Search found 190 matches

by BattleFluffy
Fri Apr 12, 2019 2:33 am
Forum: Show your Creations
Topic: Narrow 12 beacon smelting
Replies: 3
Views: 6944

Re: Narrow 12 beacon smelting

Hi, thanks for sharing this :> I had a quite similar design previously, but I decided to see if I could make it narrower, for above-mentioned reasons. The one I was using before had a "pitch" of 10 tiles, ie 10 tiles seperating each output belt of plates. The new design is only a pitch of ...
by BattleFluffy
Thu Apr 11, 2019 8:43 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Zoom in train schedule map does not respect hotkey settings
Replies: 7
Views: 3885

Re: [0.17.28] Zoom in train schedule map does not respect hotkey settings

I experience this problem as well. I rebound the "drag map" control to Mouse Button 5, but it doesn't work in the train schedule map. It still expects Left Click to be the control for drag map. The behaviour I would have expected that the train schedule map respects custom key bindings set...
by BattleFluffy
Wed Apr 10, 2019 10:17 pm
Forum: Show your Creations
Topic: Narrow 12 beacon smelting
Replies: 3
Views: 6944

Narrow 12 beacon smelting

https://i.imgur.com/u0dLYAo.png I just finished designing and testing this smelting array. It produces 1 fully compressed blue belt of iron or copper plates. Image of the full array is here . I didn't post it because it's quite tall. Since it uses only 9 smelters, I hope that it will be more UPS ef...
by BattleFluffy
Wed Apr 10, 2019 6:05 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 296640

Re: Thank you (Make the dev-team happy today!)

I'm glad there is a dedicated thread for me to gush in. I'm sure it would get messy if everyone just did it all over the forums. :D Factorio is my favourite game of all time. I had a strange experience when I first started playing it of having my mind repeatedly blown. The core gameplay was fantasti...
by BattleFluffy
Wed Apr 10, 2019 5:38 pm
Forum: Ideas and Suggestions
Topic: Key binding suggestion
Replies: 0
Views: 471

Key binding suggestion

Hello, For the past week I've rebound the controls for "Increase tile size" and "Decrease tile size" (eg for landfill or concrete) to Shift-mousewheel up, and shift-mousewheel down. This is SO much better and more convenient. It means it uses the same control as blueprint books u...
by BattleFluffy
Tue Apr 09, 2019 6:14 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.16.51] Frozen Biters
Replies: 10
Views: 7673

Re: [Oxyd] [0.16.51] Frozen Biters

I had an idea about what might cause this problem. It might be caused by bitters nests being destroyed by an artillery that is then deconstructed. I've recently designed a new artillery system that I pick up (with personal roboport) and put down again in different spots. Perhaps when a large number ...
by BattleFluffy
Wed Apr 03, 2019 2:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Electric network info opens when deconstructing pole from map view
Replies: 3
Views: 4527

Re: [0.17.24] Electric network info opens when deconstructing pole from map view

Update - I discovered this only happens if the "drag map" control has been rebound.
The default is left mouse button. I had bound it to mouse button 5.
by BattleFluffy
Wed Apr 03, 2019 11:12 am
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Electric network info opens when deconstructing pole from map view
Replies: 3
Views: 4527

[0.17.24] Electric network info opens when deconstructing pole from map view

When I use the deconstruction planner in the Map View, and begin my drag-selection on top of a power pole, it opens the Electric Network Info window, usually blocking my view of the thing I'm trying to deconstruct. https://i.imgur.com/AjU6Vwf.png This only happens in Map View. If you drag-select a p...
by BattleFluffy
Sun Mar 31, 2019 5:19 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.16.51] Frozen Biters
Replies: 10
Views: 7673

Re: [Oxyd] [0.16.51] Frozen Biters

Hello, registered to say that I have this problem too - in version 0.17.23. I've experienced it in 2 of the 3 games I'm playing at the moment. The worst was in a multiplayer game with a friend. After setting up a large amount of Artillery turrets all at once, and destroying hundeds of spawners, the ...

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