Search found 165 matches

by Proxy
Mon Dec 05, 2016 8:18 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57663

Re: Friday Facts #167 - Reactors Operational

one Thing i just Notcied... the Reactors won't need Cooling as they are Shown now. as they basically seem to use Nuclear Fuel, to make heat. it is a RThG (Radioisotope Thermal Generator). No Mechancial parts, no Coolant. and it will make Heat for a long time (Depening on the Fuel). a RTG (Radioisoto...
by Proxy
Sat Dec 03, 2016 12:28 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57663

Re: Friday Facts #167 - Reactors Operational

malfunctionm1ke wrote:
Mendel wrote:Is there a reason why I should use nuclear instead of solar?
Less space needed, more puzzling and more explosions. :)
Reactors don't Explode tho (atleast Modern ones)
by Proxy
Fri Dec 02, 2016 6:52 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57663

Re: Friday Facts #167 - Reactors Operational

i'm Still Hoping for Slightly Logical Reactors... like Different Fuels, RTGs, Uranium Enrichment, High Perssure Turbines, Better Pumps, etc. but i'm also Looking forward to the Community Sitting with Calculators trying to get the New Perfect Boiler-Engine Ratio. and soon, Reactor-Boiler-Engine Ratio...
by Proxy
Fri Dec 02, 2016 4:16 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Changing the way Fuel Works
Replies: 3
Views: 1294

Re: [REQUEST] Changing the way Fuel Works

not really. i mean Stuff like Ammo, Science Packs have Dura, but they Stack.
i even said that in the post.
by Proxy
Sat Nov 26, 2016 9:54 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Changing the way Fuel Works
Replies: 3
Views: 1294

[REQUEST] Changing the way Fuel Works

How Fuel Currently Works: you Throw anything with a Fuel Value in a machine and it will Consume that Item and run for a Set amount of time, Depening on the Energy Consumption of the Machine and Fuel Value of the Item. because the Item gets Consumed, you won't get it back when you Mine the Machine or...
by Proxy
Mon Nov 21, 2016 4:21 pm
Forum: General discussion
Topic: What is your favorite part of the game, and why?
Replies: 16
Views: 6127

Re: What is your favorite part of the game, and why?

I Really love to work with Circuit Networks (in the Energy Part). Having Huge Chunks of Factories being Connected only via a power Switch is cool... I have a Circtuit network throughout my Base Connected to a lot of Power Switches and a single Accumulator. since 99% of my power is Solar... i can't m...
by Proxy
Mon Nov 21, 2016 4:03 pm
Forum: General discussion
Topic: Who is the player character?
Replies: 54
Views: 18044

Re: What's the player's name?

Mangledpork wrote:I just call him "The Factorian"
reminds me of how the Terraria Devs call the Community Terrarians.
which the Devs here would call us that in FFFs xD
by Proxy
Fri Nov 18, 2016 7:50 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45519

Re: Friday Facts #165 - Death by a thousand cuts

it looks like a Cute little Model Train.
:3
by Proxy
Fri Nov 11, 2016 1:47 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 108179

Re: Friday Facts #164 - Nuclear power

RTGs would be a great way to keep your factory alive if your nuclear plant goes down, or when your base just needs a spark to start the power production again. There would have to be a downside though, such as it being really expensive to make sure that people don't power their entire factories wit...
by Proxy
Fri Nov 11, 2016 1:07 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 108179

Re: Friday Facts #164 - Nuclear power

1. Mb = Megabit, MB = MegaByte 2. Why Reactor Explosions? Reactors in RL are build in a Way that prevents any kind of Explosion in a Critical Situation. the worse that can happen is that the Rods will Melt together into a Blob and will Destory all Normal Biological Life around it for a Long time. Th...
by Proxy
Sun Oct 30, 2016 7:56 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 43102

Re: Electric Network Info Re-Design

goddammit, the more i play this the more minor things i notice.
like i Parked my Tank next to my Defence Wall and when i Exited the Tank it put me Behind the Wall. i was also able to get back into the Tank from behind the wall.

just a Interesting thing...
by Proxy
Sun Oct 30, 2016 7:37 pm
Forum: Combinator Creations
Topic: VERY Simple way to keep Track of Science
Replies: 0
Views: 1364

VERY Simple way to keep Track of Science

i hated it when one of my Science Packs were not being made and then i would Wonder why the Research isn't working. so i made this now to keep Track of how much i have. so that i know when i'm short of a Pack kind. https://i.gyazo.com/3de0e30404d835a86a9cf2f06886370f.png i used 9 Lamps and made sure...
by Proxy
Sun Oct 30, 2016 6:21 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50618

Re: Friday Facts #161 - Infinite Research and Blueprint Library

wonder how Infinite Research and the "Research Everything" Achievement will work out
by Proxy
Sun Oct 30, 2016 5:50 pm
Forum: Ideas and Suggestions
Topic: Electric Network Info Re-Design
Replies: 9
Views: 4426

Electric Network Info Re-Design

Since some GUIs got a Re-Design i thought the same could Happen to the Electric Network Info. just to make it Simpler... so that Idiots like me can actually get Useful Info from it. now i'm not a GUI Designer. but this is a idea on how it Could look like. https://i.gyazo.com/c88d146cda841249a62b03f7...
by Proxy
Sat Oct 29, 2016 5:16 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 64252

Re: Friday Facts #162 - Theme Art Again

speaking of Art.
someone ever Noticed that this Little Arm coming from the Left is technically phasing Through the Shaft because it Rotates Behind the Gear?
Image
it's so damn Minor, but now i can never make it Unseen xD
by Proxy
Tue Oct 25, 2016 1:50 pm
Forum: Ideas and Suggestions
Topic: Solar Panel Circuit Network
Replies: 6
Views: 4760

Re: Solar Panel Circuit Network

welp, oops.
gonan try to Improve the System or find Existing and Working ones.
but a Day/Night Sensor would be nice tho.
by Proxy
Tue Oct 25, 2016 3:18 am
Forum: Ideas and Suggestions
Topic: Solar Panel Circuit Network
Replies: 6
Views: 4760

Re: Solar Panel Circuit Network

well, i used that System you posted, and it makes every go Crazy when my Solar Turns on/off.
like on the pic i had in the first post.
Image
Image
by Proxy
Sun Oct 23, 2016 7:24 pm
Forum: Ideas and Suggestions
Topic: Solar Panel Circuit Network
Replies: 6
Views: 4760

Solar Panel Circuit Network

Simple idea, making Solar Panels Connectable to a Circuit network. it Outputs a 100 at the Middle of the Day, and a 0 in the Middle of the Night i came to that idea while playing around, and being like "i need to save Power, just gonna Turn off parts Large Energy Consuming of the Factory during...
by Proxy
Fri Oct 21, 2016 6:41 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50618

Re: Friday Facts #161 - Infinite Research and Blueprint Library

well. i don't mean the process to get to Infinite, but rather what it would need to actually have it. just Displaying a Infinitly Long Number or Infinite amount of Follower Robots would be Impossible in a Limited Universe. and i'm just gonna assume the Universe is a Closed object, with Limited Matte...

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