Search found 129 matches
- Mon Jun 17, 2019 7:40 pm
- Forum: Ideas and Suggestions
- Topic: 0.17 Laser turret shooting speed
- Replies: 10
- Views: 3136
Re: 0.17 Laser turret shooting speed
As a few examples: -Lasers dilute the further they go, making them much less effective on long ranges. -The laser "beam" shouldn't be visible, unless there is something in its path (compare shining a flashlight through fog). If there is something in its path, that would further dilute its...
- Sat Jun 08, 2019 2:16 pm
- Forum: Technical Help
- Topic: [Solved] GOG : Can't get experimental build (no serial keys anymore)
- Replies: 3
- Views: 1102
Re: GOG : Can't get experimental build (no serial keys anymore)
I just checked GOG and was able to get my key as I did a few months ago. I don't think anything has changed.
From https://www.gog.com/account , select Factorio, click More, and click Serial Keys.
From https://www.gog.com/account , select Factorio, click More, and click Serial Keys.
- Fri May 31, 2019 4:18 pm
- Forum: Pending
- Topic: [0.17.45] Massive Alien stack near a Lake after Artillery Wagon
- Replies: 2
- Views: 909
Re: [0.17.45] Massive Alien stack near a Lake after Artillery Wagon
You should probably post the save and modlist up. It's hard to reproduce this presumed pathing problem without the save.
- Fri May 31, 2019 3:52 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 52480
Re: Friday Facts #297 - New resource icons
I used to do game logic with integers only for a previous job and it was a pain. It's a huge game design limitation that is not worth it. Avoiding floating point problems is not a big deal. As a developer (but not game), can you elaborate why that is the case? I can't see something like the angle o...
- Fri May 24, 2019 10:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] original_damage_amount and final_damage_amount output the same value
- Replies: 5
- Views: 2719
Re: original_damage_amount and final_damage_amount output the same value
Why would this be a bug? If your armor doesn't defend against that damage type (eg impact on power armor, laser on biters), one would obviously expect the two values to be identical.
- Mon May 20, 2019 2:21 pm
- Forum: Balancing
- Topic: "Laser speed" - bit overkill?
- Replies: 12
- Views: 4300
Re: "Laser speed" - bit overkill?
The thread keeps returning to the claim that "PLDs are OP" (which is pretty much accepted by everyone on the thread), but it's used as evidence that "laser speed research is overkill", which is a completely different issue that's only tangentially related to PLDs. Nerf PLDs for a...
- Sat May 18, 2019 3:52 am
- Forum: General discussion
- Topic: Are 0.17 recipes expensive AF?
- Replies: 5
- Views: 2523
Re: Are 0.17 recipes expensive AF?
https://kirkmcdonald.github.io/calc.htm ... ircuit:f:1
You can probably PM the author to ask them to add the recipes for your specific mod setup.
You can probably PM the author to ask them to add the recipes for your specific mod setup.
- Wed May 15, 2019 12:36 am
- Forum: Ideas and Suggestions
- Topic: Stop Belt Immunity from drawing power constantly
- Replies: 3
- Views: 1448
Re: Stop Belt Immunity from drawing power constantly
It's been previously reported viewtopic.php?f=48&t=67149
I find it really annoying too, but apparently according to the devs there's no easy solution due to the implementation.
I find it really annoying too, but apparently according to the devs there's no easy solution due to the implementation.
- Mon May 13, 2019 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.38] Nuclear Fuel Train not travelling at max speed
- Replies: 4
- Views: 2728
Re: [0.17.38] Nuclear Fuel Train not travelling at max speed
Were the trains ever fueled with something else? If the old fuel hasn't been used up fully it could be running on the old fuel until it burns out, then it will start using the nuclear fuel.
- Mon May 13, 2019 3:49 am
- Forum: Duplicates
- Topic: [Dominik][0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)
- Replies: 7
- Views: 3662
Re: [0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)
From the log, this looks like a duplicate of viewtopic.php?f=7&t=70741 (FluidBoxManager.cpp:464 crash).
