Search found 93 matches

by boran_blok
Sun May 19, 2019 8:16 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.41] Pumps can't pump low temperature fluids into fluid wagons.
Replies: 2
Views: 2415

Re: [0.17.41] Pumps can't pump low temperature fluids into fluid wagons.

A tad off topic, but I love you modders for finding these edge cases in the game code.
by boran_blok
Thu May 16, 2019 6:14 am
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 63255

Re: [0.12]Ideas, suggestions & discussion

Eh as a developer I always say, you havent improved if you cant look back at your own code from a year ago and say "WTF was I thinking"
by boran_blok
Mon May 13, 2019 6:48 am
Forum: Not a bug
Topic: [0.17.37] Train update taking very long
Replies: 15
Views: 3767

Re: [0.17.37] Train update taking very long

well crap, in my current city block layout I use 1-1 trains with corresponding signal blocks being 2 wagons long.

I should probably change this design then to use longer signal blocks, but I alwasy heard that for good train throughput you need to space the signals "train length" apart.
by boran_blok
Thu May 09, 2019 1:53 pm
Forum: Ideas and Suggestions
Topic: It can also be used to mine any kind of path, said no-one ever
Replies: 34
Views: 6583

Re: It can also be used to mine any kind of path, said no-one ever

Ah, but it can be used for more than replacing. You can use it to remove any kind of ground covering.

I also had to google how to remove concrete, as I thought it to be impossible.
by boran_blok
Thu May 09, 2019 6:54 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99770

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Damn, this will turn LTN tracker into a must have for my next .17 game I am currently on .16 in my seablock run and I find it immensely useful over there as well.
by boran_blok
Wed May 08, 2019 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs
Replies: 3
Views: 2226

Re: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs

As a word of encouragement, it does seem to me you guys are making quite some progress to stabilization.
by boran_blok
Wed May 08, 2019 6:39 am
Forum: Modding discussion
Topic: I made a GUI thingy
Replies: 3
Views: 1317

Re: I made a GUI thingy

Frankly, instead of a library, with dependencies and all the headache that would entail for you as maintainer and consumers I propose you make it well documented and open source under a permissive license. This way people can use parts of the code in their own projects, but they are still responsibl...
by boran_blok
Tue May 07, 2019 5:44 pm
Forum: Energy Production
Topic: Very Large Solar Farm
Replies: 5
Views: 5520

Re: Very Large Solar Farm

Personally I use FARL to lay down solar fields. I found this tutorial very helpful

In my current seablock game it looks like this:
seablockSolarFarm.png
seablockSolarFarm.png (383.36 KiB) Viewed 5509 times
by boran_blok
Tue May 07, 2019 3:50 pm
Forum: General discussion
Topic: Do you think Wube would buy/hire Bobs mod dev(s)?
Replies: 19
Views: 6728

Re: Do you think Wube would buy/hire Bobs mod dev(s)?

no, because with official support comes official expectations.

I like bobs mods, but they can be reaaaally grindy, having this as an optional self inflicted thing removes all critisizm wube might receive from this.
by boran_blok
Tue May 07, 2019 1:37 pm
Forum: Logistic Train Network
Topic: Is there a limit to number of trains sent to Depot?
Replies: 10
Views: 3112

Re: Is there a limit to number of trains sent to Depot?

I am still unclear how you assign trains to depots or verify trains that are assigned to depots.

I have run depots with 50 trains on our previous map before, granted this proved to be a huge bottleneck but that was just train pathfinding, assigning all those trains to the depot was no problem at all.
by boran_blok
Fri May 03, 2019 6:16 am
Forum: Ideas and Suggestions
Topic: WTF can you PLEASE!!! stop changing internal names??
Replies: 9
Views: 2583

Re: WTF can you PLEASE!!! stop changing internal names??

Go play 0.16.51 if you can only complain.

Stuff is under construction, expect crashes issues and possibly even data loss and be aware of that.
by boran_blok
Thu May 02, 2019 2:14 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 189739

Re: [0.17.x] Bob's Mods: General Discussion

Well, I cant of course speak for all mod combinations, but in seablock at least you use basic electronic boards for damn near everything.
by boran_blok
Tue Apr 30, 2019 1:45 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
Replies: 17
Views: 7119

Re: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)

You definitely did explain that in an FFF, but I cant really remember which one, it was mainly to deal with the specific perspective used by the game, and this causes some objects to stretch and shrink visually. The gaps were added to make this effect less visually obvious.
by boran_blok
Tue Apr 30, 2019 12:36 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 22654

Re: Friday Facts #292 - Inching closer to stable

Just FYI, you can specify the used mod folder as a commandline argument to the game, for this I have multiple mod folders setup for different games I play. (One for Seablock, one for MultiPlayer, one for Creative, etc) each modfolder is completely separate from the others so you dont have to enable/...
by boran_blok
Sat Apr 27, 2019 9:21 am
Forum: General discussion
Topic: Tree on rail track
Replies: 5
Views: 2512

Re: Tree on rail track

do you have squeak through? That is a possible cause.
by boran_blok
Sat Apr 27, 2019 9:20 am
Forum: Gameplay Help
Topic: What consumes UPS?
Replies: 18
Views: 5031

Re: What consumes UPS?

oh, I see, and does this loop take an early exit when it encounters an X? Since then by definition no following slot can accept the item either.
by boran_blok
Sat Apr 27, 2019 6:46 am
Forum: Gameplay Help
Topic: What consumes UPS?
Replies: 18
Views: 5031

Re: What consumes UPS?

Related to this I have a question about large chests and/or warehouses. I understand large warehouses and chests have an impact on UPS when inserting/taking out, does limiting the chest or warehouse help with this in any way? I know wooden chests are good for passing items in between with a chest bu...
by boran_blok
Fri Apr 26, 2019 6:19 am
Forum: Balancing
Topic: Research changes
Replies: 7
Views: 3780

Re: Research changes

I really like the idea of a burner assembler. This would make 10x or 100x science runs somewhat viable.
by boran_blok
Tue Apr 23, 2019 4:43 pm
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 27857

Re: Version 0.17.32

seeing I only needed a smidgen of plastic and urea 50/50 of 100 would have been moooore than enough for my needs.
by boran_blok
Tue Apr 23, 2019 8:48 am
Forum: Logistic Train Network
Topic: Is ltn compatible with bobs trains/wagons?
Replies: 3
Views: 1376

Re: Is ltn compatible with bobs trains/wagons?

I am also kind of interested in this, looking to use these for my seablock run, and I would rather discover this now rather than when I am alrady on my planning phase to use them.

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