Search found 163 matches
- Sat Apr 06, 2019 12:51 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 219786
Re: Peace with Aliens
Hi, I like the idea of peace, there's my suggestion which is a melting pot of lot of ideas: - Each alien nest is like a camp, it needs like a trade building where we can have an input and an output, the "request" of the building depends on the actual pollution on the nest (the more there p...
- Fri Apr 05, 2019 7:46 pm
- Forum: Ideas and Suggestions
- Topic: Bots should help lay rails.
- Replies: 11
- Views: 2473
Re: Bots should help lay rails.
hi, +1 Edit : 0.17.29 Simplified rail building. Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode. It doesn't matter anymore, whether the rail building started with shift or not. This remov...
- Thu Apr 04, 2019 1:09 am
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Toggle Belt Immunity shortcut
- Replies: 13
- Views: 4436
Re: [0.17.4] Toggle Belt Immunity shortcut
+1, and maybe the option to have the belt immunity for car ONLY when the player is in
- Thu Apr 04, 2019 1:06 am
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 64349
Re: Blueprints: Mirror/flip
Hi,
In my game experience, i was in need of that option too, but because of inserter side output in some situations, the warning for some cases just to inform it's a mirrored version seems ok to me. i hope it gonna be implemented.
thank you for making the game better.
In my game experience, i was in need of that option too, but because of inserter side output in some situations, the warning for some cases just to inform it's a mirrored version seems ok to me. i hope it gonna be implemented.
thank you for making the game better.
- Thu Apr 04, 2019 1:00 am
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 33407
Re: New Achievement Ideas
Hi, many good ideas,
i got one very simple that i havent seen, science pack/min achievement (one for each color maybe because of military one), 1k/min then 2 than 5 than 10 maybe more.
Keep goin
i got one very simple that i havent seen, science pack/min achievement (one for each color maybe because of military one), 1k/min then 2 than 5 than 10 maybe more.
Keep goin
- Wed Apr 03, 2019 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Slight reduction of rocket launch animation time
- Replies: 29
- Views: 10789
Re: Slight reduction time of the rocket launch animation
First time I read your post, I was : "??meh, what is he talking about, you can easily output infinite science pack under a minute and you can fill a rocket within a minute or so and max it out with stack inserters" I'm not a "SPM" guy, more a "it's ready when it's ready&quo...
- Mon Apr 01, 2019 4:38 am
- Forum: Gameplay Help
- Topic: Lab Consumption
- Replies: 3
- Views: 8523
Re: Lab Consumption
Thank you <3
- Mon Apr 01, 2019 3:15 am
- Forum: Ideas and Suggestions
- Topic: Slight reduction of rocket launch animation time
- Replies: 29
- Views: 10789
Re: Slight reduction time of the rocket launch animation
yeah sorry, i like clean concept, the whole game got wierd number for ratio, maybe the final step having like a "clean cap" can be something good or bring a kind of satisafaction
- Sun Mar 31, 2019 11:41 pm
- Forum: Ideas and Suggestions
- Topic: Slight reduction of rocket launch animation time
- Replies: 29
- Views: 10789
Slight reduction of rocket launch animation time
Hi, Trying to maxed out a rocket silo capacity, i can make a maximum output of 970,2 Space science pack/min (3% missin for 1k spm), i wish a slight reduction of the animation time to allow a player to launch a rocket every minute with one silo. Actual situation : Animation lauching : 41.25 seconds T...
- Sun Mar 31, 2019 10:19 pm
- Forum: Gameplay Help
- Topic: Lab Consumption
- Replies: 3
- Views: 8523
Lab Consumption
Hi, i'm in lack of information with the lab consumption with science pack, can you help me figure it out please? So, with that kind of setup : https://image.noelshack.com/fichiers/2019/14/1/1554070463-example-03.jpg with infinite research (60 time display on all reaserch), how many lab can i put on ...
