Search found 79 matches
- Mon Nov 23, 2020 9:33 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 132115
Re: Version 1.1.0
I'm really excited to play 1.1 now. Also the drawstring backpack just arrived today. This is probably the second best factorio-day after the release of 1.0. Tho I would like it if the menu simulations in the background were a bit longer. Especially those where there's only a factory working on somet...
- Fri Nov 13, 2020 5:33 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 100263
Re: Friday Facts #363 - 1.1 is getting close
Me, a fool, thought 1.0 was the final version. I have to buy a bag now. Not only do I need one but I feel like you really deserve it.
- Tue Nov 03, 2020 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Train station UI flickering in map view
- Replies: 5
- Views: 1827
Re: [1.0.0] Train station UI flickering in map view.
Sorry, there it is now.
- Tue Nov 03, 2020 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Train station UI flickering in map view
- Replies: 5
- Views: 1827
- Tue Nov 03, 2020 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Train station UI flickering in map view
- Replies: 5
- Views: 1827
[1.0.0] Train station UI flickering in map view
Edit: Now I have a 60 fps recording, tho it's still not clearly visible. But you get the idea. The UI is probably skipping every other frame. Station UI.mp4 Station UI.mp4 How to reproduce: Open map and click and hold on a train station. Edit: Log file I'm not so sure if it's actually a bug, since I...
- Tue Nov 03, 2020 6:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
- Replies: 7
- Views: 2501
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
Cool to see, thanks!
- Sat Oct 31, 2020 2:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
- Replies: 7
- Views: 2501
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
Back home again. I would guess it was just a one-off, the pathfinding took a little bit too long, there was some bad cache, or something, As well we have done a few fixes already for 1.1, so I will suppose it is resolved I noticed that most attacks come from biter nests with no complex pathfinding t...
- Wed Oct 21, 2020 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
- Replies: 7
- Views: 2501
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
I observed something else right now which is probably not supposed to happen:
As you can see in the save game they could theoretically get to the radar over land.- Wed Oct 21, 2020 2:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
- Replies: 7
- Views: 2501
- Wed Oct 21, 2020 2:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Are the enemies supposed to not navigate around the lake?
- Replies: 7
- Views: 2501
[1.0.0] Are the enemies supposed to not navigate around the lake?
I noticed something weird with the enemies on my current map. You can see pretty clearly what I mean in this video: Bug (Questionmark).mp4 This happens all the time and maybe also elsewhere outside of my radar coverage. I'm not sure if it's a bug or not but defending a base on a map like that is now...
- Fri Mar 20, 2020 1:54 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 91219
Re: Friday Facts #339 - Beacon HR + Redesign process
Tbh I don't like the new design. It doesn't fit in the style of Factorio, it's to futuristic and looks more like a sci-fi rocket while the rest of the game looks more like steampunk. Also it doesn't look like it's emitting something. And as someone else said already, the beacon shouldn't catch atten...
- Wed Mar 18, 2020 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.14] Graphs are not shown after using the search function in the production statistics GUI
- Replies: 2
- Views: 1922
[Oxyd] [0.18.14] Graphs are not shown after using the search function in the production statistics GUI
After using the search function the graphs are not shown:
As soon as I switch from 10 min to something else they are shown correctly. This is happening only in the production statistics GUI and not in the power statistics GUI.
As soon as I switch from 10 min to something else they are shown correctly. This is happening only in the production statistics GUI and not in the power statistics GUI.
- Wed Feb 12, 2020 9:10 pm
- Forum: Not a bug
- Topic: [0.18.6] Doesn't stop building ghosts after getting this item while building
- Replies: 3
- Views: 1131
- Wed Feb 12, 2020 8:33 pm
- Forum: Not a bug
- Topic: [0.18.6] Doesn't stop building ghosts after getting this item while building
- Replies: 3
- Views: 1131
[0.18.6] Doesn't stop building ghosts after getting this item while building
I explain what I mean: (This is the only situation where this happend to me) When I want to build something I don't have in my inventory, I press Q over a building I've already placed to build ghosts of it. When I deconstruct the already existing building while I'm in "building mode" it ke...
- Thu Jan 23, 2020 11:43 am
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 77578
Re: Version 0.18.0
Just some feedback for you: I like the update. Especially the new main menu and the grafics. There's now a real difference between the nature which is bright and colourful and the factory which is dark and grey. I also really like the new map. I'll add a little complaint to my previous reply: I cha...
- Wed Jan 22, 2020 9:05 am
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 77578
Re: Version 0.18.0
Just some feedback for you: I like the update. Especially the new main menu and the grafics. There's now a real difference between the nature which is bright and colourful and the factory which is dark and grey. I also really like the new map.
- Sat Nov 16, 2019 8:57 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75547
Re: Friday Facts #320 - Color correction
-.-bobingabout wrote: βSat Nov 16, 2019 8:14 pmof course it is, this is just my silly way of saying "You made the game worse."
But I don't agree with you. The factory is too bright but I think it's better than before. The environement, the so called "nature" looks way better I think. And the map is better, too.
- Sat Nov 16, 2019 6:09 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75547
Re: Friday Facts #320 - Color correction
I can definitely say, that with the exception of the map, the right hand side looks way better in every image, the left looks too bright and cartoony, which completely breaks the feel of a game like Factorio. the left hand side of the map looks better though. Considering left is before, and right i...
- Tue Nov 12, 2019 12:14 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75547
Re: Friday Facts #320 - Color correction
I like the new look (No idea why the others are crying like that) Bonus points, if you can implement a way to automaticly go (gradually) back to the old look (and beyond) when the pollution rises. And vice versa: when the pollution goes back, it should take at least 5 times so long to go back one g...
- Fri Nov 08, 2019 8:49 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75547
Re: Friday Facts #320 - Color correction
I'm a fan of the changes. I always thought that the game looked to dark, especially the map. I really appreciate that trees are now way easier to see.