Search found 165 matches
- Fri Oct 27, 2017 3:57 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67236
Re: Friday Facts #214 - Concrete rendering
to be honest, i eitehr wish we had a way to make concrete not form a diagonal line when 2 diagonal C-tiles are palces... to make pixel arts better. :D or make them more versitile. like more angles... Example: White = Tiles Green border = non-tile (just visual) Red border = Ignored/not visible... bec...
- Fri Oct 13, 2017 9:27 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65103
Re: Friday Facts #212 - The GUI update (Part 1)
it looks beautiful, and i love how you keep the gray monotone color from the very first Factorio versions... never change that.
a GUI has to work, not be overly detailed
a GUI has to work, not be overly detailed
- Fri Oct 06, 2017 2:28 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 33238
Re: Friday Facts #211 - The little things
noticed that unrotated pipes are larger than rotated ones...
especially saw this when lagging on a server when you had the big pipe you placed standing around for a bit before shrinking and then rotating acordingly to the pipes nearby
especially saw this when lagging on a server when you had the big pipe you placed standing around for a bit before shrinking and then rotating acordingly to the pipes nearby
- Fri Oct 06, 2017 1:39 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 22932
Re: Friday Facts #210 - Circuit connector module implementation
now that i think about it, i wish the shadows wouldn't be part of the Texture but instead a seperate thing, so that it could corospond to the time of day and nearly light sources. I mean comeon, it is kinda silly if you place a light to the right of something and the shadow is visible under the lamp...
- Fri Sep 29, 2017 3:10 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 22932
Re: Friday Facts #210 - Circuit connector module implementation
Love all this new high-res stuff and it's pretty awesome to see the huge amount of work that goes into every aspect of the game. One thing I do want to draw attention to is how much 'noise' the connectors and wires make on a 'grid' of lamps. Take this for example: http://i.imgur.com/90ftuUy.png Not...
- Fri Sep 08, 2017 7:01 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 24839
Re: Friday Facts #207 - Lua noise specification
man, can't wait to see the new Terrain in action.
Giant Lakes and Oceans would not be a problem if we had Cargo Ships *wink* *wink*
Giant Lakes and Oceans would not be a problem if we had Cargo Ships *wink* *wink*
- Fri Aug 18, 2017 7:18 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 40086
Re: Friday Facts #204 - Another day, another optimisation
Wait, Labs are just Plasma balls.
imean they could look like one of these Centrifuges or atleats something that makes you able to tell which Science packs are in it without the Advaned View
imean they could look like one of these Centrifuges or atleats something that makes you able to tell which Science packs are in it without the Advaned View
- Fri Jul 14, 2017 8:02 pm
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 27815
Re: Friday Facts #199 - The story of tile transitions
Maybe there should be a bit more focus on water than just the Tiles... like a Water Animation... some wave sounds when near large water lakes, etc. also what you Descriped is LITERALLY 1:1 a thing that exists in Minecraft, let me explain: in MC you can do resource packs, and via Optifine you can do ...
- Thu Jun 22, 2017 6:01 pm
- Forum: Releases
- Topic: Version 0.15.23
- Replies: 20
- Views: 20178
Re: Version 0.15.23
to this day I strongly believe the Devs intentionally made the Factorio Bot look like a Minecraft Sheep with the face of a Bullet Kin.
- Fri Apr 21, 2017 7:47 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 143294
Re: Friday Facts #187 - Space science & 0.15 graphics
but wait...
do Reactors throw out Depleted Fuel that can be partly reused?
I just want to see RTGs in Factorio xD
do Reactors throw out Depleted Fuel that can be partly reused?
I just want to see RTGs in Factorio xD
- Fri Apr 21, 2017 5:15 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 143294
Re: Friday Facts #187 - Space science & 0.15 graphics
that mr Fusion is actually already in the game... since 0.133trip wrote:
Third icon, Mr fusion?! You Devs are Such a tease!
It is the portable Fusion Reactor for Power Armors.
- Fri Apr 21, 2017 4:08 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 143294
Re: Friday Facts #187 - Space science & 0.15 graphics
Next Tuesday?!?!
this is amazing... I really wanna play this now.
this is amazing... I really wanna play this now.
- Fri Apr 21, 2017 10:51 am
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55763
Re: Friday Facts #186 - Marathon testing
welp, not it is time to wait for tis FFF to release to see how close we are to 0.15
- Tue Apr 18, 2017 3:05 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55763
Re: Friday Facts #186 - Marathon testing
hello I will write for you what this game will not be so popular as minecraft... It is very easy The minecraft update was even daily, several times a week or minimum once. People were playing every version and they were curious, the developer was updating the update by literally correcting the bunn...
- Thu Apr 13, 2017 5:27 pm
- Forum: General discussion
- Topic: how do YOU manage barrels of oil?
- Replies: 66
- Views: 27576
Re: how do YOU manage barrels of oil?
Loading Oil. https://i.gyazo.com/3156d7f1a54ab8b4b5cc93f8cc210f7c.jpg Unloading Oil https://i.gyazo.com/a5f41eea46f6a2b0c8c4ecf6d8d4f565.png Pretty simple, uses a Finite amount of Barrels in a closed system. and is Expandable with either more Assmeblers, and/or Beacons! might not the best in terms o...
- Sat Apr 08, 2017 9:11 am
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 49021
Re: Friday Facts #185 - Progress report
Omg, soo excited :D glad you chose to include the ability to place ghosts through the map, but will it be tied up with some expensive tech as you mentioned in the previous ff? Nope :) just now i notcied. I had to sacrifice Qualitiy in my little Pixel art to make it fit.... so how is your profile Pi...
- Fri Apr 07, 2017 3:52 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 49021
Re: Friday Facts #185 - Progress report
"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off
- Sun Apr 02, 2017 1:16 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118979
Re: [MOD 0.12.x] Marathon 1.0.3
Question.
The Only Download i found in this Tread was for version 0.12...
so is there no 0.13 Version of this?
The Only Download i found in this Tread was for version 0.12...
so is there no 0.13 Version of this?
- Sat Apr 01, 2017 3:39 pm
- Forum: General discussion
- Topic: switch from .14 to .15 - savegame compatibility
- Replies: 29
- Views: 24834
Re: switch from .14 to .15 - savegame compatibility
Goddammit, i read Switch in the title and got Excited.... :c
- Sat Mar 18, 2017 12:24 pm
- Forum: Spread the Word
- Topic: How about using it in the classroom?
- Replies: 15
- Views: 14051
Re: How about using it in the classroom?
Someday when there is Space, it could be used for Astronomy as well. In the Version 3.4 or something xD I don't think Factorio is suitable for that purpose, it's mainly a factory simulation. Kerbal Space Program, Universe Sandbox and Space Engine (which is free and made for that exact purpose) are ...