Search found 82 matches

by Mmmmmmorten
Tue Apr 09, 2019 1:39 pm
Forum: Show your Creations
Topic: How to kill trees...
Replies: 11
Views: 5933

How to kill trees...

When you have way to many trees (killed more than 1.000.000 of them) you do have to do something about all the wood that keeps piling up in my chests... Can't use em on trains as they run on Nuclear fuel and not used poles made of wood since day 1. Soo.. what to do... Factorio Tree killing.jpg.gif G...
by Mmmmmmorten
Tue Apr 09, 2019 12:54 pm
Forum: Balancing
Topic: Rail stack size
Replies: 16
Views: 6217

Re: Rail stack size

Agreed on rails needing a larger stack size. Luckily, mods allow you to do that. I suggest ReStack , as it let's you configure rail stack size (and a lot of other items) to whichever values you prefer. LOL! I was so in the mindset of fixing things in 0.17, that I thought was lacking after changes, ...
by Mmmmmmorten
Mon Apr 08, 2019 10:33 am
Forum: Logistic Train Network
Topic: Encoded Network ID, how does it work?
Replies: 62
Views: 47538

Re: Encoded Network ID, how does it work?

But what do you use this for? Here is an annotated screenshot of one part of my current base, to showcase some options: A depot with ID -1 (= part of all networks) provides additional trains to all stations. It serves stations without a dedicated depot (e.g. the nearby rocket fuel provider). But it...
by Mmmmmmorten
Mon Apr 08, 2019 5:20 am
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25800

Re: What mods are you using - and why?

Here's all of mine: <list moved down for my comments> Nice list backup-horseman ;) Actual Craft Time - Interesting... similar to MaxRateCalculator that I use all the time when building and tweaking... Auto Deconstruct - I actually discussed this with my brother.. he likes it, but I found when searc...
by Mmmmmmorten
Sun Apr 07, 2019 10:10 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25800

Re: What mods are you using - and why?

"Advanced Fluid Handling" Angel's will let you burn through 100 iron ore to produce 300 iron plate, or you can use a mere 11 iron ore plus 22 of other ores to produce that same 300 iron plate. Found it.. look's interesting, but I have become concerned about mods that adds to much new manu...
by Mmmmmmorten
Sun Apr 07, 2019 9:54 pm
Forum: Logistic Train Network
Topic: Encoded Network ID, how does it work?
Replies: 62
Views: 47538

Re: Encoded Network ID, how does it work?

OK - I get how the LTN ID works (I think) and how too, either have several in the same network (01 and 10 would be in same network as 11 [1 & 2 would be in 3] etc.), or keep them all totally separated (just move the 1 one left for each station - 00001, 00010, 00100, 01000 and 10000 [1,2,4,8,16])...
by Mmmmmmorten
Sun Apr 07, 2019 8:52 pm
Forum: Balancing
Topic: Rail stack size
Replies: 16
Views: 6217

Re: Rail stack size

Yes... deaming, and posting about them here. Landfill is a good point. Thankfully not as big an issue this time as I had really bad dreams about landfill from 0.16, and now use the beautiful_bridge_railway mod to run my trains over waters. Only landfill I do now is when there is water where I'm buil...
by Mmmmmmorten
Sun Apr 07, 2019 7:42 pm
Forum: Balancing
Topic: Rail stack size
Replies: 16
Views: 6217

Rail stack size

Is it just me that feel rails suddenly has become the bottleneck on the science build? Pumping out enough rails to Production science actually was an issue... As it is now it kind of has to be made on site due to stack size limits on stone and rails... :idea: With 0.17.x - should rails be stack-able...
by Mmmmmmorten
Sun Apr 07, 2019 7:30 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25800

Re: What mods are you using - and why?

My mods: < list removed as I comment it below > Way cool man - made you own mod :ugeek: re-generating walls.. nice Into Bio stuff I see.. a LOT of really cool stuff in Bio Industries mod.. got the solar panel and accumulator upgrade I just done myself, but with anther mod. Not sure I would ever hav...
by Mmmmmmorten
Sun Apr 07, 2019 7:16 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25800

Re: What mods are you using - and why?

Other things that haven't been mentioned before: < removed list as I kind of comment on them below > WOW! :shock: Loong list of stuff :) Could not find the Advanced Underground Piping mod...? Module Inserter is a mod I used to have installed (0.16), but with the Upgrade Planner in 0.17 I can basica...
by Mmmmmmorten
Sat Apr 06, 2019 4:07 pm
Forum: Gameplay Help
Topic: Detecting/avoiding brownouts caused by accumulator discharge rate limit?
Replies: 20
Views: 6853

Re: Detecting/avoiding brownouts caused by accumulator discharge rate limit?

