Search found 163 matches

by Tekillaa
Sun Aug 16, 2020 4:48 am
Forum: Ideas and Suggestions
Topic: Slight reduction of rocket launch animation time
Replies: 29
Views: 10788

Re: Slight reduction of rocket launch animation time

Hi, same question one year after :)
by Tekillaa
Fri Aug 14, 2020 5:26 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 105901

Re: Friday Facts #360 - 1.0 is here!

Congratulations to the team to bring us such an amazing game! Thanks for all the hours I have and will enjoy on your game. <3
by Tekillaa
Wed Aug 12, 2020 8:53 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 173249

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Hey, thank you for noticing, I'll do a version with filtered yellow chest in the next days, and i make a link as soon as possible with "0.18 pictures".

->Done
by Tekillaa
Mon Feb 10, 2020 9:54 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 173249

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Thank you for noticing! Pictures are re-available.
by Tekillaa
Mon Sep 02, 2019 10:03 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 173249

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Hello! I play with buffer chest because i use a lot connecting and disconnecting logistic network when i build a base, i prefer the way item are requested to make this kind of action, it's clearly a matter of taste and gamestyle. I just prefer the fact that item are requested, when i set up the blue...
by Tekillaa
Sun Jul 28, 2019 1:23 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 285412

Re: Friday Facts #305 - The Oil Changes

The second thing that I have been considering recently would be to make BOP output heavy and gas only, no light. The point of “oil processing only feels like a complicated process if it has multiple outputs” is quite valid. This would allow to keep robots before chemical science. The argument of ro...
by Tekillaa
Fri Jul 19, 2019 7:26 am
Forum: Not a bug
Topic: [0.17.58] Concrete graphic is visually misaligned relative to other entities
Replies: 1
Views: 591

[0.17.58] Concrete graphic is visually misaligned relative to other entities

Hi,

I make the post here because it's a "graphic bug"
This is the picture to show how both contrete seems missaligned compare to other entities, and horizontal borders only for stone path.
Concrete centering.jpg
Concrete centering.jpg (554.3 KiB) Viewed 591 times

Thanks for your awesome work!
by Tekillaa
Thu Jul 04, 2019 12:17 pm
Forum: Ideas and Suggestions
Topic: Allow adjustment of constant combinators from the map screen
Replies: 14
Views: 5512

Re: Allow adjustment of constant combinators from the map screen

Right, is kind of inconsistent. I would suggest enabling editing of entities from the map screen but a construction robot has to go and make the change (same would happen when changing something with a blueprint). That way we don't need to workaround the issue with blueprints and the developers' id...
by Tekillaa
Wed Jul 03, 2019 1:40 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Cars On Belt Self Contained Prototype 1kspm
Replies: 3
Views: 4068

Re: Cars On Belt Self Contained Prototype 1kspm

Hi, Thank you! I will try soon to make a bigger structure to aim a bigger output in labs! My current save at 3kspm : http://www.mediafire.com/file/zxsim95lk6xfl36/Car_Planet_Prototype_3k.zip/file Still at 60 fps during the production with car on belts: https://image.noelshack.com/fichiers/2019/27/3/...
by Tekillaa
Mon Jul 01, 2019 2:42 am
Forum: General discussion
Topic: Module Production: To beacon or not to beacon?
Replies: 26
Views: 9635

Re: Module Production: To beacon or not to beacon?