- Sat May 11, 2019 4:01 pm
- Forum: Not a bug
- Topic: [0.17.38] Items disappear when picking up assembling machine
- Replies: 17
- Views: 6012
Re: [0.17.38] Items disappear when picking up assembling machine
Within a team of 20 people, differing opinions exist. In the end, someone makes a decision: https://forums.factorio.com/57452 Thanks for the clarification. I'm still heavily in favour of this being reset back to the .16 behaviour. It's a little ironic that the eponymously named kovarex process is t...
- Sat May 11, 2019 1:00 pm
- Forum: Not a bug
- Topic: [0.17.38] Items disappear when picking up assembling machine
- Replies: 17
- Views: 6012
Re: [0.17.38] Items disappear when picking up assembling machine
Not a bug: https://forums.factorio.com/68370 https://forums.factorio.com/67923 (No dev comment but those threads have been moved to Not a bug) This seems extremely unusual to me, though. Losing all your 235 for a simple placement error is a rather large punishment. This also explains why I lost all...
- Thu May 09, 2019 8:16 pm
- Forum: Ideas and Suggestions
- Topic: It can also be used to mine any kind of path, said no-one ever
- Replies: 34
- Views: 6583
Re: It can also be used to mine any kind of path, said no-one ever
Fair enough :). How about this : It can also be used to remove any kind of floor tiling (Action : "Mine" floor while holding). Agreed, something along the lines of this would certainly make more sense from a grammatical perspective. My initial take on the rephrasing https://forums.factori...
- Thu May 09, 2019 5:07 pm
- Forum: Ideas and Suggestions
- Topic: It can also be used to mine any kind of path, said no-one ever
- Replies: 34
- Views: 6583
Re: It can also be used to mine any kind of path, said no-one ever
In my opinion, a simple change to "It can also be used to replace any kind of path" would be clearer, and should be sufficient to keep everyone happy. Using "replace" is actually an inferior phrasing IMO compared to the existing one, as it is technically incorrect. As already me...
- Wed May 08, 2019 7:04 pm
- Forum: Balancing
- Topic: "Laser speed" - bit overkill?
- Replies: 12
- Views: 4300
Re: "Laser speed" - bit overkill?
Laser defence is indeed OP (IMO mainly due to their greatly reduced power draw), however your argument that lasers are OP because their damage scales quadratically to research holds no water. Gun turrets also have shooting speed upgrade in addition to damage upgrades, and their damage also scales qu...
- Wed May 08, 2019 1:34 pm
- Forum: Ideas and Suggestions
- Topic: It can also be used to mine any kind of path, said no-one ever
- Replies: 34
- Views: 6583
Re: It can also be used to mine any kind of path
Actually, technically speaking the game tracks two different types of tiles for every square because it tracks the terrain tile and the tile that gets placed over it... but this distinction is irrelevant to players. I think this terminology confusion for "tile" clearly explains why a unif...
- Tue May 07, 2019 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Item Weight
- Replies: 54
- Views: 19169
- Tue May 07, 2019 1:32 pm
- Forum: Not a bug
- Topic: 0.17.36 shift-left mouse button transfer item to player quickbar not working
- Replies: 5
- Views: 1006
Re: 0.17.36 shift-left mouse button transfer item to player quickbar not working
I mean, since the whole point of the quickbar is to be a place where you place items to hotkey and use, I don't see much of a point in making a hotkey for the transfer *to* the quickbar. It seems pretty redundant to me. Also, the right way to use the quickbar is to put items in different slots and s...
- Tue May 07, 2019 1:03 pm
- Forum: Spread the Word
- Topic: Factorio Leader Board
- Replies: 4
- Views: 3756
Re: Factorio Leader Board
Late game megabases are generally not limited by the production rate (due to the infinite map), but instead by the UPS (updates per second). I'd much rather play a 2k spm megabase with decent framerate than a 10k spm megabase with <20 UPS.
- Tue May 07, 2019 1:00 pm
- Forum: General discussion
- Topic: The price on Steam vs GoG in Poland
- Replies: 6
- Views: 3672
Re: The price on Steam vs GoG in Poland
GoG does not offer regional pricing, but Steam does, this is a difference in store fronts. If you are looking to buy on GoG because the game is DRM free there, Steam is still a pretty good option for you: If you buy on Steam and then connect your Steam account to factorio.com, you can download the ...