Search found 170 matches

by Ranger_Aurelien
Thu May 28, 2020 9:14 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 268449

Re: Just bought the game; What were Your first impressions?

My concern here is that, even with a more than solid knowledge of fluid mechanics, I couldn't figure out how many pumps and tanks and where Ok, pictures, 1000 words, etc: https://i.imgur.com/9HQTU6h.jpg Here is a sandbox with micro scale to show the flow for pipes. In a real factory they'd be scree...
by Ranger_Aurelien
Thu May 28, 2020 8:28 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 268449

Re: Just bought the game; What were Your first impressions?

See this is what I mean about so much still to learn! I tried a wire to a gate and it failed, because you wire to the wall beside it. Obvious now. *sigh* ty! I prefer my design as it will protect the user while the train approaches, and the other user's suggestion that disables the train area which...
by Ranger_Aurelien
Wed May 27, 2020 2:57 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 268449

Re: Just bought the game; What were Your first impressions?

* Need more things to research. There were many hours with research idle as I worked to get the next science pack automated. * Biters are pretty dumb. Static D was more than enough to handle anything they could throw at me. However expanding was hard, grindy, and time consuming. Well, as you get mo...
by Ranger_Aurelien
Sat May 23, 2020 11:36 pm
Forum: Show your Creations
Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Replies: 23
Views: 9415

Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)

Am I missing some requirement other than gate closes light goes on when train passes through? But, but, you're stopping the trains! :) More seriously, suddenly raising the gate can cause the train to crash into the gate, causing both to be damaged. (This happened as I was testing on a test track wi...
by Ranger_Aurelien
Sat May 23, 2020 10:54 pm
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 8486

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

My auto-start setup requires no combinators and only one circuit wire: The output from centerfuges comes along the top belt. As each Kovarex assembler wants they will take in U235 and U238 as they can and output all to the top chest. U238 will be put back on the top belt. All U235 is trickled down t...
by Ranger_Aurelien
Sat May 23, 2020 3:27 pm
Forum: Show your Creations
Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Replies: 23
Views: 9415

Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)

Alrighty. One corpse on the track later, I'm at 3 logic circuits (Was hoping to do this with fewer), but at least it will keep the bugs out while the trains zoom by. First we take signals from either the train's gate (GREY) (as warning), or the rail signal (RED) (train currently in the block). If ei...
by Ranger_Aurelien
Fri May 22, 2020 5:58 pm
Forum: Not a bug
Topic: [0.18.26] Forces are not friendly with themselves
Replies: 7
Views: 1098

Re: [0.18.26] Forces are not friendly with themselves

I have this memory it could be abused by Player A declaring "Friends" with force B (both become symmetrical friends) to sneak past ForceB, then unfriending and attacking. If each faction needs to declare it, then it is intentional...
by Ranger_Aurelien
Fri May 22, 2020 5:58 pm
Forum: Ideas and Suggestions
Topic: Improve Itemtransport between chests and belts
Replies: 4
Views: 1173

Re: Improve Itemtransport between chests and belts

If you're involving mods you might as well merge all the inserters' chests to one pool:

https://mods.factorio.com/mod/WideChests
by Ranger_Aurelien
Thu May 21, 2020 7:24 pm
Forum: Ideas and Suggestions
Topic: Manual Bin Slot in Inventory Window
Replies: 3
Views: 841

Re: Manual Bin Slot in Inventory Window

On the Logistics tab you can drag the items into the trash section and robots will take them away for you. With logistics robots you can also set the items to max 0 and the robots will take them away for you. ( I do that with logs right away.)
by Ranger_Aurelien
Thu May 21, 2020 6:54 pm
Forum: Combinator Creations
Topic: Belt Contamination Sensor
Replies: 19
Views: 5002

Re: Belt Contamination Sensor

You could use an RS Latch (Set-Release) to keep emitting an alarm code until a clear signal is set. https://wiki.factorio.com/Tutorial:Circuit_network_cookbook#Latches For your countdown signal idea, there is a section on clocks here but I have not tried them: https://wiki.factorio.com/Tutorial:Comb...
by Ranger_Aurelien
Wed May 20, 2020 8:57 pm
Forum: Maps and Scenarios
Topic: [0.17.79-1.1.x] island map seed with no worms
Replies: 2
Views: 8251