I'm waiting more for thing to be produced than for bots or me to place things. Clearing aliens is also more of an issue for getting more ores. So if I can reduce the amount of ores needed and time to produce stuff then that is a plus. Increasing ore costs and production times jut for a smaller foot...
by Tekillaa
Sat Jun 29, 2019 9:36 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 2225

Re: change how the game proceed Ctrl+right click on chest/container

now i don't understand you, why is it important that what is left in the chest is the good stack size? If you want to take only half of the chest you just CTRL click the chest directly. You can wire the inserter to the chest, with a condition like Belts<400, and another inserter with condition Spli...
by Tekillaa
Sat Jun 29, 2019 8:42 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 2225

Re: change how the game proceed Ctrl+right click on chest/container

Ok i see your point, thank you for showing this kind of use to this behaviour. Like you make the suggestion, it maybe needs another hotkey (ctrl+middle mouse maybe?) to have the result I'm looking for, i loose so much time trying to make chest organisation sometimes (mall chest transition, when i wa...
by Tekillaa
Sat Jun 29, 2019 6:40 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 2225

Re: change how the game proceed Ctrl+right click on chest/container

I think the point is for the second situation, if you want a box to contain half iron ore half plate , you put that in it, then you can just take half of the iron plate, you don't need to worry about filters on the chest slots and the iron ore taking all room. Sure you can control what's get put in...
by Tekillaa
Sat Jun 29, 2019 5:01 pm
Forum: Implemented in 2.0
Topic: Upgrade planner for no module to module
Replies: 17
Views: 15014

Re: Upgrade planner could add a module to a entity without modules.

Hey, i was about to make a suggestion very near from the one you make: We add free slots on the upgrade planner : in those slots, we are able to pick item able to have module (AM,beacon, mining drills, silo, modded item..), if we choose an item in this slot, few more free slots appear on the same li...
by Tekillaa
Sat Jun 29, 2019 4:03 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 2225

Re: change how the game proceed Ctrl+right click on chest/container

This behaviour is quite useful since boxes don't have filters, but as long as you don't take the last item in a slot, it is effectively filtered. I don't see your point, we can control the type of item incoming in the chest without filter : filter inserter to be sure about the item going in, the re...
by Tekillaa
Sat Jun 29, 2019 6:51 am
Forum: Railway Setups
Topic: 4 Lane Modular Rail System
Replies: 0
Views: 3632

4 Lane Modular Rail System

Hi Factorio Lovers and PastaBox Fan! Building megabases, i came into making modifications for my needs into a very good BP book to create my own. It keeps the same spirit, some friends were interested about having it (and apparently some forum user too) : BP book : https://pastebin.com/8HF5H5bt Comp...
by Tekillaa
Sat Jun 29, 2019 12:52 am
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 2225

Ctrl+Middle mouse click on chest/container

TL;DR Ctrl+Middle mouse on chest/container What ? When we make a Ctrl+ right click on a item in a container, the game try to take half of each stack in each slot of the container, so we got this kind of result after the player action : https://image.noelshack.com/fichiers/2019/26/6/1561768874-actua...
by Tekillaa
Thu Jun 27, 2019 8:24 pm
Forum: General discussion
Topic: Module Production: To beacon or not to beacon?
Replies: 26
Views: 9635

Re: Module Production: To beacon or not to beacon?

Hi, I use beacon with speed module and speed module in AM for my module production : -when I aim a designated output, use beacon allow me to use less AMs and inserters, the distribution of circuit and different tier module become easy. (less active entities also improve performances) -use less AM an...
by Tekillaa
Thu Jun 27, 2019 12:14 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Cars On Belt Self Contained Prototype 1kspm
Replies: 3
Views: 4068

Cars On Belt Self Contained Prototype 1kspm

Hi Factorio Lovers and PastaBox Fan! EDIT : 0.17 VERSION, it doesn't work anymore because some recipes have changed, I'll make a new thread for the 1.0 version soon This is the new mega base i build with the vanilla game from the start(no "game changing" mods), some choice are the same wit...
by Tekillaa
Mon Jun 24, 2019 7:09 am
Forum: Ideas and Suggestions
Topic: 1-1 belt balancer
Replies: 7
Views: 2082

Re: 1-1 belt balancer

Hello, trying to make a belt balancer (or use evenly each side of a belt)is one of the first puzzle/difficulty of the game, to my PoV, this need can easily be solved with a good use of your belt distribution, and if the need to balance remains, people are use to set pattern for a 1 belt balancer htt...

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