Search found 190 matches
- Fri Apr 12, 2019 2:33 am
- Forum: Show your Creations
- Topic: Narrow 12 beacon smelting
- Replies: 3
- Views: 6944
Re: Narrow 12 beacon smelting
Hi, thanks for sharing this :> I had a quite similar design previously, but I decided to see if I could make it narrower, for above-mentioned reasons. The one I was using before had a "pitch" of 10 tiles, ie 10 tiles seperating each output belt of plates. The new design is only a pitch of ...
- Thu Apr 11, 2019 12:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] Electric network info opens when deconstructing pole from map view
- Replies: 3
- Views: 4527
- Thu Apr 11, 2019 8:43 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Zoom in train schedule map does not respect hotkey settings
- Replies: 7
- Views: 3885
Re: [0.17.28] Zoom in train schedule map does not respect hotkey settings
I experience this problem as well. I rebound the "drag map" control to Mouse Button 5, but it doesn't work in the train schedule map. It still expects Left Click to be the control for drag map. The behaviour I would have expected that the train schedule map respects custom key bindings set...
- Wed Apr 10, 2019 10:17 pm
- Forum: Show your Creations
- Topic: Narrow 12 beacon smelting
- Replies: 3
- Views: 6944
Narrow 12 beacon smelting
https://i.imgur.com/u0dLYAo.png I just finished designing and testing this smelting array. It produces 1 fully compressed blue belt of iron or copper plates. Image of the full array is here . I didn't post it because it's quite tall. Since it uses only 9 smelters, I hope that it will be more UPS ef...
- Wed Apr 10, 2019 6:05 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 296640
Re: Thank you (Make the dev-team happy today!)
I'm glad there is a dedicated thread for me to gush in. I'm sure it would get messy if everyone just did it all over the forums. :D Factorio is my favourite game of all time. I had a strange experience when I first started playing it of having my mind repeatedly blown. The core gameplay was fantasti...
- Wed Apr 10, 2019 5:38 pm
- Forum: Ideas and Suggestions
- Topic: Key binding suggestion
- Replies: 0
- Views: 471
Key binding suggestion
Hello, For the past week I've rebound the controls for "Increase tile size" and "Decrease tile size" (eg for landfill or concrete) to Shift-mousewheel up, and shift-mousewheel down. This is SO much better and more convenient. It means it uses the same control as blueprint books u...
- Tue Apr 09, 2019 6:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.16.51] Frozen Biters
- Replies: 10
- Views: 7673
Re: [Oxyd] [0.16.51] Frozen Biters
I had an idea about what might cause this problem. It might be caused by bitters nests being destroyed by an artillery that is then deconstructed. I've recently designed a new artillery system that I pick up (with personal roboport) and put down again in different spots. Perhaps when a large number ...
- Wed Apr 03, 2019 2:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] Electric network info opens when deconstructing pole from map view
- Replies: 3
- Views: 4527
Re: [0.17.24] Electric network info opens when deconstructing pole from map view
Update - I discovered this only happens if the "drag map" control has been rebound.
The default is left mouse button. I had bound it to mouse button 5.
The default is left mouse button. I had bound it to mouse button 5.
- Wed Apr 03, 2019 11:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] Electric network info opens when deconstructing pole from map view
- Replies: 3
- Views: 4527
[0.17.24] Electric network info opens when deconstructing pole from map view
When I use the deconstruction planner in the Map View, and begin my drag-selection on top of a power pole, it opens the Electric Network Info window, usually blocking my view of the thing I'm trying to deconstruct. https://i.imgur.com/AjU6Vwf.png This only happens in Map View. If you drag-select a p...
- Sun Mar 31, 2019 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.16.51] Frozen Biters
- Replies: 10
- Views: 7673
Re: [Oxyd] [0.16.51] Frozen Biters
Hello, registered to say that I have this problem too - in version 0.17.23. I've experienced it in 2 of the 3 games I'm playing at the moment. The worst was in a multiplayer game with a friend. After setting up a large amount of Artillery turrets all at once, and destroying hundeds of spawners, the ...