Search found 79 matches

by BrainlessTeddy
Mon Oct 21, 2019 10:23 am
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Re: Solar farm with perfect ratio.

Remember : the truth is relative. This is why "perfect" things doesn't exists. I can make a long philosophical post about it, but I won't, it's too long. Just one word : Schrödinger. And that's why I choose the "perfect" ratio because I don't like having some random ratio. But I...
by BrainlessTeddy
Sun Oct 20, 2019 4:07 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Re: Solar farm with perfect ratio.

Remember : the truth is relative. This is why "perfect" things doesn't exists. I can make a long philosophical post about it, but I won't, it's too long. Just one word : Schrödinger. And that's why I choose the "perfect" ratio because I don't like having some random ratio. But I...
by BrainlessTeddy
Fri Sep 27, 2019 8:02 pm
Forum: Combinator Creations
Topic: Pong in Factorio
Replies: 2
Views: 2941

Pong in Factorio

I made Pong in Factorio. I posted a video on reddit . And here is the blueprint for this minigame: 0eNrtfe1uXEly5assBBjYtcXeG5HfjZkBeseLgYHecU/vwOjGYiBQUnU3MRQpkFTbjUE/gN/CP3ZfzE+yLIqUipUZeSMO64OVpA3YM1LdUFVkZNzIyHNO/O3F69MPi/cXJ2dXL77824uTN+dnly++/D9/e3F58uPZ8enyz65+eb948eWLn08urj5c/8nLF2fH75Z/8PET...
by BrainlessTeddy
Tue Sep 24, 2019 6:31 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Re: Solar farm with perfect ratio.

Personally i just build solar fields and accu fields seperately, i find that easier to expand. Accus <10% left after the night? -> more accus. Accus not 100% full before the night? -> more solars I prefer having one blueprint you can place and don't have to worry about power production again.
by BrainlessTeddy
Tue Sep 24, 2019 4:01 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Re: Solar farm with perfect ratio.

BlueTemplar wrote:
Mon Sep 23, 2019 7:49 pm
Remember that the so-called "perfect" ratio actually means "just enough accumulators to go through the night without brownouts assuming perfectly flat demand" - which it won't be...
Yeah, I know. Maybe I'll remove some roboports from the middle and place some accus instead.
by BrainlessTeddy
Mon Sep 23, 2019 6:12 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Re: Solar farm with perfect ratio.

Are 11 roboports really needed ? No, but how would you fill the empty space instead? And more roboports means faster recharging for your bots. Each roboport wastes 1.2 solar panels (+accu) worth of power for passive drain even after the solar field is complete. So about 3% of the area of your bluep...
by BrainlessTeddy
Mon Sep 23, 2019 4:32 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Re: Solar farm with perfect ratio.

ZombieMooose wrote:
Mon Sep 23, 2019 4:16 pm
BrainlessTeddy wrote:
Mon Sep 23, 2019 9:38 am
ZombieMooose wrote:
Mon Sep 23, 2019 7:46 am
Could remove the one in the middle and replace it with a radar. That'll fix the symetry issue.
I don't see how that would fix the symmetry issue...
Cause there's 11 roboports.
But having an even number of roboports doesn't make the blueprint symmetrical.
by BrainlessTeddy
Mon Sep 23, 2019 9:38 am
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Re: Solar farm with perfect ratio.

ZombieMooose wrote:
Mon Sep 23, 2019 7:46 am
Could remove the one in the middle and replace it with a radar. That'll fix the symetry issue.
I don't see how that would fix the symmetry issue...
by BrainlessTeddy
Mon Sep 23, 2019 9:33 am
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Re: Solar farm with perfect ratio.

Koub wrote:
Mon Sep 23, 2019 7:42 am
Are 11 roboports really needed ?
No, but how would you fill the empty space instead? And more roboports means faster recharging for your bots.
by BrainlessTeddy
Sun Sep 22, 2019 5:21 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Re: Solar farm with perfect ratio.

