Search found 93 matches
- Mon Aug 22, 2016 5:49 pm
- Forum: Modding help
- Topic: Need on_entity_click
- Replies: 4
- Views: 1124
Re: Need on_entity_click
oh, yes that is a way to do it. I don't know how I didn't see that. I should be able to do something similar for my needs. thanks
- Mon Aug 22, 2016 5:01 am
- Forum: Modding help
- Topic: Need on_entity_click
- Replies: 4
- Views: 1124
Need on_entity_click
Similar to how the repair pack can apply an effect to damaged buildings (entities) (I am unsure how this is done), I would like an item that I can use on entities which will apply an effect of my creation. Yet I can not seem to be able to do this with the 0.13.17 defined events. My only other option...
- Fri Jul 08, 2016 9:15 am
- Forum: Won't fix.
- Topic: [0.13.6] items overlap on facing belts
- Replies: 2
- Views: 1096
[0.13.6] items overlap on facing belts
Items on the ends of a belt appear to go too far into the next tile. seen when two belts face each other carrying different items: copper wire - stone ore steel - stone ore http://osldgoth.db48x.net/piwigo/_data/i/upload/2016/07/08/20160708020716-ed3d7787-sm.png steel - copper plate http://osldgoth....
- Fri Jul 08, 2016 6:03 am
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20108
Re: [MOD 0.12.x] Enhanced Map Colors
Updated to work with factorio version 0.13.x; code for belts, etc in other mods may/may not work at this time (until they are all updated and they are tested with this mod) https://mods.factorio.com/mods/osldgoth ... Map_Colors
- Mon May 02, 2016 1:05 am
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20108
Re: [MOD 0.12.x] Enhanced Map Colors
Can you make mod change all the steam engines and solar panels/ I'm thinking about bob's mods where there are more of those. And maybe support for bob's faster belts but thats a bonus :D Finally got around to completing that. new release, v1.1, support for bobsmods. let me know if you find somethin...
- Sun May 01, 2016 11:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20108
Re: [MOD 0.12.x] Enhanced Map Colors
Can you make mod change all the steam engines and solar panels/ I'm thinking about bob's mods where there are more of those. And maybe support for bob's faster belts but thats a bonus :D Finally got around to completing that. new release, v1.1, support for bobsmods. let me know if you find somethin...
- Sun Apr 03, 2016 5:02 am
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20108
Re: [MOD 0.12.x] Enhanced Map Colors
oops, uploaded the zip with an incorrect info.json file. I've fixed it. let me know if you encounter any other issues.vaultdweller wrote:http://imgur.com/IKHkVG1
Looks like the mod is packaged with an incorrect filename.
- Sat Apr 02, 2016 4:04 am
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20108
[MOD 0.12.x] Enhanced Map Colors
Type: Mod Name: Enhanced Map Colors Description: Enhanced factorio map and minimap color changes License: MIT License Version: 1.5.1 Compatible: Bob's mods, 5dim, Yuoki Industries, MoMods, Cartmen's Complete Overhaul, KS Power Incompatible: ZTStrike's Expansion Mod (request support and I'll look int...
- Tue Feb 16, 2016 4:36 am
- Forum: Modding help
- Topic: 0.12.22 change color of poles
- Replies: 8
- Views: 13604
Re: 0.12.22 change color of poles
data.raw["electric-pole"]["small-electric-pole"].friendly_map_color = {r = 1, g = 1, b = 1, a = 1} Works perfectly for me. Throw it in a mod, start up a game and build some small electric poles. They'll show white on the map. Thank you for helping with this. I tried recreating y...
- Sun Feb 14, 2016 3:35 pm
- Forum: Modding help
- Topic: 0.12.22 change color of poles
- Replies: 8
- Views: 13604
Re: 0.12.22 change color of poles
well I have tried all versions of 'my code' to select the power poles and set the color after which I've run rechart in game several times, the power poles just don't change color. is there anything else I should know about?
- Wed Feb 10, 2016 8:03 pm
- Forum: Modding help
- Topic: 0.12.22 change color of poles
- Replies: 8
- Views: 13604
0.12.22 change color of poles
I am attempting to change the color of the electric poles on the map. I am basing this on the visibleBots mod. I have tried: for k, v in pairs(data.raw["electric-pole"]) do v["small-electric-pole"].map_color = {r=0, g=1, b=0} end and for k, v in pairs(data.raw["electric-pole...
- Mon Jul 20, 2015 10:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Crash clicking blueprint in disabled chest slot
- Replies: 4
- Views: 1557
Re: [0.12] Crash clicking blueprint in disabled chest slot
I have encountered the same bug with blueprints. happens when you move the picked up blueprint out of the inventory window, but not every time. no chests have been involved in my case. I don't have any mods installed. Memory: 15.6 GiB Processor: Intel® Core™ i7-3610QM CPU @ 2.30GHz × 8 Graphics: Int...
- Thu Feb 26, 2015 4:55 am
- Forum: Resolved Problems and Bugs
- Topic: 0.11.16 assembler recipe change in multiplayer crash
- Replies: 1
- Views: 1037
0.11.16 assembler recipe change in multiplayer crash
in a multiplayer game, one player opens/views assembler, another player opens assembler and changes recipe. game crashes for first player LOG: 2490.120272 Info Logger.cpp:152: 2015-02-25 23:25:01; Factorio 0.11.16 (Build 13544, win64) 2490.120326 Info Logger.cpp:156: Operating system: Windows 7 Serv...