- Sun Mar 31, 2019 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Roboport like a Provider/Requester chest for bots/tools
- Replies: 9
- Views: 5513
Re: Roboport like a Provider/Requester chest for bots/tools
Another idea from the same family,
on map view, with logistic view, more there is construction bot in the roboport, darker in the green area of that roboport, and the same for the orange area about logistic bot.
on map view, with logistic view, more there is construction bot in the roboport, darker in the green area of that roboport, and the same for the orange area about logistic bot.
- Sat Mar 30, 2019 2:49 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 61274
Re: Personal robots prioritizing nearest first
hi, i don't know if somebody have already give the idea for the first issue, is it possible to have a way to set our personnal area for the robot? On the roboport icon oe near from it, we can chose the size of the area with a cursor, and normally with the good use the "order" issue can be ...
- Mon Mar 25, 2019 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Belt Immunity icon with a prohibited symbol (example image shown)
- Replies: 2
- Views: 836
Re: Belt Immunity icon with a prohibited symbol (example image shown)
(Just kiddin)
Hello!
What do you think about that?
Hello!
What do you think about that?
very good idea
- Mon Mar 25, 2019 10:14 am
- Forum: This Forum
- Topic: Spoiler tag
- Replies: 13
- Views: 4633
Re: Spoiler tag
Thank you for the answer, got it!
- Mon Mar 25, 2019 2:46 am
- Forum: This Forum
- Topic: Spoiler tag
- Replies: 13
- Views: 4633
Spoiler tag
Hi,
I'm not a hard user of forum, i wish to make like a spoiler tag (when you click on it the picture is displayed) on a thread post with pictures hosted somewhere else(i got an url adresses for each picture) what is the syntax to put in the post to have it?
Thank you
I'm not a hard user of forum, i wish to make like a spoiler tag (when you click on it the picture is displayed) on a thread post with pictures hosted somewhere else(i got an url adresses for each picture) what is the syntax to put in the post to have it?
Thank you
- Mon Mar 25, 2019 2:22 am
- Forum: Ideas and Suggestions
- Topic: Reset Train Stop name when copy pasting, similar to Blueprints
- Replies: 5
- Views: 1948
Re: Reset Train Stop name when copy pasting, similar to Blueprints
Hi! I just can agree, sometimes i use the copy paste from a station to an another for another type of ore, and a train come make the deposit during construction or lookin for a way to come in station not for them xD, or maybe like suffix or prefix to keep part of the name can be good too? (like the ...
- Sat Mar 23, 2019 8:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Optimized Green Circuit Design
- Replies: 23
- Views: 39165
Re: Space Optimized Green Circuit Design
Nice one!
For 4 line we got the total of 121 mw instead of 124mw and i guess less beacon is maybe better for ups, im lookin for a way to have 2 line in the same row but it's look like compromised :/
For 4 line we got the total of 121 mw instead of 124mw and i guess less beacon is maybe better for ups, im lookin for a way to have 2 line in the same row but it's look like compromised :/
- Sat Mar 23, 2019 6:25 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Red Circuit 2.4k/m
- Replies: 5
- Views: 14717
Re: Red Circuit 2.4k/m
that's what i was tryin to make in my bp, 1 copper for 8 red circuit. it gives the belt saturation you lookin for to make easy the inserter grab and the perfect fluidity for assemblies if it's what you expect. you should take a look on both to improve it as always
- Sat Mar 23, 2019 1:42 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Optimized Green Circuit Design
- Replies: 23
- Views: 39165
Re: Space Optimized Green Circuit Design
I updated my original post with proper inserter order :) I don't think double up on the copper wire inserters is necessary. Seems to work fine with just the stack inserter The double design seems to have some issues when the chest buffers aren't filled a bit, which happens in creative mode at start...
- Sat Mar 23, 2019 10:54 am
- Forum: Energy Production
- Topic: Compact 4.8 GW Nuclear Reactor
- Replies: 37
- Views: 53533
Re: Compact 4.8 GW Nuclear Reactor
Hello, Awesome work, i like it a lot, do you got a version with direct feeding, with no circuitry? a version burning fuel all time, because like you said, my factory works all time, so it need all time energy : i got other little central to make the difference when needed, so i just need a big energ...