Found this one
Custom Turret Radius Color , but only for turrets as it looks like.
Search found 309 matches
- Fri Feb 03, 2023 1:18 pm
- Forum: Questions, reviews and ratings
- Topic: More visible range indicator
- Replies: 4
- Views: 1074
- Tue Dec 06, 2022 4:34 pm
- Forum: Not a bug
- Topic: [1.1.74] Translation still does not work with Fallback groups
- Replies: 2
- Views: 750
Re: [1.1.74] Translation still does not work with Fallback groups
My bad then, sorry for the alarm.
Will wait patiently then, and thanks for letting me know.
Will wait patiently then, and thanks for letting me know.
- Tue Dec 06, 2022 4:16 pm
- Forum: Not a bug
- Topic: [1.1.74] Translation still does not work with Fallback groups
- Replies: 2
- Views: 750
[1.1.74] Translation still does not work with Fallback groups
This viewtopic.php?f=11&t=104297 seems to stll be there in 1.1.74.
I loaded the save from .73 and it stops for me at 29% displaying Factory Planner mod. Also happens on new game with .74.
I loaded the save from .73 and it stops for me at 29% displaying Factory Planner mod. Also happens on new game with .74.
- Fri Sep 23, 2022 12:25 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 27210
Re: Friday Facts #370 - The journey to Nintendo Switch
Interesting read as always! Thanks for the unexpected FFF. Now that we roughly know when to expect the expansion I can start some laid back combinations of mods i always wanted to play, without the "preasure" of an expansion around the corner.
- Fri Sep 16, 2022 10:01 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 10505
Re: Factorio confessions
I can see ghosts.
- Mon Aug 22, 2022 9:41 am
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 14586
Re: I want to play factorio but I lack a goal
should be sticky in gameplay help. I quite often read this, where people seem to be lost at some point.
- Mon Oct 11, 2021 12:41 pm
- Forum: Releases
- Topic: Version 1.1.42
- Replies: 6
- Views: 12031
Re: Version 1.1.42
Is this unlimited now, or the number increased? We didn't increase any internal limits but the update check request could become too long for our cloud provider (at 400-500mods). This update removes this limitation. (By moving the modlist from the URL into the BODY of the HTTP request) Nice one! Th...
- Mon Oct 11, 2021 12:15 pm
- Forum: Releases
- Topic: Version 1.1.42
- Replies: 6
- Views: 12031
Re: Version 1.1.42
Is this unlimited now, or the number increased?FactorioBot wrote: ↑Mon Oct 11, 2021 11:41 am
[*]Fixed an API error when checking for updates for a large number of mods. (99801)
And I thought my mod number (~320) is high...
- Tue Mar 02, 2021 12:19 pm
- Forum: Translations
- Topic: german misspelled word
- Replies: 5
- Views: 3240
Re: german misspelled word
Dang, I read it at least ten times. Of course OP is right and I go get some coffee.
- Tue Mar 02, 2021 11:54 am
- Forum: Translations
- Topic: german misspelled word
- Replies: 5
- Views: 3240
Re: german misspelled word
Not an error. In this case "konstante" is an adverb. Es liefert konstant (beständig) Signale.
Should't it rather say, liefert konstant Signale?
Should't it rather say, liefert konstant Signale?
- Tue Feb 16, 2021 10:44 am
- Forum: Won't fix.
- Topic: [1.1.22]Freeze then crash during update from 1.1.22 to .23 and .24
- Replies: 2
- Views: 1459
Re: [1.1.22]Freeze then crash during update from 1.1.22 to .23 and .24
Ah ok, not a problem.
- Tue Feb 16, 2021 10:26 am
- Forum: Won't fix.
- Topic: [1.1.22]Freeze then crash during update from 1.1.22 to .23 and .24
- Replies: 2
- Views: 1459
[1.1.22]Freeze then crash during update from 1.1.22 to .23 and .24
logs attached
edit: using the zip version.
edit: using the zip version.
- Fri Jan 29, 2021 1:06 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 36202
Re: Friday Facts #364 - 1.1 stable
Grats to all the team for another great achievement! I really would like to know what article that was. I mean, from what it sounds like, the reporter must have done a poor job. My guess, he tuned in last year, that was a little wonky and based of that he wrote an article. More about that next week!...
- Wed Jan 27, 2021 5:38 pm
- Forum: Modding help
- Topic: Help me understand why my recipe names are wrong.
- Replies: 7
- Views: 1911
Re: Help me understand why my recipe names are wrong.
Looks like you missed [recipe-name] for it in the locales.
- Tue Jan 19, 2021 11:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
- Replies: 12
- Views: 4786
Re: [1.1.12] Fast replace belt & undergroud belt not working as described
Can confirm op. Second ug won't get replaced.
https://gfycat.com/handyfeminineantelopegroundsquirrel
https://gfycat.com/handyfeminineantelopegroundsquirrel
- Sun Jan 03, 2021 12:24 pm
- Forum: Ideas and Suggestions
- Topic: Use SHIFT + X and SHIFT+ Y for flipping blueprints
- Replies: 4
- Views: 2328
- Sat Jan 02, 2021 2:18 pm
- Forum: Ideas and Suggestions
- Topic: Use SHIFT + X and SHIFT+ Y for flipping blueprints
- Replies: 4
- Views: 2328
Re: Use SHIFT + X and SHIFT+ Y for flipping blueprints
Sure, but IMHO makes just sense with x and y as default.
- Sat Jan 02, 2021 11:50 am
- Forum: Ideas and Suggestions
- Topic: Use SHIFT + X and SHIFT+ Y for flipping blueprints
- Replies: 4
- Views: 2328
Use SHIFT + X and SHIFT+ Y for flipping blueprints
TL;DR
Use SHIFT + X and SHIFT+ Y for flipping blueprintsWhat ?
My suggestion is to use SHIFT + X and SHIFT+ Y for flipping blueprints.Why ?
It is easier to remember which axis is which. Hmm, was G vertical flip or horizontal?With the new system you always know which axis you flip.
- Thu Dec 17, 2020 1:12 am
- Forum: Ideas and Suggestions
- Topic: Would it be possible to make it harder to take off armor?
- Replies: 24
- Views: 5777
Re: Would it be possible to make it harder to take off armor?
The problem could be solved, when the state of the more inventory slots would be saved on first time putting on the armor. That way it wouldn't matter how one clicks on the armor.
- Thu Dec 17, 2020 12:48 am
- Forum: Ideas and Suggestions
- Topic: Would it be possible to make it harder to take off armor?
- Replies: 24
- Views: 5777
Re: Would it be possible to make it harder to take off armor?
At least the items don't spill onto belts any more. That just happened in my recent playthrough. Me next to belts, wrong click on armor, when I already saw all the items happily travelling through my factory. But no, they snake nicely around the belts - best change ever! Ah, and this madness actual...