Search found 587 matches
- Thu Aug 29, 2019 7:45 pm
- Forum: Outdated/Not implemented
- Topic: read file
- Replies: 29
- Views: 7084
Re: read file
Will be added shortly after hell freezes over. ...and at the risk of speaking for the developers, I'm in 100 percent agreement here: they won't add this, just like they won't add any other path for getting external input into the game. The intent seems to be very much the same as other games, where...
- Thu Aug 29, 2019 7:37 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536254
Re: [MOD 0.14] AAI Programmable Vehicles
PS: Haulers work only for raw resources and not other items? It works for things that are not raw resources. I don't know why your system is failing, but I have successfully used the hauler to transport other times, including plates and other intermediates, science, and finished products from depot...
- Thu Aug 29, 2019 7:36 pm
- Forum: Modding help
- Topic: LuaProfiler and logging
- Replies: 12
- Views: 2377
Re: LuaProfiler and logging
FWIW, I've used the "just write it please" localized string format {"", text_to_print} successfully. I don't see why it wouldn't work here, and since you can compose the second string with arbitrary lua string operations you should be able to just use .. or table.join (or is it s...
- Thu Aug 29, 2019 4:35 pm
- Forum: Modding discussion
- Topic: Data Functions Library
- Replies: 15
- Views: 4382
Re: Data Functions Library
Excuse me, but in what universe did giving me a lesson on software libraries Well, the one in which you started by introducing another library of functions that duplicate the very many libraries that also aim to do the same thing. I'd initially hope that perhaps you might contribute to an existing ...
- Thu Aug 29, 2019 3:08 pm
- Forum: Gameplay Help
- Topic: Railway waiting area
- Replies: 35
- Views: 8590
Re: Railway waiting area
I actually wish signals would alway add a small cost (like 1) so trains would prefer the paths with less junctions. This is a good feature request, and should be pushed to a top level post asking for nothing but this change. Uh, though, a cost of one will vanish almost instantly into the noise: a s...
- Thu Aug 29, 2019 3:03 pm
- Forum: Railway Setups
- Topic: Self Assembling Stations and Trains that don't need to be Scheduled.
- Replies: 25
- Views: 17470
Re: Self Assembling Stations and Trains that don't need to be Scheduled.
Anyway, for storing electricity: why not ship fuel to the outpost and generate via water and boilers? Problem might be the supply of water. Which, I doubt, no one has ever done such thing. So storing the steam inside might be a good solution. You can always ship in water. But at that point I think ...
- Thu Aug 29, 2019 2:59 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 123857
Re: Mylon's Many Mods
So I'm thinking of merging Nougat Mining and Peppermint mining. They're both similar enough and even reuse some code from each other. Modes can be switched mid-game. The question is what do I do with the mods? Keep both, with the only difference being default settings? Publish both as transitional ...
- Thu Aug 29, 2019 2:56 pm
- Forum: Ideas and Suggestions
- Topic: Wheel Scrolling on Blueprint Book
- Replies: 13
- Views: 3738
Re: Wheel Scrolling on Blueprint Book
Part of the confusion comes from the book being rows and not a pure vertical list. So there is no "natural" scroll direction to select "next in row" or "previous in row". That's where I strongly disagree, next in row is to the right and if it reaches the end of a row, ...
- Wed Aug 28, 2019 7:52 pm
- Forum: Modding discussion
- Topic: Data Functions Library
- Replies: 15
- Views: 4382
Re: Data Functions Library
Fair enough. Why should anyone trust your library? I would only expect someone to use it if they found it to be useful. :) But I am very paranoid. Yes, and quite unreasonably so, see also Reflections on Trusting Trust. So, why not examine the existing libraries and determine which, if any, are usef...
