Search found 165 matches

by Proxy
Fri Mar 17, 2017 8:47 pm
Forum: Spread the Word
Topic: How about using it in the classroom?
Replies: 15
Views: 14046

Re: How about using it in the classroom?

With Mods that Correct and Extend the Oil/Chemical part of Factorio.
It could also help teaching Chemistry, Reactions, Names of Elements/Molecules and Symboles.

Someday when there is Space, it could be used for Astronomy as well. In the Version 3.4 or something xD
by Proxy
Mon Mar 13, 2017 3:47 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 296609

Re: Thank you (Make the dev-team happy today!)

Machine Medic wrote:This game singlehandedly replaced modded Minecraft for me.

Much more capable than the latter.

Never stop innovating.
Wait wait wait wait
MMC is Freaking Great...
How can it be Replaced so easily?
I mean i get this Game is amazing, and i wish for a Factorio Mod in MC, but still...
by Proxy
Fri Mar 10, 2017 5:47 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 38500

Re: Friday Facts #181 - Calm before the storm

I wonder if that Little Tint in the Chemical Plant is Editable.
I assume it is, for Modding.
Also, maybe i missed it, but the is the HD Version gonna be a Seperate Version, or is there just a Option for it in-game?
by Proxy
Sat Feb 25, 2017 9:03 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 53135

Re: Friday Facts #179 - New resource graphics & concrete

Guys arguing colors of the ores is pointless. http://i.imgur.com/9LcJgYJ.jpg Most people don't know what ores actually look like IRL so videogames just go with old conventions (iron is gray = iron ore is gray). Very few people know what uranium ore looks like (thankfully), but most people associate...
by Proxy
Fri Feb 24, 2017 10:42 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 53135

Re: Friday Facts #179 - New resource graphics & concrete

to be Honest. Now the Resources just Look like a Spare Pile of Stuff Lying on the Ground...
could't it look more like it was Sticking out if the Ground, or More Solid in the Middle?
large Drawing
by Proxy
Sun Feb 19, 2017 2:08 pm
Forum: Modding help
Topic: Missing Recipe Errors
Replies: 8
Views: 3114

Re: Missing Recipe Errors

I already Removed it from all of those Files. You modified the base game files? Yes. Don't. This will only cause sadness when updating the game or trying to play with other people. Make a mod and set stuff to nil that you don't want to see in the game anymore. I am not Stupid :D I didn't modded my ...
by Proxy
Sat Feb 18, 2017 6:07 pm
Forum: Modding help
Topic: Missing Recipe Errors
Replies: 8
Views: 3114

Re: Missing Recipe Errors

DaveMcW wrote:Download Notepad++, it has great text search capability.
Well, i use Notepad++ for around 3 Years now.
prg wrote:
Proxy wrote:I already Removed it from all of those Files.
You modified the base game files?
Yes.
by Proxy
Fri Feb 17, 2017 1:01 pm
Forum: Modding help
Topic: Missing Recipe Errors
Replies: 8
Views: 3114

Re: Missing Recipe Errors

i can't find anything called "low-density-structure" ANYWHERE in any file... is it hard-Coded? data/base/prototypes $ grep -n low-density-structure -r . ./item/item.lua:781: name = "low-density-structure", ./item/module.lua:116: "low-density-structure", ./technology/te...
by Proxy
Sat Feb 11, 2017 11:23 am
Forum: Modding help
Topic: Missing Recipe Errors
Replies: 8
Views: 3114

Missing Recipe Errors

I wanted to Remove the Rocket Silo and all Items/Recipes/Technology that it Brings. (don't ask why) I deleted the Entities, the Items, the Research and the Recipes. Problem is, whenever i try to Run the game, it says "Error in assignID, recipe with name 'low-density-structure' does not exist.&q...
by Proxy
Fri Jan 20, 2017 11:48 pm
Forum: News
Topic: Friday Facts #174 - Mod gui
Replies: 81
Views: 34476

Re: Friday Facts #174 - Mod gui

Rseding91 wrote:
Proxy wrote:
Klonan wrote:
Wingman24 wrote:Do we have an ETA on .15? (Sorry if I missed this in a previous FF)
No ETA yet - Further news when we have it folks
Wait, last FFF it was said to be February 2017....
No, we didn't: https://www.factorio.com/blog/post/fff-173
Wait... what did i read then?
aww, my Plans have been Smashed. :c
by Proxy
Fri Jan 20, 2017 8:45 pm
Forum: News
Topic: Friday Facts #174 - Mod gui
Replies: 81
Views: 34476

Re: Friday Facts #174 - Mod gui

Klonan wrote:
Wingman24 wrote:Do we have an ETA on .15? (Sorry if I missed this in a previous FF)
No ETA yet - Further news when we have it folks
Wait, last FFF it was said to be February 2017....
by Proxy
Fri Jan 13, 2017 6:31 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 80227

Re: Friday Facts #173 - Nuclear stuff is almost done

matjojo wrote:are those the new HD steam engines? they look a lot blue-er than the old ones to me?
were they the HD ones? i doubt it.
but they are Blue.
by Proxy
Fri Jan 13, 2017 5:13 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 80227

Re: Friday Facts #173 - Nuclear stuff is almost done

What about the Waste...? RTGs? xD and i got no Problem with No Meltdowns. i mean look at BigReactors. it has no Danger at all and is not that OP. One thing i could Imagine, is Radiated Pollution. Worse than Normal Pollution and Increases Biter Evolution and Actually Harms the Player, maybe with Shie...
by Proxy
Fri Dec 30, 2016 9:31 pm
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 22045

Re: Friday Facts #171 - So long 2016

It was a Great Year for Factorio.
but the Rest of the World didn't seem to like it xD
by Proxy
Mon Dec 12, 2016 4:21 pm
Forum: Off topic
Topic: If real life can do it, so can Factorio... (Astonishing Belts)
Replies: 28
Views: 90903

Re: If real life can do it, so can Factorio...

Mooncat wrote:Wow, that machine really exists.

But you can't do this in real life:
https://www.reddit.com/r/factorio/comme ... _belts_on/ :lol:
unless you use 4 Dimensional belts which seem to pass Through eachother, but actually around eachother.
by Proxy
Mon Dec 12, 2016 4:19 pm
Forum: Off topic
Topic: What are your Steam Nominees ?
Replies: 17
Views: 7920

Re: What are your Steam Nominees ?

wait, i never heard of this Feature...
what is this
by Proxy
Mon Dec 12, 2016 4:17 pm
Forum: Off topic
Topic: Brutal Nature!
Replies: 3
Views: 7184

Re: Brutal Nature!

oh i thought Burtal nature was a Mod that would make Nature hate the Player and everything would want you dead xD
by Proxy
Sun Dec 11, 2016 7:37 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74755

Re: Friday Facts #168 - Nightvision Nightmare

maniak1349 wrote:I always though that nightvision should look something like that:
Without NVG
one question tho.
what are those... Things. they appear Green on the map and you made walls with them.
what are they.
by Proxy
Fri Dec 09, 2016 6:10 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74755

Re: Friday Facts #168 - Nightvision Nightmare

First.
And can't wait to see the Final Night vision effect :D
by Proxy
Tue Dec 06, 2016 4:07 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57644

Re: Friday Facts #167 - Reactors Operational

i didn't really mean Active Reactors need no Coolant. but if you just had a Radioactive Material cased inside a Box, Connected via Thermal Conducting Wires to the Outside and Coated in something Heat Resistant... you would have a RTG without the Electric and Generator part. it would Provide a ~Const...

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