Search found 233 matches

by Khagan
Wed Dec 06, 2023 5:33 am
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 11
Views: 1595

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

Anyway here's the link to a folder with all the articles so far: https://drive.google.com/drive/folders/1G-ogarwaSEfp_JFCDxrdPlC4wEbExnSA?usp=sharing I have thought a couple of times about putting together something on the topic of pricing in Factorio (your part 3). Your approach is a little differ...
by Khagan
Mon Dec 04, 2023 6:23 am
Forum: Gameplay Help
Topic: How can people play without infinite resource mod?
Replies: 10
Views: 2039

Re: How can people play without infinite resource mod?

I can't imagine having to move all my mining fields , cables, trains, belts etc. every now and then when the ore patches inevitably run out. That's not fun or joyful at all, you play factorio for other reasons. So my question is, why? what am I missing? In my experience, once you get beyond the few...
by Khagan
Mon Nov 20, 2023 5:41 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132063

Re: Friday Facts #375 - Quality

If you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in? Up to you. Use them now, and sacrifice the extra level of qual...
by Khagan
Mon Nov 13, 2023 11:17 pm
Forum: Gameplay Help
Topic: Logic System/Circuit Network assistance for Chest content on Science pack
Replies: 6
Views: 679

Re: Logic System/Circuit Network assistance for Chest content on Science pack

However, the inserters do not care whether chemical and Military packs are on an even 50/50 split or if the chest is filled with Military pack and no chemical packs reach my labs. I thought I could use a wire to tell it to not load Military Science Packs once the chest has >/= to 4800 Packs, but I ...
by Khagan
Tue Nov 07, 2023 4:29 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30308

Re: Friday Facts #383 - Super force building

1-Super Forced Building Should 100% Fill in the Land Fill. Its Less annoying to remove unwanted then Fill in Tiny Holes everywhere. This is sufficiently absurd that it made me suspect sarcasm, but your other points seem genuine, so I suppose you are serious. Consider: Landfill costs resources. Plac...
by Khagan
Mon Nov 06, 2023 7:35 pm
Forum: Gameplay Help
Topic: Nuclear reactor strange power production
Replies: 36
Views: 4596

Re: Nuclear reactor strange power production: bug?

even with 2.0 you will need 2 blueprints, or even worse, all setups will break, since the super-force-mode removes landfill around pumps. If the pump mechanic does not change, you will need to overlandfill it again after placement, if it does, god help all current setups. This is my current pump se...
by Khagan
Fri Nov 03, 2023 1:16 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36302

Re: Friday Facts #382 - Logistic groups

kitters wrote:
Thu Nov 02, 2023 7:38 pm
Rocket silo in a rocket is too much, but hundreds of chests insiade a chest is absolutely fine :lol:
It's called flat-pack :).
by Khagan
Thu Nov 02, 2023 2:15 am
Forum: Gameplay Help
Topic: What is the exact shape of a curved rail?
Replies: 39
Views: 4646

Re: What is the exact shape of a curved rail?

i would actually like a nice compact spline to exist that would match existing position functions as it would allow me to get rid of Math::sin and Math::cos usage. You can get a exact circular shape without cos and sin by using a rational quadratic spline. But the spline parameter is not proportion...
by Khagan
Tue Oct 31, 2023 10:00 pm
Forum: Gameplay Help
Topic: What is the exact shape of a curved rail?
Replies: 39
Views: 4646

Re: What is the exact shape of a curved rail?

mmmPI wrote:
Tue Oct 31, 2023 8:33 pm
homogeneous coordinates is an unknown concept to me.
Welcome to the wonderful world of projective geometry!
by Khagan
Tue Oct 31, 2023 9:25 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36302

Re: Friday Facts #382 - Logistic groups

Dead2 wrote:
Tue Oct 31, 2023 10:05 am
- Only one launch-pad per planet?
No, only one landing pad. As many launch pads (rocket silos) as you like.
by Khagan
Tue Oct 31, 2023 6:35 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132063

