Search found 170 matches
- Thu May 28, 2020 9:14 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 268449
Re: Just bought the game; What were Your first impressions?
My concern here is that, even with a more than solid knowledge of fluid mechanics, I couldn't figure out how many pumps and tanks and where Ok, pictures, 1000 words, etc: https://i.imgur.com/9HQTU6h.jpg Here is a sandbox with micro scale to show the flow for pipes. In a real factory they'd be scree...
- Thu May 28, 2020 8:28 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 268449
Re: Just bought the game; What were Your first impressions?
See this is what I mean about so much still to learn! I tried a wire to a gate and it failed, because you wire to the wall beside it. Obvious now. *sigh* ty! I prefer my design as it will protect the user while the train approaches, and the other user's suggestion that disables the train area which...
- Wed May 27, 2020 2:57 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 268449
Re: Just bought the game; What were Your first impressions?
* Need more things to research. There were many hours with research idle as I worked to get the next science pack automated. * Biters are pretty dumb. Static D was more than enough to handle anything they could throw at me. However expanding was hard, grindy, and time consuming. Well, as you get mo...
- Sat May 23, 2020 11:36 pm
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9415
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Am I missing some requirement other than gate closes light goes on when train passes through? But, but, you're stopping the trains! :) More seriously, suddenly raising the gate can cause the train to crash into the gate, causing both to be damaged. (This happened as I was testing on a test track wi...
- Sat May 23, 2020 10:54 pm
- Forum: Energy Production
- Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
- Replies: 16
- Views: 8486
Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
My auto-start setup requires no combinators and only one circuit wire: The output from centerfuges comes along the top belt. As each Kovarex assembler wants they will take in U235 and U238 as they can and output all to the top chest. U238 will be put back on the top belt. All U235 is trickled down t...
- Sat May 23, 2020 3:27 pm
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9415
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Alrighty. One corpse on the track later, I'm at 3 logic circuits (Was hoping to do this with fewer), but at least it will keep the bugs out while the trains zoom by. First we take signals from either the train's gate (GREY) (as warning), or the rail signal (RED) (train currently in the block). If ei...
- Fri May 22, 2020 5:58 pm
- Forum: Not a bug
- Topic: [0.18.26] Forces are not friendly with themselves
- Replies: 7
- Views: 1098
Re: [0.18.26] Forces are not friendly with themselves
I have this memory it could be abused by Player A declaring "Friends" with force B (both become symmetrical friends) to sneak past ForceB, then unfriending and attacking. If each faction needs to declare it, then it is intentional...
- Fri May 22, 2020 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Improve Itemtransport between chests and belts
- Replies: 4
- Views: 1173
Re: Improve Itemtransport between chests and belts
If you're involving mods you might as well merge all the inserters' chests to one pool:
https://mods.factorio.com/mod/WideChests
https://mods.factorio.com/mod/WideChests
- Thu May 21, 2020 7:24 pm
- Forum: Ideas and Suggestions
- Topic: Manual Bin Slot in Inventory Window
- Replies: 3
- Views: 841
Re: Manual Bin Slot in Inventory Window
On the Logistics tab you can drag the items into the trash section and robots will take them away for you. With logistics robots you can also set the items to max 0 and the robots will take them away for you. ( I do that with logs right away.)
- Thu May 21, 2020 6:54 pm
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 5002
Re: Belt Contamination Sensor
You could use an RS Latch (Set-Release) to keep emitting an alarm code until a clear signal is set. https://wiki.factorio.com/Tutorial:Circuit_network_cookbook#Latches For your countdown signal idea, there is a section on clocks here but I have not tried them: https://wiki.factorio.com/Tutorial:Comb...
