh, and could you please reduce the lag that is the result of any road placing? cause if i need to pave something large it becomes huge, not giving me a chance to place something else/another road nearby, going from 120 fps to 5 fps.
- Wed Feb 18, 2015 10:14 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 131259
Re: [0.11.13] RoadWorks 2.0.0
Hi, sorry if i ask it, but how can i remove the tiles i placed?