Re: [0.17] island map seed with no worms

I saved this seed: 0627218724 Set island size 75% StartingArea=Max and you can leave the biter settings alone as they will only spawn on their own island so you can play with them later if you wish... I used this one for the LazyB achievement, steam, logistics embargo, etc... >>>eNp1Us9rE0EUfq8xNG1...
by Ranger_Aurelien
Wed May 20, 2020 8:55 pm
Forum: Maps and Scenarios
Topic: [0.17.79-1.1.x] island map seed with no worms
Replies: 2
Views: 8251

Re: [0.17] island map seed with no worms

I saved this seed: 0627218724 Set island size 75% and you can leave the biter settings alone as they will only spawn on their own island so you can play with them later if you wish... I used this one for the LazyB achievement, steam, logistics embargo, etc... >>>eNp1Us9rE0EUfq8xNG1BiuRSkJpDetzSVLESJ...
by Ranger_Aurelien
Wed May 20, 2020 6:14 pm
Forum: General discussion
Topic: Why launch a rocket without a satellite?
Replies: 10
Views: 4272

Re: Why launch a rocket without a satellite?

It counts as finishing the game for there is no spoon etc. In older versions true I think a completely empty rocket made a lot less sense (alternate cargo is not the same!). The basic game "win" required a satellite launch until 17.0 : https://wiki.factorio.com/Version_history/0.17.0#0.17...
by Ranger_Aurelien
Tue May 19, 2020 9:38 pm
Forum: Show your Creations
Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Replies: 23
Views: 9415

Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)

After upgrading my Railway's fuel source to Rocket Fuel I noticed I seemed to be getting a longer lamp lighting After posting what I did re-reading your post made me ponder the RAIL gate timings (e.g., a wall gate over rail line). I have nuclear trains and I remember pondering the gate across the r...
by Ranger_Aurelien
Tue May 19, 2020 8:44 pm
Forum: Show your Creations
Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Replies: 23
Views: 9415

Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)

Aye, it's not necessary, but since I've put it in place its saved my skin on countless occasions already :) Bobs I just recently added gate safety to my busiest area. First I realised the wall gate anchor sides both give a signal when a human/vehicle is near as well as can react to a signal. Simple...
by Ranger_Aurelien
Tue May 19, 2020 7:34 pm
Forum: General discussion
Topic: Why launch a rocket without a satellite?
Replies: 10
Views: 4272

Re: Why launch a rocket without a satellite?

There is also the secret "
So Long and Thanks for all the Fish
" achievement...

https://wiki.factorio.com/Achievements
by Ranger_Aurelien
Thu May 14, 2020 5:43 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 20645

Re: Friday Facts #346 - He who does nothing, breaks nothing

In Czech we have a saying for which I have not found English equivalent. "He who does nothing, breaks nothing." I think the closest English phrase would probably be: "If it ain't broke, don't fix it." But maybe someone else could correct me. That suggests inaction. I'd say "...
by Ranger_Aurelien
Thu May 14, 2020 4:38 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 15249

Re: Lubricant: The only Flaw in the Fluid System.

You can also add the recipe ( solid fuel+light oil > rocket fuel ) for train power (and use more oils) and it would take up less space.

https://wiki.factorio.com/Rocket_fuel
by Ranger_Aurelien
Thu May 14, 2020 4:03 pm
Forum: Gameplay Help
Topic: How to change normal world into death world ?
Replies: 3
Views: 3616

Re: How to change normal world into death world ?

If you are looking for the values to change to/from default to Deathworld they are listed here (easiest at map generation but if you are changing flags mid-game many are listed here):

https://wiki.factorio.com/World_generat ... on_presets
by Ranger_Aurelien
Wed May 13, 2020 9:14 pm
Forum: Gameplay Help
Topic: Hello there, newbie here
Replies: 4
Views: 1192

Re: Hello there, newbie here

Landfill, cliff explosives, and robots can be your friends in clearing large areas of land (but leave some water for pumps!) In addition developing over water means there are no biters to displace... I typically keep refining away from my main base, conveying in the refined iron, plastic, etc on a l...

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