Search found 43 matches
- Fri May 22, 2015 1:44 am
- Forum: Mods
- Topic: [0.14.22] SlowMo - Slower Stuff! 0.1.1
- Replies: 22
- Views: 14376
Re: [11.21+] SlowMo - Slower Stuff! 0.0.6
how does mining power work? i thought mining speed controlled how fast something was mined?
- Fri May 22, 2015 1:22 am
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 141842
Re: [0.11.1] endless resources
I haven't verified this, but I don't think it is normal. endless resources does not change a single bit in the oil resource definitions, it just changes ores (oil is already endless...) Are you sure you do not have any other mods? i have RSO mod but the guys over there said it was a problem with en...
- Thu May 21, 2015 9:18 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 141842
Re: [0.11.1] endless resources
when i use endless resources the oil wells show 3-6k% instead of the normal 200-300%. is this normal?
- Thu May 21, 2015 1:15 am
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 177329
Re: [MOD 0.11.*] Resource Spawner Overhaul
i'm playing with endless resources mod and my oil wells in the starting area are around 3-4k%. when i play with finite resources they are around 300-600% so i do not think this is normal.
- Fri May 15, 2015 4:53 pm
- Forum: Show your Creations
- Topic: Welcome
- Replies: 15
- Views: 30615
Re: Welcome
I was thinking about sharing my new factory design but i could not find a howto for sharing factories. Is there a nice tutorial on how to take and share screen shots.
I think i could find the information by forum diving but i still think that it should be sticked somewhere.
I think i could find the information by forum diving but i still think that it should be sticked somewhere.
- Fri May 15, 2015 4:47 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Tripwire
- Replies: 4
- Views: 4889
Re: [Request] Tripwire
i have no idea how that would be scripted but see my idea for a simple one use tripwire/decoy.
- Fri May 15, 2015 4:46 pm
- Forum: Ideas and Requests For Mods
- Topic: Tripwire/Decoy
- Replies: 2
- Views: 3660
Tripwire/Decoy
My idea for a mod is to have a decoy object that can function as a tripwire. The idea is to somehow set the biter agro to this object to be high but still lower than firing turrets. The object would have low hp (around 25) so that it would be destroyed when biters come across it. I'm not sure about ...
- Mon May 11, 2015 4:08 pm
- Forum: General discussion
- Topic: Overstocked requester chests.
- Replies: 5
- Views: 3610
Re: Overstocked requester chests.
the default request amount mod.
makes the default request amount to be 1.
makes the default request amount to be 1.
- Sun May 10, 2015 2:40 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191786
- Sat May 09, 2015 10:36 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191786
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
i have found the recently updated version of the ground sulfur mod. could i have some help on how to get it to work with RSO?
- Sat May 09, 2015 10:33 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Ground Sulfur
- Replies: 7
- Views: 9006
Re: [MOD 0.10.x] Ground Sulfur
is there a way to configure RSO mod so that it works with this mod?
- Sat May 09, 2015 10:29 pm
- Forum: Mods
- Topic: [0.11.21+] Underground mining drills
- Replies: 21
- Views: 38709
Re: [0.11.21+] Underground mining drills
is RSO mod supposed to say underground-xxx is not configured and will not be spawned? (i think so)
maybe you can talk to who ever is currently maintaining RSO to not have this error messaged when both mods are used.
maybe you can talk to who ever is currently maintaining RSO to not have this error messaged when both mods are used.
- Sat May 09, 2015 8:32 pm
- Forum: Mods
- Topic: [0.11.21+] Underground mining drills
- Replies: 21
- Views: 38709
Re: [0.11.21+] Underground mining drills
YAY!
what would be the interaction of this mod with the infinite resource mod?
what would be the interaction of this mod with the infinite resource mod?
- Sat May 09, 2015 8:29 pm
- Forum: Mods
- Topic: [0.11.21+] Underground mining drills
- Replies: 21
- Views: 38709
Re: [0.11.21+] Underground mining drills
do you think you could eventual add RSO comparability?
- Sat May 09, 2015 1:26 am
- Forum: Show your Creations
- Topic: 50 train map
- Replies: 15
- Views: 18336
Re: 50 train map
how did you get that global settings window?
is it from a mod?
is it from a mod?
- Sat May 02, 2015 12:18 am
- Forum: Gameplay Help
- Topic: Advanced oil ratios?
- Replies: 9
- Views: 14350
Re: Advanced oil ratios?
Johnny was a chemist's sonMrSquash wrote: H2SO4 is sulfuric acid for those wondering
Johnny is no more
For what he thought was H2O
Was H2SO4
- Thu Apr 30, 2015 1:12 am
- Forum: General discussion
- Topic: Who knew you'd need THIS much...
- Replies: 22
- Views: 11173
Re: Who knew you'd need THIS much...
For green circuits it makes sense for direct insertion but what about red circuits?
What is the way to handle them? Do you use 1 wire per 2 red circuits even if it is overkill or a run of belts with wire plants every few circuit plans?
What is the way to handle them? Do you use 1 wire per 2 red circuits even if it is overkill or a run of belts with wire plants every few circuit plans?
- Wed Apr 29, 2015 3:59 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191786
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
@Trev_lite Thanks for the explanation. Reading of other mod config file is not possible without interface published by that mod. New version of mod attached. Changes: added configuration option useEnemiesInPeaceMod to override disabling of spawners with peace mod - defaults to false added configura...
- Tue Apr 28, 2015 2:11 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191786
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Could there be an option for peace mod with biters. I want to use peace mod for the alien ore but configured so that biters and military are still there. Could this be added as an option to the config file. I'm affraid you'd need to go to peace mod thread to get answer for this one. Peace mod alrea...
- Mon Apr 27, 2015 10:21 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 78153
Re: [0.11.17+] Slipstream Chests - 1.1.0
Could there be faster varieties of the slipstream chests for full compression fast and express belts. A slipstream chest mk II might be a nice idea, it would be able to input and output items faster for a higher belt group while keeping compression. It could take a slipstream chest and ~8 fast inser...