Solar farms are always good for megabases and saving UPS. This looks quite cool though. Now make us one with Industrial Revolution modded panels and accus? Lol I play vanilla unfortunately but I was kinda interested in IR. Maybe I'll give IR a try after lauchning a rocket in vanilla (This will prob...
by BrainlessTeddy
Sun Sep 22, 2019 5:00 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17137

Solar farm with perfect ratio

I made this solar farm some time ago and thought I would share it now. 20190922184753_1 (2).jpg This blueprint is only 4 * 4 substations big but you can place 4 or even 9 of them in a square and make your own bigger blueprint. 0eNqd3etuHbcVhuFbKfZvJRhyODz4VoqgkFK1ECBLhiwXDQLfe2XXlQSU73C9/pUD4ifaFIff...
by BrainlessTeddy
Thu Sep 12, 2019 5:32 pm
Forum: Duplicates
Topic: [0.17.68] Object unremovable
Replies: 2
Views: 979

Re: [0.17.68] Object unremovable.

boskid wrote:
Thu Sep 12, 2019 5:06 pm
Duplicate 74066
Rseding91 wrote:
Sat Aug 03, 2019 9:52 pm
Thanks for the report however that's not a bug. They are not mineable as defined by the prototype which makes them not mineable.

If you want to *delete* the entity then use the entity editor and right click on it to delete it.
Ok, thank you.
by BrainlessTeddy
Thu Sep 12, 2019 4:49 pm
Forum: Duplicates
Topic: [0.17.68] Object unremovable
Replies: 2
Views: 979

[0.17.68] Object unremovable

I'm not sure if this even counts as a bug but it would be nice I you can fix it anyways. I placed the electricity generator electric connection from the tutorial in my sandbox world. 20190912182935_1.jpg But now I cannot destroy it anymore. 20190912161111_1.jpg 20190912175954_1.jpg I placed some oth...
by BrainlessTeddy
Tue Jul 02, 2019 6:18 pm
Forum: Won't fix.
Topic: Inserters are visible although they are behind a train
Replies: 3
Views: 1444

Re: Inserters are visible although they are behind a train.

Then I'm sorry. I didn't realise that until today. But thanks for your reply.
by BrainlessTeddy
Tue Jul 02, 2019 2:27 pm
Forum: Won't fix.
Topic: Inserters are visible although they are behind a train
Replies: 3
Views: 1444

Re: Inserters are visible although they are behind a train.

This is my second post on the forums. I hope I didn't miss any rule or something.
by BrainlessTeddy
Tue Jul 02, 2019 2:23 pm
Forum: Won't fix.
Topic: Inserters are visible although they are behind a train
Replies: 3
Views: 1444

Inserters are visible although they are behind a train

The arms from inserters are visible in front of a train although the inserter itself is placed behind the train.
This is what I mean.
This is what I mean.
20190702161946_1.jpg (523.62 KiB) Viewed 1444 times
by BrainlessTeddy
Mon May 20, 2019 9:13 am
Forum: Combinator Creations
Topic: Minesweeper in Factorio
Replies: 5
Views: 4649

Re: Map on which I build Minesweeper.

DaveMcW wrote:
Mon May 20, 2019 9:01 am
If the file is too big it won't work. Also you might not be allowed to attach a file to your first post as an anti-spam measure.
Error parsing server response.
This error is shown under status. It doesn't appear if I attach any picture.
by BrainlessTeddy
Mon May 20, 2019 8:52 am
Forum: Combinator Creations
Topic: Minesweeper in Factorio
Replies: 5
Views: 4649

Re: Map on which I build Minesweeper.

I'm pretty new to this forum. Where is the file I added to my post?
by BrainlessTeddy
Mon May 20, 2019 7:09 am
Forum: Combinator Creations
Topic: Minesweeper in Factorio
Replies: 5
Views: 4649

Minesweeper in Factorio

Minesweeper v1.0: This is the original one. Even with a simple game like Minesweeper I had to cut some features most notably not being able to place flags. Also you can't change the amount of mines (It's actually random around 6-8 mines iirc.) and the first cell you open can be a mine or number. Co...

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