Search found 228 matches
- Sat Jul 04, 2020 6:22 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1021853
Re: [0.18] Sea Block Pack 0.4.7
@Trainwreck (and others) - Can we consider adding Angels' Industries to the Seablock mod pack? The major reason for it would be to get the new Nuclear Overhaul recipes that Pez put together that are right up Seablock's alley. I can confirm that it works fine if you install it over the current seablo...
- Sun Jun 07, 2020 2:40 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 51373
Re: [0.18] Please post bugs and balance issues here.
Beacons do not seem to upgrade with a (default) upgrade planner. They work fine if I make one specifically for them, but not if I just click the green button & drag it over the beacons...
- Wed Jun 03, 2020 5:36 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3783
- Views: 1409476
Re: Development and Discussion
should swamps maybe take viscous mud water, instead of mud, as an input? You can always turn mud into viscous water... And, well, swamps are kinda wet... I feel that the water input + the mud looks "muddy" enough, especially when comparing to the other types? Just looking at it like the s...
- Wed Jun 03, 2020 3:15 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3783
- Views: 1409476
Re: Development and Discussion
The purpose of mud as an item has evolved from being a nuisance by-broduct in the washing chain that had to be managed to an input product in the farm-power chain. Therefore, it would be good to have a recipe in the washing chain that focused on producing mud, to complement the current methods of g...
- Tue Jun 02, 2020 4:03 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3783
- Views: 1409476
- Tue Jun 02, 2020 3:50 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1021853
Re: [0.18] Sea Block Pack 0.4.6
The only mod that conflicts for me now is the ScienceTweaker. There is already a master update in github, but no update in the mod portal. Neither i know how to update it manually, its only changing "bio-farm-1" to "bio-farm", but when i make the change and relaunch, factorio do...
- Sat May 30, 2020 1:31 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1021853
Re: [0.18] Sea Block Pack 0.4.6
There is something up... the forum post says we should be up to seablock 0.4.6, but the version of the mod released in the mod portal says it's 0.4.5? One of these two is wrong, or there's an update that's not on the mod portal yet?
- Sat May 30, 2020 12:52 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1021853
Re: [0.18] Sea Block Pack 0.4.6
And there is also a technology loop now: 2020-05-29_15-01.png Angel's Bio Processing 0.7.9 added 'chemical-science-pack' to 'bio-processing-blue', but in seablock Blue Algae Processing is needed for Oil Processing which is needed for Blue Science. So Blue Algae Processing needs to be changed to onl...
- Sat May 30, 2020 12:51 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1021853
Re: [0.18] Sea Block Pack 0.4.6
evandy its broken for me even after the fix now that I've updated to the latest versions https://i.imgur.com/ip73vRE.png Yeah, I just found that one out myself. Looks like someone started a PR for it over on SCT already: https://github.com/mexmer/ScienceCostTweakerM/pull/47 Unfortunately, Angels' s...
- Wed May 27, 2020 9:35 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1021853
Re: [0.18] Sea Block Pack 0.4.6
Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned. https://forums.factorio.com/viewtopic.php?f=190&t=59596&p=494187#p494187 King Arthur put in a PR for the fix; hopefully there is a new release of SCT around the ...
- Thu May 21, 2020 11:44 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 155930
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
Just updated to the latest version of helmod, and suddenly I am unable to open the dialog for changing type of assembler or beacons for a recipe. When I click the button to open it, nothing happens. Help? EDIT: Okay, I figured this out... when I play on my external monitor (which is bigger) - Helmod...
- Thu May 21, 2020 12:58 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1021853
Re: [0.18] Sea Block Pack 0.4.6
Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned. https://forums.factorio.com/viewtopic.php?f=190&t=59596&p=494187#p494187 King Arthur put in a PR for the fix; hopefully there is a new release of SCT around the ...
- Mon May 18, 2020 5:49 pm
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 48456
Re: [0.17.x] ShinyAngelGFX
Lovely Santa said on discord: you should report that shiny angels does not take recipe colors into account for the induction furnace, for the ingots in the animation :wink: it's something i've added recently 'recently' a month ago I think he's sad that all of us with shiny are missing out on his har...
- Mon May 18, 2020 2:31 pm
- Forum: 1 / 0 magic
- Topic: [0.18.24] last-played-version stuck
- Replies: 1
- Views: 679
[0.18.24] last-played-version stuck
Every time I launch factorio I get the changelog since 0.18.22 shown. This seems to be due to the fact that "last-played-version" is not updating, as it thinks that value is 0.18.22. I tried deleting & reinstalling factorio - no change. I tried removing all mods (playing seablock right...
- Thu May 14, 2020 2:50 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1021853
Re: [0.18] Sea Block Pack 0.4.6
Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned.
viewtopic.php?f=190&t=59596&p=494187#p494187
viewtopic.php?f=190&t=59596&p=494187#p494187
- Thu May 14, 2020 2:49 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 52271
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
I am helping Lovely_Santa test some stuff that will be in the next release of Angels, and a heads-up that SCT is incompatible with the next release (they crash when loaded together). Thought you'd appreciate a heads-up BEFORE people start yelling (like the Seablock guys). Here's the screenshot of th...
- Sat May 09, 2020 12:12 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3783
- Views: 1409476
Re: Development and Discussion
Supplement it with nitric acid from nitrogen from air separation. Nitric acid is the easiest acid to come by literally out of thin air (it requires some metal catalyst unless you want to do some massive blue algae farming, but that only consumes a tiny fraction of your ore). Oh wow, thank you! I mi...
- Sat May 02, 2020 9:34 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3783
- Views: 1409476
Re: Development and Discussion
So having a small problem relating to crushed stone, im about 30 hours into my save and i have over 5million crushed stone..... :| I have no idea how to get rid of it Anyone have any ideas? Thanks, Thomas This is common prior to catalyst sorting. As soon as you have that tech, you'll be turning the...
- Tue Apr 28, 2020 11:53 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3783
- Views: 1409476
Re: Development and Discussion
I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal. I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable? ...
- Sat Apr 18, 2020 3:18 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1021853
Re: [0.18] Sea Block Pack 0.4.4
Could you post or PM me the details of this 1-line fix? I can edit a file but GitHub is beyond me. Go to your factorio mods folder and unzip angels petrochem. Click on that link above, then click on "Files Changed" You can ignore the changelog (stating what has changed). The other one wil...