Search found 166 matches
- Mon Jul 08, 2019 5:49 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 513566
Re: Simple Questions and Short Answers
Hi there, For some reason holding down the middle mouse button zooms in and I cannot firgure out how to stopd this. Checked the conrtols like 5 times carefully going over all bindings but middle mouse button is not binded. I even changed the filter toggle which was default binded to it. And still, ...
- Mon Jul 08, 2019 9:49 am
- Forum: Minor issues
- Topic: [0.17.54-2] Update planner actions continue after deconstruction planner
- Replies: 5
- Views: 2045
Re: [0.17.54-2] Update planner actions continue after deconstruction planner
Thanks for the report. I could change this so it cancels the upgrade when they're marked for deconstruction but I don't really have a good reason to do that. I also don't have a good reason to leave it as is so... I guess I'll just wait until someone argues for or against changing it. just to be cl...
- Mon Jul 08, 2019 7:26 am
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 13786
Re: Should standing next to an active reactor harm player health?
Who said i haven't?dangerous_beans wrote: βMon Jul 08, 2019 7:19 amIf you want realistic nuclear reactors go build one in your backyard
- Mon Jul 08, 2019 6:50 am
- Forum: Ideas and Suggestions
- Topic: Adding redprints and greenprints prints to blueprint library
- Replies: 13
- Views: 3910
- Mon Jul 08, 2019 5:23 am
- Forum: Show your Creations
- Topic: [0.17] My Defences Bluesprints
- Replies: 11
- Views: 8895
[0.17] My Defences Bluesprints
Hi, I built up my own defences blueprints that I believe work well, and thought I would share. Any suggestions for improvements would be gratefully received! 0eNrtXU1z3EaW/C99FhWob0DHmYmYi0+zG7GHCQejSbXoDlPd3GbTux6H/vt0kzQJy/USmUBRMQedZiyRqQcgH1DILOT7bXV1+7C5O2x3x8ur/f7n1YffXv/kfvXhn6P/PP/d9nq/e/rj+...
- Mon Jul 08, 2019 3:03 am
- Forum: Minor issues
- Topic: [0.17.54-2] Update planner actions continue after deconstruction planner
- Replies: 5
- Views: 2045
[0.17.54-2] Update planner actions continue after deconstruction planner
Just noticed that items that are set to upgrade, continue to be upgraded after a deconstruction planner is applied. In the image below, you can see the upgrade circle remains even though the deconstruction cross is also on the item. There are a few inserters in the image that have been upgraded leav...
- Sat Jul 06, 2019 2:52 pm
- Forum: Won't fix.
- Topic: [0.17.54-2] Curved rail hit-box leads to odd behaviour
- Replies: 11
- Views: 3231
- Sat Jul 06, 2019 12:43 pm
- Forum: Won't fix.
- Topic: [0.17.54-2] Curved rail hit-box leads to odd behaviour
- Replies: 11
- Views: 3231
- Sat Jul 06, 2019 10:40 am
- Forum: Won't fix.
- Topic: [0.17.54-2] Curved rail hit-box leads to odd behaviour
- Replies: 11
- Views: 3231
[0.17.54-2] Curved rail hit-box leads to odd behaviour
The update to the hitbox (show-collision-rectangles displayed in image) on the curved rail causes the situation where the highlighted inserter cannot be place even though it is farther away from the rail than the one already placed. (before you ask, yes, it broke a blueprint, albeit in a minor way) ...
- Sat Jul 06, 2019 3:09 am
- Forum: Off topic
- Topic: How old are the players of Factorio
- Replies: 62
- Views: 65233
Re: How old are the players of Factorio
Well, you may think that I am forty-something, but I couldn't possibly comment.
Factorio is a great logical tool for kids ... I tend to think that it "feels" like programming in an odd sort of way, so if you are intending to be an engineer, it will be great brain training.
Factorio is a great logical tool for kids ... I tend to think that it "feels" like programming in an odd sort of way, so if you are intending to be an engineer, it will be great brain training.
- Tue Jul 02, 2019 10:03 pm
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 13786
- Tue Jul 02, 2019 9:38 am
- Forum: Gameplay Help
- Topic: What's the most simple way to learn to play Factorio?
- Replies: 19
- Views: 9486
Re: What's the most simple way to learn to play Factorio?
I respectfully disagree with SkiCarver : I don't advise using others' blueprints at least not as long as you haven't come with your own solutions. Finding blueprints online is a "I win" button. However, if you come with solutions of your own, comparing them with other peoples' clever (or ...
- Tue Jul 02, 2019 9:24 am
- Forum: Gameplay Help
- Topic: What's the most simple way to learn to play Factorio?
- Replies: 19
- Views: 9486
Re: What's the most simple way to learn to play Factorio?
I would also suggest getting some starting blueprints. These can be placed and get you used to the basics of the game. Do a web search for factorio starting blueprints is one option. You could also look at some of the youtube video producers like Katherine of sky who include links to their blueprint...
- Tue Jul 02, 2019 8:37 am
- Forum: Mod portal Discussion
- Topic: Any way to report a mod as inappropriate?
- Replies: 11
- Views: 3872
Re: Any way to report a mod as inappropriate?
[Moderated by Koub] Off topic. Response to previous posts that have now been moderated.
- Mon Jul 01, 2019 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.52] Crash - Rail signal placement
- Replies: 4
- Views: 873
- Mon Jul 01, 2019 7:26 pm
- Forum: Fan Art
- Topic: You know you have too much time on your hands when ....
- Replies: 4
- Views: 4022
- Mon Jul 01, 2019 7:41 am
- Forum: General discussion
- Topic: Biters .Are they natives of the planet ?
- Replies: 8
- Views: 3766
Re: Biters .Are they natives of the planet ?
I don't know if they are native, but they certainly make a delicious soup.
- Sun Jun 30, 2019 7:44 pm
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 13786
Re: Should standing next to an active reactor harm player health?
The game is not realistic, Factorio tries to be a lot more. Sorry, I couldn't hear you over the noise of the 5000 oil refineries I had in my back pocket, and the whirring of the magic perpetual motion conveyor belts that run on pixie dust and happy thoughts. I can't think of anything more tedious t...
- Sun Jun 30, 2019 12:57 pm
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 13786
Re: Should standing next to an active reactor harm player health?
This kind of details are quite annoying if they are alone. It would not change gaming, but force just make more work and suffer delays. They would work if there was a proper model of health in the game and staying alive would be a essential part of the game. You should have proper food, water, rest...
- Sun Jun 30, 2019 12:02 pm
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 13786
Re: Should standing next to an active reactor harm player health?
I agree with the OP. It should be realistic like in real life. A few weeks ago I drove by a nuclear power plant, and damn, that radiation really hurts. I am really glad that I don't have to work there. For safety reasons reasons you can still check out what's going on within the nuclear reactor bec...