Circuit network is unlocked LONG before blueprints.BlakeMW wrote:What advantage would this have over just blueprinting a red/green wire connected big pole setup? I normally use big pole blueprints anyway just for perfect spacing w/ tree removal and such.
Search found 253 matches
- Mon Mar 21, 2016 5:27 pm
- Forum: Ideas and Suggestions
- Topic: Large poles should automatically connect Red&Green wires
- Replies: 31
- Views: 11174
Re: Large poles should automatically connect Red&Green wires
- Mon Mar 21, 2016 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 34187
Re: Remove or Miniaturize Circuit Networks
I understand your point, but I think there are explanations for why the tech in Factorio is so strange. First, there is no sillicon processing in game. miniturised electronics work only through semicondictors, which appear to be non-existant in factorio*. I imagine that the circuitry in Factorio is ...
- Mon Mar 21, 2016 4:58 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
- Replies: 67
- Views: 33813
Re: Poll: Should belts use energy (and Offshore Pumps etc...)
Is hardcore/expert mode the right term? The logistical challenge of powering belts and offshore pumps would actually be minute, relative to the rest of the game, and would just need new burner entities. A better term would be simultation mode, because you are only making it more realistic, by having...
- Mon Mar 21, 2016 4:17 pm
- Forum: Ideas and Suggestions
- Topic: Conveyor belts optional using electricity
- Replies: 60
- Views: 22673
Re: Conveyor belts optional using electricity
I have an idea. Belts will always be next to a drill or inserter, right? Since the amount of energy that the belts would actually require would be minute, as mentioned earlier, would it be reasonable to have the belts siphon some power, or be mechanically driven by, another entity that they are plac...
- Sun Mar 20, 2016 11:55 pm
- Forum: Ideas and Suggestions
- Topic: Conveyor belts optional using electricity
- Replies: 60
- Views: 22673
Re: Conveyor belts optional using electricity
Yes, please.Hexicube wrote:Can you not generalize about what the general populace would think?
- Sun Mar 20, 2016 11:53 pm
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 67080
Re: Discussing the (missing?) 4th type of transport!
agreed but I like it as another use for rocketsssilk wrote:The satellite idea has a problem: It comes much too late in game to be useful..
- Sun Mar 20, 2016 11:44 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Laser Beam Turret
- Replies: 99
- Views: 57307
Re: [MOD 0.12.26] Laser Beam Turret
This is not working for me... the laser turrets still shoot and kill the biters but there is no visible beam and no sound I've tried: factorio version 0.12.26 with laser beam turret 0.1.4, 0.1.3, laser beam turret simple 0.1.4 factorio version 0.12.27 with laser beam turret 0.1.4 at first I had some...
- Sun Mar 20, 2016 3:26 pm
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 67080
Re: Discussing the (missing?) 4th type of transport!
I haven't read through this whole thread because it's 16 pages long. But the best ideas I've seen: A fast VTOL aircraft. Harrier jump-jet for example, has a top speed of somthing like 1000 kph, which is much faster than trains. At that speed I think it could cover 500 chunks in less than a minute (c...
- Sun Mar 20, 2016 2:45 pm
- Forum: General discussion
- Topic: So, are aliens intelligent anyway?
- Replies: 21
- Views: 6550
Re: So, are aliens intelligent anyway?
Perhaps the biters can be something like this: each nest (by which I mean cluster of spawners + worms) is actually a single intelligent organism based underground. Spawners and worms are actually part of the nest entity's body. The biters and spitters are themselves dumb insects, but follow orders ...
- Sat Mar 19, 2016 5:35 am
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 62
- Views: 101573
Re: Songs to Factorioize by
I'll share my playlist too, when I'm not listening to the normal background music: Kraftwerk - The Mix Circlesquare - Songs About Dancing and Drugs; Fight Sounds EP Underworld - 1992-2012 The Anthology; Oblivion With Bells Solar Fields - Mirror's Edge OST Nine Inch Nails - Year Zero New Order - Musi...
- Sat Mar 19, 2016 5:23 am
- Forum: Ideas and Suggestions
- Topic: Conveyor belts optional using electricity
- Replies: 60
- Views: 22673
Re: Conveyor belts optional using electricity
As a new player, I would have complained about it too. There's an inherent logical discontinuity on the idea that: 1) to set up a functioning electrical network, you need belts and water pumps 2) for belts and water pumps to work, you need a functioning electrical network. That discontinuity in the ...
- Sat Mar 19, 2016 4:47 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Sparse Belt
- Replies: 5
- Views: 1801
Re: [Idea] Sparse Belt
Dang it I should have thought of thatratchetfreak wrote:or make it a loop where you have a metered inserter putting on the belt. ammo goes around and if not picked up then it'll get pushed back into a buffer chest.
thank you
- Sat Mar 19, 2016 3:54 am
- Forum: Ideas and Suggestions
- Topic: Conveyor belts optional using electricity
- Replies: 60
- Views: 22673
Re: Conveyor belts optional using electricity
If electricity was required to make belts work, the learning curve would be a lot more difficult. The learning curve already includes learning to provide everything with power. I don't see why a new player would be stumped by the idea of providing conveyer belts with power if they're able to wrap t...
- Sat Mar 19, 2016 2:44 am
- Forum: Ideas and Suggestions
- Topic: Conveyor belts optional using electricity
- Replies: 60
- Views: 22673
Re: Conveyor belts optional using electricity
In other words, it's entirely reasonable to assume that the belts are powered by built-in solar panels and have tiny batteries (or flywheels) to manage the night, given the level of power produced by the 9m^2 solar panels. Perhaps the belts generate their own electricity by using thermoelectric pad...
- Sat Mar 19, 2016 2:18 am
- Forum: General discussion
- Topic: So much bad luck -> Worldgen / Worldseed
- Replies: 2
- Views: 1535
Re: So much bad luck -> Worldgen / Worldseed
Not a bug no, just a quirk of the map generation I've never seen it like this though, that's hilarious :lol: Having started... probably at least a hundred maps, with various settings, I've deduced that it doesn't do any checks to stop the center of the map, where you begin, from being water. All it ...
- Sat Mar 19, 2016 1:10 am
- Forum: General discussion
- Topic: About the endgame - kinda frustrating today
- Replies: 45
- Views: 51293
Re: About the endgame - kinda frustrating today
I have not reached the endgame yet actually, because like you said, it doesn't seem like a worthy goal. Still, I've played dozens of hours at this game, playing it as if the point was just to survive. I think when I want to, I will imagine that launching a rocket lets me escape the planet and go hom...
- Sat Mar 19, 2016 12:35 am
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12873
Re: Annoyances associated with Factory building
Does the tank not leave a blip on the map like the car does?zytukin wrote:I lost my tank. lol
I know it's somewhere, but no clue where.
It's not anywhere near the rail line that I've been working on.
- Sat Mar 19, 2016 12:30 am
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 44687
Re: Why use trains?
Heck, I have dedicated stations for personal transport. A single locomotive can take you even to your very distant outposts in the blink of an eye.Morlow wrote:Ok riding trains is a great idea. One thing I don't like as my factory gets bigger is how long it takes to get everywhere..
- Sat Mar 19, 2016 12:23 am
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 44687
Re: Why use trains?
Because trains are cool man
- Fri Mar 18, 2016 9:23 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 214282
Re: Electric energy
Space is the largest consideration. Back when I was a Field Engineer for GE, I worked on one of the largest solar farms in the world. Over 500 MW of generation takes up a ridiculous amount of space. Around 8 square miles if I remember correctly. I haven't taken the time to do the math if it is mode...