With Mods that Correct and Extend the Oil/Chemical part of Factorio.
It could also help teaching Chemistry, Reactions, Names of Elements/Molecules and Symboles.
Someday when there is Space, it could be used for Astronomy as well. In the Version 3.4 or something xD
Search found 165 matches
- Fri Mar 17, 2017 8:47 pm
- Forum: Spread the Word
- Topic: How about using it in the classroom?
- Replies: 15
- Views: 14046
- Mon Mar 13, 2017 3:47 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 296609
Re: Thank you (Make the dev-team happy today!)
Wait wait wait waitMachine Medic wrote:This game singlehandedly replaced modded Minecraft for me.
Much more capable than the latter.
Never stop innovating.
MMC is Freaking Great...
How can it be Replaced so easily?
I mean i get this Game is amazing, and i wish for a Factorio Mod in MC, but still...
- Fri Mar 10, 2017 5:47 pm
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 38500
Re: Friday Facts #181 - Calm before the storm
I wonder if that Little Tint in the Chemical Plant is Editable.
I assume it is, for Modding.
Also, maybe i missed it, but the is the HD Version gonna be a Seperate Version, or is there just a Option for it in-game?
I assume it is, for Modding.
Also, maybe i missed it, but the is the HD Version gonna be a Seperate Version, or is there just a Option for it in-game?
- Sat Feb 25, 2017 9:03 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 53135
Re: Friday Facts #179 - New resource graphics & concrete
Guys arguing colors of the ores is pointless. http://i.imgur.com/9LcJgYJ.jpg Most people don't know what ores actually look like IRL so videogames just go with old conventions (iron is gray = iron ore is gray). Very few people know what uranium ore looks like (thankfully), but most people associate...
- Fri Feb 24, 2017 10:42 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 53135
Re: Friday Facts #179 - New resource graphics & concrete
to be Honest. Now the Resources just Look like a Spare Pile of Stuff Lying on the Ground...
could't it look more like it was Sticking out if the Ground, or More Solid in the Middle?
could't it look more like it was Sticking out if the Ground, or More Solid in the Middle?
large Drawing
- Sun Feb 19, 2017 2:08 pm
- Forum: Modding help
- Topic: Missing Recipe Errors
- Replies: 8
- Views: 3114
Re: Missing Recipe Errors
I already Removed it from all of those Files. You modified the base game files? Yes. Don't. This will only cause sadness when updating the game or trying to play with other people. Make a mod and set stuff to nil that you don't want to see in the game anymore. I am not Stupid :D I didn't modded my ...
- Sat Feb 18, 2017 6:07 pm
- Forum: Modding help
- Topic: Missing Recipe Errors
- Replies: 8
- Views: 3114
Re: Missing Recipe Errors
Well, i use Notepad++ for around 3 Years now.DaveMcW wrote:Download Notepad++, it has great text search capability.
Yes.prg wrote:You modified the base game files?Proxy wrote:I already Removed it from all of those Files.
- Fri Feb 17, 2017 1:01 pm
- Forum: Modding help
- Topic: Missing Recipe Errors
- Replies: 8
- Views: 3114
Re: Missing Recipe Errors
i can't find anything called "low-density-structure" ANYWHERE in any file... is it hard-Coded? data/base/prototypes $ grep -n low-density-structure -r . ./item/item.lua:781: name = "low-density-structure", ./item/module.lua:116: "low-density-structure", ./technology/te...
- Sat Feb 11, 2017 11:23 am
- Forum: Modding help
- Topic: Missing Recipe Errors
- Replies: 8
- Views: 3114
Missing Recipe Errors
I wanted to Remove the Rocket Silo and all Items/Recipes/Technology that it Brings. (don't ask why) I deleted the Entities, the Items, the Research and the Recipes. Problem is, whenever i try to Run the game, it says "Error in assignID, recipe with name 'low-density-structure' does not exist.&q...