Re: Friday Facts #375 - Quality

To me it feel like temporarily allocating your modules in a place that will not further boost your module producing ability as much as if you were to place them in the assembler 3 producing quality module ( of hopefully higher quality), which even that, i'm not sure it's THE faster ROI. I agree tha...
by Khagan
Tue Oct 31, 2023 5:04 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132063

Re: Friday Facts #375 - Quality

To boot, high quality quality modules are nutty expensive, and best used where the most material possible will be moving through the smallest number of machines, which is the final assembling/recycling loop (in much the same way that productivity modules are best used first in the machine that the ...
by Khagan
Fri Oct 27, 2023 10:01 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36302

Re: Friday Facts #382 - Logistic groups

Very minor point but the rocket capacity is listed in the GUI as 1 ton. Ton is the imperial measurement (with several different possible values because yay imperial system). The metric measurement is a tonne (t). As you say, there are several different tons. One of which is, of course, the metric t...
by Khagan
Fri Oct 27, 2023 12:24 am
Forum: Gameplay Help
Topic: What is the exact shape of a curved rail?
Replies: 39
Views: 4646

Re: What is the exact shape of a curved rail?

A spline in this context is a piecewise polynomial function I agree that 'piecewise' is a important distinguishing feature. Typically they are not of interest for their own sake, but as approximants or interpolants. The answer to 1) Is it possible using certain transcendantal weight maybe to create...
by Khagan
Thu Oct 26, 2023 5:50 am
Forum: Gameplay Help
Topic: What is the exact shape of a curved rail?
Replies: 39
Views: 4646

Re: What is the exact shape of a curved rail?

Ironically, one of the places you won't find splines is real-world roads and railways ... Real road and rail curves are circular arcs with (approximately) Euler spiral transitions. That's funny you mention Euler spiral transition, i've heard of them under the name clothoid, i didn't realize it was ...
by Khagan
Wed Oct 25, 2023 10:19 pm
Forum: Gameplay Help
Topic: What is the exact shape of a curved rail?
Replies: 39
Views: 4646

Re: What is the exact shape of a curved rail?

i realized now i've been using splines without knowing i was using splines when doing curvy path with moving control point in image editing software. I feel they are everywhere now that i can recognize some in games Ironically, one of the places you won't find splines is real-world roads and railwa...
by Khagan
Wed Oct 25, 2023 10:08 pm
Forum: General discussion
Topic: Biter Settings - Challenging but not heavy Earlygame
Replies: 4
Views: 793

Re: Biter Settings - Challenging but not heavy Earlygame

Qon wrote:
Wed Oct 25, 2023 2:54 pm
There's a starting area setting that you might want to increase if you want no attacks for a while longer.
Exactly this. It sounds to me like default settings with an increased starting area is probably what you want, at least for a first try.
by Khagan
Tue Oct 24, 2023 10:30 pm
Forum: Gameplay Help
Topic: Combat Woes
Replies: 8
Views: 929

Re: Combat Woes

Mid-game I find the tank with defender and poison capsules does the job fine. Drive rapidly towards one edge (tangentially) of the nest, throwing out a few defenders. The defenders' job is mainly to keep the mobile bugs (biters and spitters) off your back. If you are really keen you can lob a cannon...
by Khagan
Mon Oct 16, 2023 2:34 am
Forum: Gameplay Help
Topic: What is the exact shape of a curved rail?
Replies: 39
Views: 4646

Re: What is the exact shape of a curved rail?

quale wrote:
Sun Oct 15, 2023 9:58 pm
I’d personally try cubic splines. ... They’re cheap to evaluate
Not if you want to calculate the length along the curve. Nor if you want to calculate the distance from an arbitrary point to the curve (e.g. for collisions).
by Khagan
Sun Oct 01, 2023 8:18 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79718

Re: Friday Facts #378 - Trains on another level

No, actually there's no puzzle aspect whatsoever in this game. So no, I don't understand why other people call factorio a puzzle game because it is very clearly not. In fact, after you get your initial iron, copper and coal set up, it actually becomes more of an idle game. Factorio is not 'a puzzle...

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