Search found 79 matches
- Fri Jun 12, 2020 2:48 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 74417
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I really like the new beacon design, looks cool but gives a lot of breathing room for the important buildings. Considering how low they are, will you be able to walk on them? :) I also think the in-building visualization of the modules is very cool! But you literally have a whole section on what is ...
- Thu Jun 11, 2020 12:29 am
- Forum: General discussion
- Topic: Factorio Paper Cuts
- Replies: 29
- Views: 9577
Re: Factorio Paper Cuts
Display save date and time . Being able to sort by time or other things would of course be next level, but just adding one line to the GUI that displays the date and time of the save would already be huge. (I'm not posting this in the bug reports forum because Rseding91'll say "working as inte...
- Tue Jun 09, 2020 4:40 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 53361
Re: Friday Facts #350 - Electric mining drill redesign
how steady and predictable they were, always outputting while at the ends for example. they don't, I checked :) Damn, you're right haha, the animation is slightly longer. Your brain makes it work when it isn't. :) I guess the fact that there is at least a perceivable relationship between production...
- Tue Jun 09, 2020 11:49 am
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 53361
Re: Friday Facts #350 - Electric mining drill redesign
I'm not a huge fan of the new mining drills. I really liked the old ones, thought they were quite clever and I also liked how steady and predictable they were, always outputting while at the ends for example. The new design is kinda erratic - disturbing the rhythm and peace of the factory. :) Althou...
- Tue May 26, 2020 3:33 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54415
Re: Friday Facts #348 - The final GUI update
- Mon May 25, 2020 3:22 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54415
Re: Friday Facts #348 - The final GUI update
I think most of the new icons look really great, good work! Some constructive criticism I have: Most critically, the (what I assume to be) nuclear reactor doesn't really work for me. It reminds me mostly of a radioactive diving helmet with bonfire logs behind it... :lol: Diving helmet.png Maybe the ...
- Thu May 21, 2020 11:52 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25450
Re: Version 0.18.26
Changes Disallowed saving over autosave files or making saves that begin with '_autosave'. Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately? Since the obligatory...
- Thu Apr 30, 2020 1:05 am
- Forum: This Forum
- Topic: Notifications for own threads, quotes etc.
- Replies: 5
- Views: 2975
Re: Notifications for own threads, quotes etc.
Oh true, I've even gotten notifications through that already. I think I falsely attributed them to subscription of the threads.
Pity for the other cases though.
Pity for the other cases though.
- Wed Apr 29, 2020 1:14 am
- Forum: This Forum
- Topic: Notifications for own threads, quotes etc.
- Replies: 5
- Views: 2975
Notifications for own threads, quotes etc.
Is there a way to receive notifications whenever someone quotes me, replies in a thread I created or even replies in a thread I posted in, without having to subscribe to every thread manually?
I didn't see any options like this in the settings. That would be pretty useful to have.
I didn't see any options like this in the settings. That would be pretty useful to have.
- Wed Apr 29, 2020 1:02 am
- Forum: Not a bug
- Topic: [0.18.21] Some sounds keep playing while paused in map editor
- Replies: 1
- Views: 608
[0.18.21] Some sounds keep playing while paused in map editor
When pausing the time in the map editor, most sounds will fade out like expected but some keep on playing forever.
The ones that I noticed are combinators and nuclear reactors, though there may be more.
The ones that I noticed are combinators and nuclear reactors, though there may be more.
- Sun Apr 26, 2020 11:46 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 25343
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Please remove the period at the end of the title of this friday facts on the main website. It bothers me. I'm having trouble determining which is more quintessential Factorio, that you posted this or that they responded by fulfilling your request. I wonder if they removed the period in topic title ...
- Sat Apr 25, 2020 3:15 pm
- Forum: Won't fix.
- Topic: [0.18.21] Undo in map editor a bit broken
- Replies: 1
- Views: 1469
[0.18.21] Undo in map editor a bit broken
I'm experiencing two problems with the undo functionality in conjunction with the instant placement functionality in the map editor: 1. If I undo the removal of an entity, that entity is placed as a ghost. Since every other ghost is immediately placed (or rather has the option to) this seems like an...
- Sat Apr 25, 2020 2:56 pm
- Forum: Show your Creations
- Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
- Replies: 48
- Views: 17764
- Fri Apr 24, 2020 10:33 pm
- Forum: Show your Creations
- Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
- Replies: 48
- Views: 17764
Re: Joseph's technicolor dreamcoat, or how not to make a main bus
Neat, how many hours on this save?
- Fri Apr 24, 2020 12:07 pm
- Forum: Releases
- Topic: Version 0.18.20
- Replies: 16
- Views: 11656
Re: Version 0.18.20
I was still early, so I suppose they felt confident enoughcoppercoil wrote: โFri Apr 24, 2020 8:31 amDo not deploy on Friday (55M results found). I don't believe you haven't heard of it
- Fri Apr 24, 2020 1:40 am
- Forum: Ideas and Suggestions
- Topic: Alerts displayed under wrong icon
- Replies: 2
- Views: 691
Re: Alerts displayed under wrong icon
Alright, hopefully not intended in terms of limiting the usefulness of the otherwise very useful alerts though. More specifically, right now new alerts aren't even visible while there are still old alerts, which arguably limits their usefulness as alert . So I'm hopeful some of you guys will find ti...
- Fri Apr 24, 2020 1:25 am
- Forum: Not a bug
- Topic: Rotational Asymetry - Different behavior depending on direction blueprint is placed
- Replies: 6
- Views: 2024
Re: Rotational Assymetry - Different behavior depending on direction blueprint is placed
If that is the case, I doubt we'll do anything about it. The "fluid system" is a huge time-sink dev trap of never-ending yak-shaving. Unfortunately, it's also one of the major causes of frustration in the game right now. Not really. Most if not all players will launch their first rocket w...
- Thu Apr 23, 2020 10:14 pm
- Forum: Show your Creations
- Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
- Replies: 48
- Views: 17764
Re: Joseph's technicolor dreamcoat, or how not to make a main bus
So you basically finished the game simply by building an oversized bus? That makes the game seem almost ridiculously simple now.
- Thu Apr 23, 2020 9:01 pm
- Forum: Ideas and Suggestions
- Topic: Alerts displayed under wrong icon
- Replies: 2
- Views: 691
Alerts displayed under wrong icon
If you have multiple alerts with different icons they are all shown together with the same icon.
You would expect to see multiple icons if there are alerts with differing icons (right now this renders the icon moot in many situations).
You would expect to see multiple icons if there are alerts with differing icons (right now this renders the icon moot in many situations).
- Thu Apr 23, 2020 8:54 pm
- Forum: Not a bug
- Topic: Rotational Asymetry - Different behavior depending on direction blueprint is placed
- Replies: 6
- Views: 2024