- Fri Jan 20, 2017 11:48 pm
- Forum: News
- Topic: Friday Facts #174 - Mod gui
- Replies: 81
- Views: 34476
Re: Friday Facts #174 - Mod gui
Wait... what did i read then?Rseding91 wrote:No, we didn't: https://www.factorio.com/blog/post/fff-173Proxy wrote:Wait, last FFF it was said to be February 2017....Klonan wrote:No ETA yet - Further news when we have it folksWingman24 wrote:Do we have an ETA on .15? (Sorry if I missed this in a previous FF)
aww, my Plans have been Smashed. :c
- Fri Jan 20, 2017 8:45 pm
- Forum: News
- Topic: Friday Facts #174 - Mod gui
- Replies: 81
- Views: 34476
Re: Friday Facts #174 - Mod gui
Wait, last FFF it was said to be February 2017....Klonan wrote:No ETA yet - Further news when we have it folksWingman24 wrote:Do we have an ETA on .15? (Sorry if I missed this in a previous FF)
- Fri Jan 13, 2017 6:31 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 80227
Re: Friday Facts #173 - Nuclear stuff is almost done
were they the HD ones? i doubt it.matjojo wrote:are those the new HD steam engines? they look a lot blue-er than the old ones to me?
but they are Blue.
- Fri Jan 13, 2017 5:13 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 80227
Re: Friday Facts #173 - Nuclear stuff is almost done
What about the Waste...? RTGs? xD and i got no Problem with No Meltdowns. i mean look at BigReactors. it has no Danger at all and is not that OP. One thing i could Imagine, is Radiated Pollution. Worse than Normal Pollution and Increases Biter Evolution and Actually Harms the Player, maybe with Shie...
- Fri Dec 30, 2016 9:31 pm
- Forum: News
- Topic: Friday Facts #171 - So long 2016
- Replies: 37
- Views: 22045
Re: Friday Facts #171 - So long 2016
It was a Great Year for Factorio.
but the Rest of the World didn't seem to like it xD
but the Rest of the World didn't seem to like it xD
- Mon Dec 12, 2016 4:21 pm
- Forum: Off topic
- Topic: If real life can do it, so can Factorio... (Astonishing Belts)
- Replies: 28
- Views: 90903
Re: If real life can do it, so can Factorio...
unless you use 4 Dimensional belts which seem to pass Through eachother, but actually around eachother.Mooncat wrote:Wow, that machine really exists.
But you can't do this in real life:
https://www.reddit.com/r/factorio/comme ... _belts_on/
- Mon Dec 12, 2016 4:19 pm
- Forum: Off topic
- Topic: What are your Steam Nominees ?
- Replies: 17
- Views: 7920
Re: What are your Steam Nominees ?
wait, i never heard of this Feature...
what is this
what is this
- Mon Dec 12, 2016 4:17 pm
- Forum: Off topic
- Topic: Brutal Nature!
- Replies: 3
- Views: 7184
Re: Brutal Nature!
oh i thought Burtal nature was a Mod that would make Nature hate the Player and everything would want you dead xD
- Sun Dec 11, 2016 7:37 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74755
Re: Friday Facts #168 - Nightvision Nightmare
one question tho.maniak1349 wrote:I always though that nightvision should look something like that:Without NVG
what are those... Things. they appear Green on the map and you made walls with them.
what are they.
- Fri Dec 09, 2016 6:10 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74755
Re: Friday Facts #168 - Nightvision Nightmare
First.
And can't wait to see the Final Night vision effect
And can't wait to see the Final Night vision effect
- Tue Dec 06, 2016 4:07 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 57644
Re: Friday Facts #167 - Reactors Operational
i didn't really mean Active Reactors need no Coolant. but if you just had a Radioactive Material cased inside a Box, Connected via Thermal Conducting Wires to the Outside and Coated in something Heat Resistant... you would have a RTG without the Electric and Generator part. it would Provide a ~Const...