Search found 170 matches
- Wed May 13, 2020 9:08 pm
- Forum: Gameplay Help
- Topic: Balance Fluid Train Unloading Station
- Replies: 2
- Views: 1177
Re: Balance Fluid Train Unloading Station
If I really wanted to drain a train quickly What I would do without using logic network would be to have two (or three) pumps per car direct to a tank, then a pump direct to that tank pushing out to a second tank. That second tank then will have a pump to normal pipeworks to a really large communal ...
- Wed May 13, 2020 8:53 pm
- Forum: General discussion
- Topic: [0.18] There is No Spoon
- Replies: 14
- Views: 6038
Re: [0.18] There is No Spoon
I would definitely say that lazy bastard is easier than doing it in 8 hours unless you're using a guide of some sort. Lazy bastard takes a bit to start, but it's really not that bad once you've gotten started and learned some basic tricks. Would not combine them though. Definitely not to combine th...
- Mon Mar 23, 2020 7:55 pm
- Forum: Gameplay Help
- Topic: I need help with signals in my base
- Replies: 4
- Views: 1345
Re: I need help with signals in my base
Pretty much the only thing I found myself using others' blueprints for is to manage the scale (and signalling minutia) of bidirectional rails, e.g.:
https://factorioprints.com/view/-M2u_Tr8kYSjKBG8uxfN
- Tue Feb 04, 2020 8:50 pm
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 32762
Re: Make save game overwrites less dangerous
Edit - checked to see if this was in 0.18.2, and it doesn't appear to be. I'll reconfirm on 0.18.3. https://forums.factorio.com/viewtopic.php?f=3&t=80665 "Changes Overwriting a save file will show a confirmation if the selected save has more playtime on it than what you are about to save.&...
- Fri Jan 24, 2020 6:51 pm
- Forum: Gameplay Help
- Topic: Wagon inventory filters allowing two options?
- Replies: 7
- Views: 2443
Re: Wagon inventory filters allowing two options?
I guess I'll have to rely on the „Iron plates go in first so they don't need to have a filter“ and be careful to consume them all before letting the train on to reuse the space. You could try circuit conditions that count the contents and if too many persist don't enable the inserters for the other...
- Fri Jan 24, 2020 5:38 pm
- Forum: General discussion
- Topic: Update to Beta, lost all BPs, super mad.
- Replies: 14
- Views: 4237
Re: Update to Beta, lost all BPs, super mad.
Did you have "Synch BP to steam" checked in the menu? If not I can understand they would be deleted from the programs folder with the other game files if you uninstall/reinstall.
- Mon Jan 20, 2020 9:11 pm
- Forum: Gameplay Help
- Topic: Clarification of fluid mechanics
- Replies: 5
- Views: 1717
Re: Clarification of fluid mechanics
Sounds like you would have the same problem as with vanilla Advanced oil processing and backlogging (aka back-pressure) due to too much Heavy oil/Light oil. The solution is more or less the same. A little bit a circuit network controls to shut-off/activate production so as to avoid backlogging. I u...
- Mon Jan 20, 2020 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Wall and cliff angst
- Replies: 6
- Views: 2336
Re: Wall and cliff angst
Hmm.... Is there a mod that lets you ADD cliffs? I haven't seen one. Mostly just ones that modify cliff explosives:
https://mods.factorio.com/query/cliff?version=0.17
I ask as it's one of two things biters can't cross (the other being vanilla water).
https://mods.factorio.com/query/cliff?version=0.17
I ask as it's one of two things biters can't cross (the other being vanilla water).
- Thu Jan 16, 2020 8:48 pm
- Forum: Gameplay Help
- Topic: Water supply for nuclear reactors
- Replies: 58
- Views: 23366
Re: Water supply for nuclear reactors
Another related question: is it better to run more reactors than you really need so your steam turbines are running at say 50%, or to only power up what you need so that the turbines are pushing 95% capacity? (Not 100%, or I start seeing brownouts where I am not quite producing enough power). The p...
