Search found 151 matches
- Fri Jun 07, 2019 9:56 pm
- Forum: Modding interface requests
- Topic: Fluid filter categories?
- Replies: 0
- Views: 458
Fluid filter categories?
Klonan said on Discord that this request still wouldn't get implemented post-0.17 fluids, but that category filters might be a thing. Making a thread so that track isn't lost of it.
- Wed Jun 05, 2019 8:58 pm
- Forum: Logistic Train Network
- Topic: Balancing stations
- Replies: 5
- Views: 2052
Re: Balancing stations
Wonderful! This is exactly what I wanted to hear, thanks!
- Wed Jun 05, 2019 6:07 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3875
- Views: 1237937
- Wed Jun 05, 2019 6:06 pm
- Forum: Logistic Train Network
- Topic: Balancing stations
- Replies: 5
- Views: 2052
Re: Balancing stations
Oldest meaning the one that was built first, or the one that's hard longest since a delivery?
And my issue right now is that the providers will not fill as quickly as the requesters are depleted, as I build out capacity (building out capacity earlier in the chain is much harder with AB)
And my issue right now is that the providers will not fill as quickly as the requesters are depleted, as I build out capacity (building out capacity earlier in the chain is much harder with AB)
- Tue Jun 04, 2019 10:52 pm
- Forum: Logistic Train Network
- Topic: Balancing stations
- Replies: 5
- Views: 2052
Balancing stations
Hey all, I'm trying to balance input between several stations where a) there isn't enough supply of resources to rely on backpressure when one gets backed up and b) I don't want to completely prioritize one over the other. My current thought is to use provider thresholds that are higher than the req...
- Tue Jun 04, 2019 1:02 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3875
- Views: 1237937
Re: Bugs & FAQ
That's intentional; they were backwards before.
- Tue Jun 04, 2019 12:33 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407250
Re: Development and Discussion
Is the source code posted in a repository anywhere?
- Mon Jun 03, 2019 5:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3875
- Views: 1237937
Re: Bugs & FAQ
Electrowinning is misspelled, it seems. Searching for "whinning" returns no hits.
- Mon Jun 03, 2019 2:57 am
- Forum: Ideas and Suggestions
- Topic: Allow copy-paste of settings at any distance
- Replies: 1
- Views: 763
Allow copy-paste of settings at any distance
Currently, in order to copy-paste settings to/from an entity, it must be in reach. But you can work around this by copying the entity into a blueprint and then laying it on top of the desired pastee; since blueprint creation and placement has unlimited range, and has the effect of copy-pasting setti...
- Sun Jun 02, 2019 11:53 pm
- Forum: Not a bug
- Topic: [0.17.45] Inserters pointing to the same machine twice are inconsistent
- Replies: 3
- Views: 783
[0.17.45] Inserters pointing to the same machine twice are inconsistent
With mods, it is possible to make an inserter point to the same machine for its input and output. In this case, it behaves a little inconsistently: an inserter will happy move the output of a machine into its fuel inventory for burning, but not into the ingredient inventory for reuse. They should be...
- Sun Jun 02, 2019 11:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3875
- Views: 1237937
Re: Bugs & FAQ
Minor graphical bug: create a no-return valve, facing west, and fill it with sulfuric waste water. Nothing in the tile south of it. A small green bar appears in that southern tile.
- Sat Jun 01, 2019 4:09 am
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 59560
Re: [0.17] LTN Combinator
Ah, wonderful, thanks!
- Fri May 31, 2019 4:25 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 59560
Re: [0.17] LTN Combinator
Is it deliberate that the combinators a) do not allow for a station to be a simultaneous requester and provider and b) do not have an option to set train limit? b) in particular would be nice to see remedied.
Thanks!
Thanks!
- Fri May 31, 2019 3:04 pm
- Forum: Pending
- Topic: [Oxyd] [0.17.34] [Linux] Steam claims that factorio keeps running after exit
- Replies: 7
- Views: 2652
Re: [Oxyd] [0.17.34] [Linux] Steam claims that factorio keeps running after exit
I encountered this as well with .44, so past the other issue fix, and verified that there were no factorio processes running. Thought: If you take a screenshot with the overlay, Steam tries to prompt you what to do with it when you close the game. Maybe that's getting stuck someplace? But I don't kn...
- Fri May 31, 2019 2:31 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1027
- Views: 298780
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Does anyone have a recommendation for ore generation settings that works well in ABPy? Looking at a default-generated map, it's weird to see tons of tin and lead but not a lot of the critically-needed Angel resources. Or is it just better played without Angel's refining?
- Thu May 30, 2019 9:43 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 271534
Re: [0.17+] Space Exploration WIP
Bug: With Space Exploration enabled, I can no longer mine in sandbox mode without spawning a character for myself.
- Thu May 30, 2019 5:12 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137473
Re: [0.17] Please post bugs and balance issues here.
Apologies if you fixed it in a more recent release (I haven't upgraded due to incompatibilities) but power armour 3 tech doesn't depend on power armour 2 in the version I have (or on armour making 3).
- Wed May 29, 2019 10:47 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3875
- Views: 1237937
Re: Bugs & FAQ
The sintering oven should not be unlocked until you can actually use it for tungsten, which is far deeper in the tech tree.
- Wed May 29, 2019 2:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3875
- Views: 1237937
Re: Bugs & FAQ
Chloric doesn't either, does it?
- Wed May 29, 2019 2:36 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3875
- Views: 1237937
Re: Bugs & FAQ
Another note: some of the recipes that use catalysts are not called "Catalytic". For consistency, probably either all catalytic recipes (or at least all the ones that say "Synthesis") should have "Catalytic", or else only the ones where there's multiple ways to synthesi...