Search found 233 matches
- Wed Dec 06, 2023 5:33 am
- Forum: General discussion
- Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
- Replies: 11
- Views: 1595
Re: Article Series About Smooth Factory Function and Factory Optimization Techniques
Anyway here's the link to a folder with all the articles so far: https://drive.google.com/drive/folders/1G-ogarwaSEfp_JFCDxrdPlC4wEbExnSA?usp=sharing I have thought a couple of times about putting together something on the topic of pricing in Factorio (your part 3). Your approach is a little differ...
- Mon Dec 04, 2023 6:23 am
- Forum: Gameplay Help
- Topic: How can people play without infinite resource mod?
- Replies: 10
- Views: 2039
Re: How can people play without infinite resource mod?
I can't imagine having to move all my mining fields , cables, trains, belts etc. every now and then when the ore patches inevitably run out. That's not fun or joyful at all, you play factorio for other reasons. So my question is, why? what am I missing? In my experience, once you get beyond the few...
- Mon Nov 20, 2023 5:41 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132063
Re: Friday Facts #375 - Quality
If you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in? Up to you. Use them now, and sacrifice the extra level of qual...
- Mon Nov 13, 2023 11:17 pm
- Forum: Gameplay Help
- Topic: Logic System/Circuit Network assistance for Chest content on Science pack
- Replies: 6
- Views: 679
Re: Logic System/Circuit Network assistance for Chest content on Science pack
However, the inserters do not care whether chemical and Military packs are on an even 50/50 split or if the chest is filled with Military pack and no chemical packs reach my labs. I thought I could use a wire to tell it to not load Military Science Packs once the chest has >/= to 4800 Packs, but I ...
- Tue Nov 07, 2023 4:29 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 30308
Re: Friday Facts #383 - Super force building
1-Super Forced Building Should 100% Fill in the Land Fill. Its Less annoying to remove unwanted then Fill in Tiny Holes everywhere. This is sufficiently absurd that it made me suspect sarcasm, but your other points seem genuine, so I suppose you are serious. Consider: Landfill costs resources. Plac...
- Mon Nov 06, 2023 7:35 pm
- Forum: Gameplay Help
- Topic: Nuclear reactor strange power production
- Replies: 36
- Views: 4596
Re: Nuclear reactor strange power production: bug?
even with 2.0 you will need 2 blueprints, or even worse, all setups will break, since the super-force-mode removes landfill around pumps. If the pump mechanic does not change, you will need to overlandfill it again after placement, if it does, god help all current setups. This is my current pump se...
- Fri Nov 03, 2023 1:16 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36302
- Thu Nov 02, 2023 2:15 am
- Forum: Gameplay Help
- Topic: What is the exact shape of a curved rail?
- Replies: 39
- Views: 4646
Re: What is the exact shape of a curved rail?
i would actually like a nice compact spline to exist that would match existing position functions as it would allow me to get rid of Math::sin and Math::cos usage. You can get a exact circular shape without cos and sin by using a rational quadratic spline. But the spline parameter is not proportion...
- Tue Oct 31, 2023 10:00 pm
- Forum: Gameplay Help
- Topic: What is the exact shape of a curved rail?
- Replies: 39
- Views: 4646
- Tue Oct 31, 2023 9:25 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36302
- Tue Oct 31, 2023 6:35 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132063
Re: Friday Facts #375 - Quality
To me it feel like temporarily allocating your modules in a place that will not further boost your module producing ability as much as if you were to place them in the assembler 3 producing quality module ( of hopefully higher quality), which even that, i'm not sure it's THE faster ROI. I agree tha...
- Tue Oct 31, 2023 5:04 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132063
Re: Friday Facts #375 - Quality
To boot, high quality quality modules are nutty expensive, and best used where the most material possible will be moving through the smallest number of machines, which is the final assembling/recycling loop (in much the same way that productivity modules are best used first in the machine that the ...
- Fri Oct 27, 2023 10:01 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36302
Re: Friday Facts #382 - Logistic groups
Very minor point but the rocket capacity is listed in the GUI as 1 ton. Ton is the imperial measurement (with several different possible values because yay imperial system). The metric measurement is a tonne (t). As you say, there are several different tons. One of which is, of course, the metric t...
- Fri Oct 27, 2023 12:24 am
- Forum: Gameplay Help
- Topic: What is the exact shape of a curved rail?
- Replies: 39
- Views: 4646
Re: What is the exact shape of a curved rail?
A spline in this context is a piecewise polynomial function I agree that 'piecewise' is a important distinguishing feature. Typically they are not of interest for their own sake, but as approximants or interpolants. The answer to 1) Is it possible using certain transcendantal weight maybe to create...
- Thu Oct 26, 2023 5:50 am
- Forum: Gameplay Help
- Topic: What is the exact shape of a curved rail?
- Replies: 39
- Views: 4646
Re: What is the exact shape of a curved rail?
Ironically, one of the places you won't find splines is real-world roads and railways ... Real road and rail curves are circular arcs with (approximately) Euler spiral transitions. That's funny you mention Euler spiral transition, i've heard of them under the name clothoid, i didn't realize it was ...
- Wed Oct 25, 2023 10:19 pm
- Forum: Gameplay Help
- Topic: What is the exact shape of a curved rail?
- Replies: 39
- Views: 4646
Re: What is the exact shape of a curved rail?
i realized now i've been using splines without knowing i was using splines when doing curvy path with moving control point in image editing software. I feel they are everywhere now that i can recognize some in games Ironically, one of the places you won't find splines is real-world roads and railwa...
- Wed Oct 25, 2023 10:08 pm
- Forum: General discussion
- Topic: Biter Settings - Challenging but not heavy Earlygame
- Replies: 4
- Views: 793
- Tue Oct 24, 2023 10:30 pm
- Forum: Gameplay Help
- Topic: Combat Woes
- Replies: 8
- Views: 929
Re: Combat Woes
Mid-game I find the tank with defender and poison capsules does the job fine. Drive rapidly towards one edge (tangentially) of the nest, throwing out a few defenders. The defenders' job is mainly to keep the mobile bugs (biters and spitters) off your back. If you are really keen you can lob a cannon...
- Mon Oct 16, 2023 2:34 am
- Forum: Gameplay Help
- Topic: What is the exact shape of a curved rail?
- Replies: 39
- Views: 4646
- Sun Oct 01, 2023 8:18 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79718
Re: Friday Facts #378 - Trains on another level
No, actually there's no puzzle aspect whatsoever in this game. So no, I don't understand why other people call factorio a puzzle game because it is very clearly not. In fact, after you get your initial iron, copper and coal set up, it actually becomes more of an idle game. Factorio is not 'a puzzle...