- Wed Aug 28, 2019 7:36 pm
- Forum: Modding discussion
- Topic: Data Functions Library
- Replies: 15
- Views: 4382
Re: Data Functions Library
- Wed Aug 28, 2019 7:36 pm
- Forum: Implemented Suggestions
- Topic: [Already exists] Showing max. frame time for mods
- Replies: 4
- Views: 1662
- Wed Aug 28, 2019 7:33 pm
- Forum: Ideas and Suggestions
- Topic: Drag Item into Train Station Name for Tag
- Replies: 4
- Views: 1553
Re: Drag Item into Train Station Name for Tag
Any idea on how fluids or virtual signals could be dragged there? Maybe open the window where you can select combinator signals and insert from this window at cursor when clicking a signal. Similar to how chat programs open the emoji list. I'd be thrilled. The two standard implementations would be ...
- Wed Aug 28, 2019 7:32 pm
- Forum: Ideas and Suggestions
- Topic: colorblind safe research
- Replies: 11
- Views: 4443
Re: colorblind safe research
Not sure how well it will work for you and others, but in the non-beta drivers, nvidia's Freestyle game filter is now available for a lot of games, including factorio. Freestyle info Supported games list This includes some filters for color vision deficiencies, too. Beyond that, https://reshade.me/...
- Wed Aug 28, 2019 7:28 pm
- Forum: Ideas and Suggestions
- Topic: [Editor] Wishlist of possible features for the editor
- Replies: 22
- Views: 6314
Re: [Editor] Wishlist of possible features for the editor
I don't get what you're trying to say with that? A lot of the above features are heavily GUI based in a way that is only very clunkily possible with mods (at least as far as I know) Are you accounting for the GUI enhancements made available to mods in the recent 0.17 versions? (I honestly don't kno...
- Wed Aug 28, 2019 7:23 pm
- Forum: Ideas and Suggestions
- Topic: Selective Station Enabling
- Replies: 11
- Views: 4615
Re: Selective Station Enabling
The problem with your suggestion is single train limit per station controlled. I do not think numerical train ID management is good idea. And this is the fundamental flaw with my idea. Tho numerical train ID management itself is fine. Ideally we'd get to select the signal and value the train would ...
- Wed Aug 28, 2019 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint window interface improvements
- Replies: 15
- Views: 3716
Re: Blueprint window interface improvements
Again, for replacing entities you don't even need to lay down the blueprint, see picture above ^ (Also, you can delete entities in the blueprint by right-clicking on them...) Yes, I recognise that, but you can't *move* them in a blueprint. My response was (a) to an earlier comment, and (b) to expla...
- Wed Aug 28, 2019 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Working with trains is a pain in the..
- Replies: 44
- Views: 11573
Re: Working with trains is a pain in the..
I would like to get feedback from others on what happens to their UPS when they deconstruct rail networks. For me to take this forward however I feel we need clarification from one of the devs on what the intended behaviour firstly is, and then if it is something that could be addressed now or in t...
- Wed Aug 28, 2019 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Wheel Scrolling on Blueprint Book
- Replies: 13
- Views: 3738
Re: Wheel Scrolling on Blueprint Book
Right click to open your blueprint book. Now, Shift + scroll up, and you will move down through your blueprints. Shift + scroll down, and you will move up through your blueprints. It's very counter-intuitive and it should be switched. Be aware that this is what "natural scrolling" is all ...
- Wed Aug 28, 2019 7:00 pm
- Forum: Outdated/Not implemented
- Topic: Lua
- Replies: 6
- Views: 1970
Re: Lua
i understand , i'm not that noob actually about stuff like Delphi, c++, lua, c#. Sorry, didn't mean to suggest you were ignorant or anything. I guess I failed at that goal, though. Not knowing how Lua the "embedded language for game modding" works is entirely reasonable and, well, everyon...
- Wed Aug 28, 2019 6:54 pm
- Forum: Modding discussion
- Topic: Data Functions Library
- Replies: 15
- Views: 4382
Re: Data Functions Library
Since some (but only a few) recipes have normal and expensive difficulty settings, dealing with existing data can become tedious. It can also be difficult to troll through exist data to find technologies associated with recipes, and other tasks. I've been compiling a function library that is useful...