- Wed May 20, 2020 8:57 pm
- Forum: Maps and Scenarios
- Topic: [0.17.79-1.1.x] island map seed with no worms
- Replies: 2
- Views: 8251
Re: [0.17] island map seed with no worms
I saved this seed: 0627218724 Set island size 75% StartingArea=Max and you can leave the biter settings alone as they will only spawn on their own island so you can play with them later if you wish... I used this one for the LazyB achievement, steam, logistics embargo, etc... >>>eNp1Us9rE0EUfq8xNG1...
- Wed May 20, 2020 8:55 pm
- Forum: Maps and Scenarios
- Topic: [0.17.79-1.1.x] island map seed with no worms
- Replies: 2
- Views: 8251
Re: [0.17] island map seed with no worms
I saved this seed: 0627218724 Set island size 75% and you can leave the biter settings alone as they will only spawn on their own island so you can play with them later if you wish... I used this one for the LazyB achievement, steam, logistics embargo, etc... >>>eNp1Us9rE0EUfq8xNG1BiuRSkJpDetzSVLESJ...
- Wed May 20, 2020 6:14 pm
- Forum: General discussion
- Topic: Why launch a rocket without a satellite?
- Replies: 10
- Views: 4272
Re: Why launch a rocket without a satellite?
It counts as finishing the game for there is no spoon etc. In older versions true I think a completely empty rocket made a lot less sense (alternate cargo is not the same!). The basic game "win" required a satellite launch until 17.0 : https://wiki.factorio.com/Version_history/0.17.0#0.17...
- Tue May 19, 2020 9:38 pm
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9415
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
After upgrading my Railway's fuel source to Rocket Fuel I noticed I seemed to be getting a longer lamp lighting After posting what I did re-reading your post made me ponder the RAIL gate timings (e.g., a wall gate over rail line). I have nuclear trains and I remember pondering the gate across the r...
- Tue May 19, 2020 8:44 pm
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9415
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Aye, it's not necessary, but since I've put it in place its saved my skin on countless occasions already :) Bobs I just recently added gate safety to my busiest area. First I realised the wall gate anchor sides both give a signal when a human/vehicle is near as well as can react to a signal. Simple...
- Tue May 19, 2020 7:34 pm
- Forum: General discussion
- Topic: Why launch a rocket without a satellite?
- Replies: 10
- Views: 4272
Re: Why launch a rocket without a satellite?
There is also the secret "
https://wiki.factorio.com/Achievements
So Long and Thanks for all the Fish
" achievement...https://wiki.factorio.com/Achievements
- Thu May 14, 2020 5:43 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 20645
Re: Friday Facts #346 - He who does nothing, breaks nothing
In Czech we have a saying for which I have not found English equivalent. "He who does nothing, breaks nothing." I think the closest English phrase would probably be: "If it ain't broke, don't fix it." But maybe someone else could correct me. That suggests inaction. I'd say "...
- Thu May 14, 2020 4:38 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15249
Re: Lubricant: The only Flaw in the Fluid System.
You can also add the recipe ( solid fuel+light oil > rocket fuel ) for train power (and use more oils) and it would take up less space.
https://wiki.factorio.com/Rocket_fuel
https://wiki.factorio.com/Rocket_fuel
- Thu May 14, 2020 4:03 pm
- Forum: Gameplay Help
- Topic: How to change normal world into death world ?
- Replies: 3
- Views: 3616
Re: How to change normal world into death world ?
If you are looking for the values to change to/from default to Deathworld they are listed here (easiest at map generation but if you are changing flags mid-game many are listed here):
https://wiki.factorio.com/World_generat ... on_presets
https://wiki.factorio.com/World_generat ... on_presets
- Wed May 13, 2020 9:14 pm
- Forum: Gameplay Help
- Topic: Hello there, newbie here
- Replies: 4
- Views: 1192
Re: Hello there, newbie here
Landfill, cliff explosives, and robots can be your friends in clearing large areas of land (but leave some water for pumps!) In addition developing over water means there are no biters to displace... I typically keep refining away from my main base, conveying in the refined iron, plastic, etc on a l...