Search found 33 matches
- Sat Mar 18, 2023 3:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Data raw dump contains invalid JSON
- Replies: 3
- Views: 1035
Re: [1.1.77] Data raw dump contains invalid JSON
Assuming these represent positive / negative infinity, there doesn't seem to be a supported way to represent those in JSON. I would personally find `null`, or`"inf"/"-inf"`, or `"Infinity" / "-Infinity"` acceptable (as long as those strings are quoted in order...
- Sat Mar 18, 2023 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Data raw dump contains invalid JSON
- Replies: 3
- Views: 1035
[1.1.77] Data raw dump contains invalid JSON
When exporting data using the new --dump-data flag, the resulting JSON is invalid. There are multiple properties like:
`"literal_value": inf`
Since `inf` is not quoted, it is invalid JSON and the file cannot be parsed.
`"literal_value": inf`
Since `inf` is not quoted, it is invalid JSON and the file cannot be parsed.
- Sat Mar 11, 2023 4:56 pm
- Forum: Not a bug
- Topic: [1.1.77] Cannot use multiple dump arguments
- Replies: 1
- Views: 434
[1.1.77] Cannot use multiple dump arguments
If I attempt to use multiples of the new dump arguments in 1.1.77 (`dump-data`, `dump-icon-sprites`, `dump-prototype-locale`) the game appears to dump one of the three (based on the priority listed above) and ignore any others. Since I need all three to generate data for my external tool (FactorioLa...
- Thu May 14, 2020 2:05 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Lab
- Replies: 7
- Views: 5412
Re: Factorio Lab
Would it be possible to indent the various levels of items? This would be complicated the way this calculator works today, since the same item could be indented different ways (e.g. gears required for red science vs gears required for space science). I did get a request on reddit to actually make t...
- Thu May 14, 2020 12:19 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Lab
- Replies: 7
- Views: 5412
Re: Factorio Lab
What about energy consumption? Leaving out energy consumption was a conscious decision. I did create this issue to track the request when I made the decision, but essentially, since beacons, inserters, roboports, etc. are inherently not accounted for in this kind of calculator, energy calculations ...
- Thu May 14, 2020 3:21 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Lab
- Replies: 7
- Views: 5412
Factorio Lab
I am proud to announce the release of Factorio Lab ! https://preview.redd.it/a0kl53zvbny41.png?width=642&format=png&auto=webp&s=030910297886e0a3508007a4237a39544bd62479 Simple 1K SPM! Factorio Lab is intended to build on the features of the Kirk McDonald Factorio calculator. While the ge...
- Tue Jun 25, 2019 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.x] Flicker on drag across differently scaled monitors
- Replies: 2
- Views: 2226
- Mon Jun 24, 2019 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.x] Flicker on drag across differently scaled monitors
- Replies: 2
- Views: 2226
[posila][0.17.x] Flicker on drag across differently scaled monitors
I have seen this issue for quite some time (since 0.17.1), but have never reported it since it is not game breaking and does not crash. I have multiple monitors, and one of them is a 4k monitor (3840x2160) scaled at 150%. The others are 1920x1080 scaled at 100%. I always keep Factorio on the 2k moni...
- Mon Jun 24, 2019 2:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.51] : Crash when modifying power armor configuraiton
- Replies: 2
- Views: 1278
Re: [0.17.51] : Crash when modifying power armor configuraiton
Can confirm - just ran into the same issue.
- Tue Jun 11, 2019 7:46 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Self-Contained 0.17 1K SPM Base
- Replies: 4
- Views: 8392
Re: Self-Contained 0.17 1K SPM Base
You can do it on default settings if you go far enough away from your starting point (resource patches continue to get richer as you get further away), but I did tweak the resource settings in this map to be more favorable.
- Mon Jun 03, 2019 4:42 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Self-Contained 0.17 1K SPM Base
- Replies: 4
- Views: 8392
Re: Self-Contained 0.17 1K SPM Base
I don't typically bother with concrete either, at least until late game like this. It's nice, but not usually work the trouble. Glad you like the solar blueprint! There are a lot out there but feels good to make your own blueprints sometimes! π I don't think the term self-contained factory has a ver...
- Tue May 28, 2019 4:19 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Self-contained 1000 SPM base
- Replies: 13
- Views: 49149
Re: Self-contained 1000 SPM base
Hi Ultramn, Can you please make another factory for the 0.17 science pack requirements? I have enjoyed using the blueprint for this factory many times. https://factoriomaps.com/anonymous/qblod/5k-min-military-mall/2018-09-03/index.html#3/67.58/-62.23/Night I noticed your comment while I was using t...
- Tue May 28, 2019 3:15 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Self-Contained 0.17 1K SPM Base
- Replies: 4
- Views: 8392
Self-Contained 0.17 1K SPM Base
Self-Contained 0.17 1K SPM Base This post is heavily based on ultramn's Self-contained 1000 SPM base . However, there were a few tweaks I wanted to make. 0.17 Formulas: I started this design in an old 0.16 base, but decided to restart in 0.17 before the base was 100% finished Minimize bots: Use pip...