As I mentioned.. I do go big on power .. and since I just installed the Advanced Electric High Resolution I needed to upgrade all my old solar panels and accumulators to the next version - "Advanced" which is 10 x more powerful than the vanilla version. MAD Solar plant small.jpg My new pla...
by Mmmmmmorten
Sat Apr 06, 2019 5:24 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 58957

Re: Friday Facts #289 - Character GUI

On thing in the character gui that is bugging me might be just me using it wrongly... I lock a lot of stuff in place (middle mouse click) and get blue background for the locked item. Usually all the stuff I always want to have on my. When I need to do some heavy moving I pop down a steel chest or tw...
by Mmmmmmorten
Fri Apr 05, 2019 7:54 pm
Forum: Gameplay Help
Topic: Detecting/avoiding brownouts caused by accumulator discharge rate limit?
Replies: 20
Views: 6853

Re: Detecting/avoiding brownouts caused by accumulator discharge rate limit?

Still, it feels good to have some control over the consequences, just in case, and now I kinda like watching it happen :-) Ahhhh... Now that is something completely different! I build power extreme just to be safe... Does not mean I will not have brown-out security or SR-latch control in other part...
by Mmmmmmorten
Fri Apr 05, 2019 7:48 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25800

Re: What mods are you using - and why?

Don't be put off by the complexity Bob's mods FTW! :) Right LordW... I do actually like both Bob's and Angel's mods and will at some point play with both. Right now i'm trying out the changes in 0.17 (and updating my blueprint books) and I think these mods would interfere too much with that. As the...
by Mmmmmmorten
Fri Apr 05, 2019 7:40 pm
Forum: Gameplay Help
Topic: Detecting/avoiding brownouts caused by accumulator discharge rate limit?
Replies: 20
Views: 6853

Re: Detecting/avoiding brownouts caused by accumulator discharge rate limit?

Simply put that stuff on a separate grid run by it's own solar panels. Pumps and inserters don't use much. And if you use bots to transport the fuel cells they don't need much charge either. You can easily power that with a few panels You can put pumps between your steam tanks and the turbines and ...
by Mmmmmmorten
Fri Apr 05, 2019 7:34 pm
Forum: Gameplay Help
Topic: Detecting/avoiding brownouts caused by accumulator discharge rate limit?
Replies: 20
Views: 6853

Re: Detecting/avoiding brownouts caused by accumulator discharge rate limit?

when the charge hits 5% science production shuts down My policy for Factorio is that nothing should ever be shut down due to power issues. I do that now when building the mega-base, but when all is up - it should run flat out all the time. So my policy is more power every time ... 30 GW for an hour...
by Mmmmmmorten
Fri Apr 05, 2019 4:06 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25800

Re: What mods are you using - and why?

All of Mods OMG!!! OK - sorry about the misquote there LordWampus - but you have so many mod's and I have not even heard about most of them... Bottleneck, FNEI, LTN, Nanobots, Squeak Trough (don't like trees squeaking) etc.. I got, but the rest :shock: I will have to look into them.. Still off of B...
by Mmmmmmorten
Fri Apr 05, 2019 3:12 pm
Forum: Gameplay Help
Topic: Detecting/avoiding brownouts caused by accumulator discharge rate limit?
Replies: 20
Views: 6853

Re: Detecting/avoiding brownouts caused by accumulator discharge rate limit?

Power control and amounts seem to always be an issue for me as well. Building a 4800 SPPM base and ramping up power as needed. When I test a new section - i.e. circuit plant (80 green - 15 red 2 blue + modueles) is sucks up insane amounts of energy. Just me steel plant (18 belts of steel out) has ov...
by Mmmmmmorten
Fri Apr 05, 2019 2:27 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25800

Re: What mods are you using - and why?

at the moment just 2: - Long reach (because walking up to everything sucks) - Advanced electric, gives higher tiers accumulators and solar panels at a cost. Advanced electric is great to have solar yet not pave over huge areas or patches. Yes, Long Reach is kind of a must have... I would say the mi...
by Mmmmmmorten
Fri Apr 05, 2019 3:58 am
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25800

Re: What mods are you using - and why?

Robot capacity and speed research goes to infinity in vanilla :) You sure about that? I could never find it - and believe me - I LOOKED! :shock: Only thing (non military) that has infinity in vanilla 0.17.x as far as I could find is : Worker robot speed (almost done with 17 at 2 mill cost!), and Mi...

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