Search found 228 matches

by evandy
Sat Jul 04, 2020 6:22 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1021853

Re: [0.18] Sea Block Pack 0.4.7

@Trainwreck (and others) - Can we consider adding Angels' Industries to the Seablock mod pack? The major reason for it would be to get the new Nuclear Overhaul recipes that Pez put together that are right up Seablock's alley. I can confirm that it works fine if you install it over the current seablo...
by evandy
Sun Jun 07, 2020 2:40 am
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 51373

Re: [0.18] Please post bugs and balance issues here.

Beacons do not seem to upgrade with a (default) upgrade planner. They work fine if I make one specifically for them, but not if I just click the green button & drag it over the beacons...
by evandy
Wed Jun 03, 2020 5:36 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3783
Views: 1409476

Re: Development and Discussion

should swamps maybe take viscous mud water, instead of mud, as an input? You can always turn mud into viscous water... And, well, swamps are kinda wet... I feel that the water input + the mud looks "muddy" enough, especially when comparing to the other types? Just looking at it like the s...
by evandy
Wed Jun 03, 2020 3:15 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3783
Views: 1409476

Re: Development and Discussion

The purpose of mud as an item has evolved from being a nuisance by-broduct in the washing chain that had to be managed to an input product in the farm-power chain. Therefore, it would be good to have a recipe in the washing chain that focused on producing mud, to complement the current methods of g...
by evandy
Tue Jun 02, 2020 4:03 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3783
Views: 1409476

Re: Development and Discussion

Mecejide wrote:
Tue Jun 02, 2020 3:00 am
Maybe introduce a new item that is only used by the RTG such as Pu-238.
U-234 would work.
by evandy
Tue Jun 02, 2020 3:50 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1021853

Re: [0.18] Sea Block Pack 0.4.6

The only mod that conflicts for me now is the ScienceTweaker. There is already a master update in github, but no update in the mod portal. Neither i know how to update it manually, its only changing "bio-farm-1" to "bio-farm", but when i make the change and relaunch, factorio do...
by evandy
Sat May 30, 2020 1:31 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1021853

Re: [0.18] Sea Block Pack 0.4.6

There is something up... the forum post says we should be up to seablock 0.4.6, but the version of the mod released in the mod portal says it's 0.4.5? One of these two is wrong, or there's an update that's not on the mod portal yet?
by evandy
Sat May 30, 2020 12:52 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1021853

Re: [0.18] Sea Block Pack 0.4.6

And there is also a technology loop now: 2020-05-29_15-01.png Angel's Bio Processing 0.7.9 added 'chemical-science-pack' to 'bio-processing-blue', but in seablock Blue Algae Processing is needed for Oil Processing which is needed for Blue Science. So Blue Algae Processing needs to be changed to onl...
by evandy
Sat May 30, 2020 12:51 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1021853

Re: [0.18] Sea Block Pack 0.4.6

evandy its broken for me even after the fix now that I've updated to the latest versions https://i.imgur.com/ip73vRE.png Yeah, I just found that one out myself. Looks like someone started a PR for it over on SCT already: https://github.com/mexmer/ScienceCostTweakerM/pull/47 Unfortunately, Angels' s...
by evandy
Wed May 27, 2020 9:35 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1021853

Re: [0.18] Sea Block Pack 0.4.6

Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned. https://forums.factorio.com/viewtopic.php?f=190&t=59596&p=494187#p494187 King Arthur put in a PR for the fix; hopefully there is a new release of SCT around the ...
by evandy
Thu May 21, 2020 11:44 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155930

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Just updated to the latest version of helmod, and suddenly I am unable to open the dialog for changing type of assembler or beacons for a recipe. When I click the button to open it, nothing happens. Help? EDIT: Okay, I figured this out... when I play on my external monitor (which is bigger) - Helmod...
by evandy
Thu May 21, 2020 12:58 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1021853

Re: [0.18] Sea Block Pack 0.4.6

Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned. https://forums.factorio.com/viewtopic.php?f=190&t=59596&p=494187#p494187 King Arthur put in a PR for the fix; hopefully there is a new release of SCT around the ...
by evandy
Mon May 18, 2020 5:49 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 48456

Re: [0.17.x] ShinyAngelGFX

Lovely Santa said on discord: you should report that shiny angels does not take recipe colors into account for the induction furnace, for the ingots in the animation :wink: it's something i've added recently 'recently' a month ago I think he's sad that all of us with shiny are missing out on his har...
by evandy
Mon May 18, 2020 2:31 pm
Forum: 1 / 0 magic
Topic: [0.18.24] last-played-version stuck
Replies: 1
Views: 679

[0.18.24] last-played-version stuck

Every time I launch factorio I get the changelog since 0.18.22 shown. This seems to be due to the fact that "last-played-version" is not updating, as it thinks that value is 0.18.22. I tried deleting & reinstalling factorio - no change. I tried removing all mods (playing seablock right...
by evandy
Thu May 14, 2020 2:50 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1021853

Re: [0.18] Sea Block Pack 0.4.6

Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned.

viewtopic.php?f=190&t=59596&p=494187#p494187
by evandy
Thu May 14, 2020 2:49 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 52271

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

I am helping Lovely_Santa test some stuff that will be in the next release of Angels, and a heads-up that SCT is incompatible with the next release (they crash when loaded together). Thought you'd appreciate a heads-up BEFORE people start yelling (like the Seablock guys). Here's the screenshot of th...
by evandy
Sat May 09, 2020 12:12 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3783
Views: 1409476

Re: Development and Discussion

Supplement it with nitric acid from nitrogen from air separation. Nitric acid is the easiest acid to come by literally out of thin air (it requires some metal catalyst unless you want to do some massive blue algae farming, but that only consumes a tiny fraction of your ore). Oh wow, thank you! I mi...
by evandy
Sat May 02, 2020 9:34 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3783
Views: 1409476

Re: Development and Discussion

So having a small problem relating to crushed stone, im about 30 hours into my save and i have over 5million crushed stone..... :| I have no idea how to get rid of it Anyone have any ideas? Thanks, Thomas This is common prior to catalyst sorting. As soon as you have that tech, you'll be turning the...
by evandy
Tue Apr 28, 2020 11:53 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3783
Views: 1409476

Re: Development and Discussion

I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal. I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable? ...
by evandy
Sat Apr 18, 2020 3:18 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1021853

Re: [0.18] Sea Block Pack 0.4.4

Could you post or PM me the details of this 1-line fix? I can edit a file but GitHub is beyond me. Go to your factorio mods folder and unzip angels petrochem. Click on that link above, then click on "Files Changed" You can ignore the changelog (stating what has changed). The other one wil...

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