- Thu Jan 16, 2020 7:11 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 20174
Re: Niggles and nitpicking - player preferences
Curious - what's the situation? I might use chest-chest on kovarex, or in .16 when buffering fuel blocks, but I'm having difficulty thinking of a "normal" situation I'd want to move chest-chest. I'm not that poster, but I also put large chest-buffers in front of my science grid. I sometim...
- Tue Jan 14, 2020 9:53 pm
- Forum: Gameplay Help
- Topic: How to destroy unwanted items?
- Replies: 7
- Views: 39484
Re: How to destroy unwanted items?
You always need coal for plastic and grenades. Whenever you still have a use for something use requester chests and output to a piece of belt that has priority. There are items that have no further use like armor or wooden power poles. Those you can stick in a wooden chest to blow up I find small p...
- Tue Jan 14, 2020 9:35 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 33637
Re: Friday Facts #329 - Campaign reassessment
For example, when we started to get to the point when we had to automate green science, my friend sort of just froze - they saw the recipe and almost gave up right there. However, when we started to work together to automate each of the steps, they realized that each step was surmountable and start...
- Wed Jan 08, 2020 9:52 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53353
Re: Friday Facts #327 - 2020 Vision
But how were you building the objects? Until I had more experience with construction/logistics zones I was laying down lots of ghosts and construction robots would fill them (MANUAL). If you use blueprints or CONTROL-C + CONTROL-V, then Automated gets the credit for the build. I was definitely usin...
- Tue Jan 07, 2020 8:32 pm
- Forum: Gameplay Help
- Topic: New disabled player - difficulty using keys to move
- Replies: 21
- Views: 7868
Re: New disabled player - difficulty using keys to move
call c:\util\factorio_autohotkey.bat c:\programs\factorio\factorio.exe Note you "call" batch files, but just type exe's like you would at the dos prompt. Because Windows. If you don't "call" a sub-batch file, you transfer control to the new batch file and never return to the fir...
- Thu Jan 02, 2020 10:07 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53353
Re: Friday Facts #327 - 2020 Vision
Only 5.4% of steam players have the "You're doing it right" achievement. I'm pretty sure there is a bug with it. During a game where I had launched over 300 rockets, and was spam-building productivity-filled machines, solar panels, accumulators, etc it said I hand-built TWICE how many I p...
- Thu Jan 02, 2020 10:00 pm
- Forum: Gameplay Help
- Topic: [solved] Crude oil tank not working
- Replies: 3
- Views: 962
Re: Crude oil tank not working
Problem solved! As a suggestion, I would recommend having the pumps empty into a storage tank each so the train can shorten its stop as pipe can only hold so much at a time. Pumps can move 200 fluid per tick but at best pipes can only hold 100 fluid at a time... https://wiki.factorio.com/Fluid_syst...
- Thu Jan 02, 2020 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Automatic scouting drones
- Replies: 5
- Views: 2210
Re: Automatic scouting drones
The only downside is that when the need arises to go get more resources, I have to aimlessly drive around in the black to look for ore patches. To echo what Ran says, I tend to add extra Radar units at the corners of my powered base. Each one speeds up mapping within a large number of chunks. I thi...
- Thu Jan 02, 2020 8:57 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 268460
Re: Just bought the game; What were Your first impressions?
i absolutely love the game for the most part, i like the fact i can dip in and out, and its so addictive and rewarding, the only thing i dont get is the need for the fauna. it seems unnecessary to me to have that element, i know it creates an extra challenge, but i dont like that its more dangerous...
- Tue Dec 10, 2019 9:11 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 45451
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
I never knew burner inserters could feed themselves :shock: That adds some real usefulness to them! This why many backup steam power units incorporate them, they will startup on their one once fuel is restored. My backup power system has a separate coal power system to power the main coal burner in...
- Wed Nov 20, 2019 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Support bigger screenshot sizes
- Replies: 12
- Views: 2565
Re: Support bigger screenshot sizes
What about playing a vanilla playthrough with achievements enabled? Will it work? I'm afraid a mod will always disable the Vanilla Steam achievements. Even if it does nothing dramatic (like change biter sprites into hot dogs), the mere presence of a mod removes the ability to get Steam achievements...