Search found 62 matches
- Fri Jan 31, 2020 1:09 am
- Forum: Ideas and Suggestions
- Topic: highlight where the signal problem is
- Replies: 27
- Views: 5998
Re: highlight where the signal problem is
Realistically there are a few options that I can think of: 1- Yes it would work it's still be a bunch of work though 2- Although it does seems similar it is not at all when you hit manual and drive you know where you need to go. But the algorthime doesn't so it would be more similar to hop into a d...
- Thu Jan 30, 2020 8:44 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Trains can have permanent orders that doesn't change regardless of station renaming.
- Replies: 2
- Views: 626
Re: Suggestion: Trains can have permanent orders that doesn't change regardless of station renaming.
Or you could place a station called "build" somhere that isn't connected to the rest of you train network so there would always be a station with the name build and when you rename your build station it wouldn't change the shedule of your trains
- Thu Jan 30, 2020 8:36 pm
- Forum: Ideas and Suggestions
- Topic: Add friction to rails?
- Replies: 17
- Views: 3087
Re: Add friction to rails?
It would be way too calculation heavy to need to get every rail that is under each train to be able to calculate your speed at the next tick. Mostly, where will be single type rail for entire train, so that's a singe min(,) function. It shouldn't be heavy. Mixed rails may be approximated, say, to t...
- Thu Jan 30, 2020 8:28 pm
- Forum: Ideas and Suggestions
- Topic: highlight where the signal problem is
- Replies: 27
- Views: 5998
Re: highlight where the signal problem is
I would like to know what are your minimum requirement for somthing to become popular.
And also if you are using train signal you should use the debug option to show them on the minimap it would make things easier.
And also if you are using train signal you should use the debug option to show them on the minimap it would make things easier.
- Thu Jan 30, 2020 8:13 pm
- Forum: Ideas and Suggestions
- Topic: Add friction to rails?
- Replies: 17
- Views: 3087
Re: Add friction to rails?
It would be way too calculation heavy to need to get every rail that is under each train to be able to calculate your speed at the next tick. A track that wouldn't allow certain train to pass on it would be way less calculation heavy since you could just keep track on each block if a train can go th...
- Thu Jan 30, 2020 7:56 pm
- Forum: Implemented in 2.0
- Topic: mark-for-upgrading when blueprinting over fast-replaceable entities
- Replies: 39
- Views: 9664
Re: mark-for-upgrading when blueprinting over fast-replaceable entities
I wouldn't care if it's not an option, because it doesn't seem right to not do it: I can normally place A over B if I'm in range. Why doesn't copy-paste or blueprinting let me? It feels broken. I would care because I use the fact that I can't place 2 different type of inserter in the same place to ...
- Thu Jan 30, 2020 7:28 pm
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 27523
- Thu Jan 30, 2020 6:55 pm
- Forum: General discussion
- Topic: Request: Max number of trains for stations
- Replies: 93
- Views: 41146
Re: Request: Max number of trains for stations
This is only prototype implementation, it visits all trains to count how many times given train stop is referenced. If train stop is referenced 5 times and limit is decreased to 3, then first 2 trains that will repath for any reason, will not be able to reserve this train stop again and will go som...
- Thu Jan 30, 2020 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13386
- Thu Jan 30, 2020 3:29 pm
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13386
Re: Let the car and tank move like the player does
100% with you on that, the car is like driving in a good old 2D 8-bit games, brings back great memories from my childhood (and possibly shows my age)... if you want fast WASD movement, put some legs in your power armor! How do I put my 20 roboport in my suit If use legs? Ok i'm a little bit exagera...
- Thu Jan 30, 2020 3:09 pm
- Forum: Gameplay Help
- Topic: End Games Train Loading and Unloading
- Replies: 11
- Views: 4112
Re: End Games Train Loading and Unloading
If you are expending your ore oupost in multiple direction use diferent station name for every direction to prevent train from repathing to the oposite of the map
- Thu Jan 30, 2020 2:59 pm
- Forum: Ideas and Requests For Mods
- Topic: Empty-inventory-slot reader
- Replies: 44
- Views: 8709
Re: Empty-inventory-slot reader
And how would that work with wooden rails (where I don't have steel rails for ages so no sensors) or powered rails (where the sensor rail breaks the power flow)? For wooden rails I see no probleme no steel rail no sensor and you could even change the sensor recipe so taht it doesn't cost steel. For...
- Thu Jan 30, 2020 2:51 pm
- Forum: General discussion
- Topic: Request: Max number of trains for stations
- Replies: 93
- Views: 41146
Re: Request: Max number of trains for stations
This creates some issues when during loading, amount of trains decreases and one of trains in queue fails to path to same train stop. COuldn't you make it so that the train that is currently loaded is counted toward the max but be the first one removed from the list when the amount of train decreas...
- Thu Jan 30, 2020 1:45 pm
- Forum: Ideas and Requests For Mods
- Topic: Empty-inventory-slot reader
- Replies: 44
- Views: 8709
Re: Empty-inventory-slot reader
I was not proposing to replace the train stop I was suggesting to replace the track under the stop
- Thu Jan 30, 2020 12:22 am
- Forum: Ideas and Suggestions
- Topic: Passive Requester Chest
- Replies: 6
- Views: 1331
Re: Passive Requester Chest
Storage automatically looks for storage chests with an item filter or a matching item to combine. Buffer chests do the same except more explicit, and remain lower priority than blue chests. Buffer chest would request item from passive provider chest but the wording "passive requester chest&quo...
- Wed Jan 29, 2020 8:46 pm
- Forum: Energy Production
- Topic: Kovarex enrichment with constant catalyst
- Replies: 10
- Views: 4458
Re: Kovarex enrichment with constant catalyst
Why speed module is it an old design?
- Wed Jan 29, 2020 8:31 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 63708
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
As a follow-up to my previous response to the fluid system *still* not being fixed, and the news that it isn't even planned for 1.0 (which generally means never), I have removed my positive review on Steam, as well as removing it as my favorite game on my profile. The developers know that the fluid...
- Wed Jan 29, 2020 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 10748
Re: Performance on AMD Bulldozer
Maybe the second one was running 15 tabs of chrome at the same times aka you should not draw conclusion from single point of data
https://factoriobox.1au.us/result/e44c3 ... 04cd2ff3ae
https://factoriobox.1au.us/result/e44c3 ... 04cd2ff3ae
- Wed Jan 29, 2020 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Train's CTRL-click Temporary Stop behavior
- Replies: 17
- Views: 6077
- Wed Jan 29, 2020 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Train's CTRL-click Temporary Stop behavior
- Replies: 17
- Views: 6077
Re: Train's CTRL-click Temporary Stop behavior
I don't wan't to go 2 meter forward I wan't the train to do it I may not be near it