Search found 246 matches
- Thu Jun 18, 2020 5:18 pm
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 24691
Re: Version 0.18.32
This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with...
- Wed Jun 17, 2020 2:03 pm
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 24691
Re: Version 0.18.32
This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with...
- Tue May 26, 2020 3:09 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 194526
Re: pY Petroleum Handling
There is no alternate resource output for the derrick even though I have Bob's and Angel's mods active as well. :? There is a hotkey to change it if nothing is broken, I think by default it was shift+g but you can check under the hotkey settings under pyph. Playing ABPy is fairly likely to break st...
- Sat May 09, 2020 8:23 pm
- Forum: PyMods
- Topic: Reconfigurable Ports
- Replies: 1
- Views: 962
Re: Reconfigurable Ports
If you mean reconfiguring where the ports are actually located on the device, you would need to edit the prototype definitions in py mods themselves (and it would apply to all of them). If you mean reconfiguring which port is assigned to which ingredient, there are mods for that, such as Fluid Permu...
- Fri May 08, 2020 1:56 am
- Forum: PyMods
- Topic: Acetone production
- Replies: 1
- Views: 1326
Re: Acetone production
Last I was playing, the acetone I was getting from cumene was more than I could possibly use, since that was also my primary source of phenol. If you pivot towards some recipes that are optional phenol sinks (such as blood meal nylon) then that may help some too. Or you could just burn the phenol. I...
- Wed May 06, 2020 2:05 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 245138
Re: pY HighTech Discussion
How about adding an option to make the resource patches infinite? EDIT: To specify, Phosphate rock. I'd be shocked if py did this. Assuming roughly standard richness settings, a good thing to work toward once you get your first circuit 2 is mega phosphate mines. Megamines in general no longer requi...
- Thu Apr 16, 2020 3:59 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 442024
- Tue Apr 14, 2020 4:48 pm
- Forum: PyMods
- Topic: Machines Passing Fluid Through Each Other
- Replies: 3
- Views: 1718
Re: Machines Passing Fluid Through Each Other
Nope. There is this mod: https://mods.factorio.com/mod/assembler ... /changelog
but last I checked it still doesn't work with py as is (I think I recall someone on the Factorio discord trying to force it to cooperate with py).
but last I checked it still doesn't work with py as is (I think I recall someone on the Factorio discord trying to force it to cooperate with py).
- Fri Apr 03, 2020 9:59 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 600126
Re: pY Coal Processing - Discussion
Glassworks fuel? I saw another post that said "Any liquid with a fuel value" but that's also something completely unable to be determined in game. I've got coal gas already as that was an ingredient, but need it elsewhere too. Liquid fuels need a fuel value tool tip. Or the glassworks and...
- Mon Mar 30, 2020 12:26 pm
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 9184
Re: Some small mistakes I found
Tier 3 circuits (processing-unit) are unlocked by blue science, yet they require neuromorphic chips, which require empty neuromorphic chips, which require carbon nanotubes, which are unlocked by Nanotechnology (purple science). I'm assuming this is a mistake since Nanotechnology has all of the reci...
- Mon Mar 23, 2020 10:02 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 194526
Re: pY Petroleum Handling
try lube from aromatics and yes things are weird now without vanilla oil Loil has little use now except power making and solid fuel for trains hoil also has litle uses now and yes i know there are small amounts needed for metals but that is by far not a large amount So u understood i wanted to say ...
- Mon Mar 23, 2020 4:47 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 194526
Re: pY Petroleum Handling
As it is, you never unlock vanilla lubricant, so the comparison isn't really appropriate. An existing save may still have it unlocked. In principle forcing technology updates would remove it, but I'm not 100% on that.
- Thu Mar 19, 2020 9:07 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 106949
Re: [MOD 0.16] Realistic Reactors
I have been trying to put together my own little realistic reactors blueprint. I decided to use Realistic Reactors Utilities for its heat switch to help me not waste so many fuel cells during warmup. But I encountered an issue where the heat switch seems to transmit heat rather slowly when it is ope...
- Thu Mar 19, 2020 12:20 am
- Forum: PyMods
- Topic: Fuel values for oil burner in PYPH
- Replies: 7
- Views: 2528
Re: Fuel values for oil burner in PYPH
If you press f4 and check show-debug-info-in-tooltips then fluids will show their fuel value on mouseover in FNEI.
- Tue Mar 10, 2020 6:19 pm
- Forum: PyMods
- Topic: How to start with Py + Bob + Angel
- Replies: 7
- Views: 7081
Re: How to start with Py + Bob + Angel
As far as I understand, PyCoal TBAA is probably not set up for PyAL yet. Before PyAL it worked, and yeah circuit 1 was a bit of a mess but workable, to my knowledge. That being said, in the end ABPy is easier than Py. The very early game is harder just because there's more stuff you need to get onli...
- Mon Mar 09, 2020 11:23 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 442024
Re: pY Raw Ores Discussion
That is actually in a github commit from two days ago, just not pushed to the portal.
- Sat Feb 29, 2020 5:56 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 600126
Re: pY Coal Processing - Discussion
Py buildings indeed make very little pollution. Pymods at least at present are absolutely not balanced around having biters, so this is a low priority thing. Tailings ponds when venting gases do indeed make a lot of pollution if you check in the pollution tab. But it is made by script rather than th...
- Sun Feb 23, 2020 11:57 pm
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 9184
Re: Some small mistakes I found
I think #5 is basically just a way to help people figure out how to mine niobium in FNEI, it's not meant to be usable. But it might instead be an old relic of an older version that never got deleted.
- Fri Feb 21, 2020 12:47 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 600126
Re: pY Coal Processing - Discussion
Raw nexelit should be able to be smelted in a regular furnace, there should also be a nexelit processing tech if you have PyRO (which it looks like you do) for getting it with a better ratio. Searching in the tech tree is a good way to be misled, use FNEI or similar instead. Titanium gated behind ch...
- Thu Jan 30, 2020 3:52 am
- Forum: PyMods
- Topic: Resource gen settings
- Replies: 21
- Views: 7551
Re: Resource gen settings
I've only ever used vanilla resource gen. What does RSO provide that people like? Depends how you tune it. By default it is like super railworld, with a tendency to be more consistent than vanilla resource gen at low frequencies (i.e. there tends to be less of "deserts and oases" in terms...