Search found 587 matches

by slippycheeze
Thu Aug 29, 2019 7:45 pm
Forum: Outdated/Not implemented
Topic: read file
Replies: 29
Views: 7084

Re: read file

Will be added shortly after hell freezes over. ...and at the risk of speaking for the developers, I'm in 100 percent agreement here: they won't add this, just like they won't add any other path for getting external input into the game. The intent seems to be very much the same as other games, where...
by slippycheeze
Thu Aug 29, 2019 7:37 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536254

Re: [MOD 0.14] AAI Programmable Vehicles

PS: Haulers work only for raw resources and not other items? It works for things that are not raw resources. I don't know why your system is failing, but I have successfully used the hauler to transport other times, including plates and other intermediates, science, and finished products from depot...
by slippycheeze
Thu Aug 29, 2019 7:36 pm
Forum: Modding help
Topic: LuaProfiler and logging
Replies: 12
Views: 2377

Re: LuaProfiler and logging

FWIW, I've used the "just write it please" localized string format {"", text_to_print} successfully. I don't see why it wouldn't work here, and since you can compose the second string with arbitrary lua string operations you should be able to just use .. or table.join (or is it s...
by slippycheeze
Thu Aug 29, 2019 4:35 pm
Forum: Modding discussion
Topic: Data Functions Library
Replies: 15
Views: 4382

Re: Data Functions Library

Excuse me, but in what universe did giving me a lesson on software libraries Well, the one in which you started by introducing another library of functions that duplicate the very many libraries that also aim to do the same thing. I'd initially hope that perhaps you might contribute to an existing ...
by slippycheeze
Thu Aug 29, 2019 3:08 pm
Forum: Gameplay Help
Topic: Railway waiting area
Replies: 35
Views: 8590

Re: Railway waiting area

I actually wish signals would alway add a small cost (like 1) so trains would prefer the paths with less junctions. This is a good feature request, and should be pushed to a top level post asking for nothing but this change. Uh, though, a cost of one will vanish almost instantly into the noise: a s...
by slippycheeze
Thu Aug 29, 2019 3:03 pm
Forum: Railway Setups
Topic: Self Assembling Stations and Trains that don't need to be Scheduled.
Replies: 25
Views: 17470

Re: Self Assembling Stations and Trains that don't need to be Scheduled.

Anyway, for storing electricity: why not ship fuel to the outpost and generate via water and boilers? Problem might be the supply of water. Which, I doubt, no one has ever done such thing. So storing the steam inside might be a good solution. You can always ship in water. But at that point I think ...
by slippycheeze
Thu Aug 29, 2019 2:59 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 123857

Re: Mylon's Many Mods

So I'm thinking of merging Nougat Mining and Peppermint mining. They're both similar enough and even reuse some code from each other. Modes can be switched mid-game. The question is what do I do with the mods? Keep both, with the only difference being default settings? Publish both as transitional ...
by slippycheeze
Thu Aug 29, 2019 2:56 pm
Forum: Ideas and Suggestions
Topic: Wheel Scrolling on Blueprint Book
Replies: 13
Views: 3738

Re: Wheel Scrolling on Blueprint Book

Part of the confusion comes from the book being rows and not a pure vertical list. So there is no "natural" scroll direction to select "next in row" or "previous in row". That's where I strongly disagree, next in row is to the right and if it reaches the end of a row, ...
by slippycheeze
Wed Aug 28, 2019 7:52 pm
Forum: Modding discussion
Topic: Data Functions Library
Replies: 15
Views: 4382

Re: Data Functions Library

Fair enough. Why should anyone trust your library? I would only expect someone to use it if they found it to be useful. :) But I am very paranoid. Yes, and quite unreasonably so, see also Reflections on Trusting Trust. So, why not examine the existing libraries and determine which, if any, are usef...
by slippycheeze
Wed Aug 28, 2019 7:36 pm
Forum: Modding discussion
Topic: Data Functions Library
Replies: 15
Views: 4382

Re: Data Functions Library

Adamo wrote:
Wed Aug 28, 2019 7:07 pm
slippycheeze wrote:
Wed Aug 28, 2019 6:54 pm
I don't trust other people. ;)
Fair enough. Why should anyone trust your library?
by slippycheeze
Wed Aug 28, 2019 7:36 pm
Forum: Implemented Suggestions
Topic: [Already exists] Showing max. frame time for mods
Replies: 4
Views: 1662

Re: Showing max. frame time for mods

ownlyme wrote:
Tue Aug 27, 2019 3:34 am
Guess my mod isn't that optimized yet, somehow my max is over 1 (milliseconds?)
Milliseconds. Because I had times over 16.7 max when the mod turned 60 UPS to 20 UPS. :)

Unless someone *cough* bilka *cough* corrects me, you should edit the wiki to say that.
by slippycheeze
Wed Aug 28, 2019 7:33 pm
Forum: Ideas and Suggestions
Topic: Drag Item into Train Station Name for Tag
Replies: 4
Views: 1553

Re: Drag Item into Train Station Name for Tag

Any idea on how fluids or virtual signals could be dragged there? Maybe open the window where you can select combinator signals and insert from this window at cursor when clicking a signal. Similar to how chat programs open the emoji list. I'd be thrilled. The two standard implementations would be ...
by slippycheeze
Wed Aug 28, 2019 7:32 pm
Forum: Ideas and Suggestions
Topic: colorblind safe research
Replies: 11
Views: 4443

Re: colorblind safe research

Not sure how well it will work for you and others, but in the non-beta drivers, nvidia's Freestyle game filter is now available for a lot of games, including factorio. Freestyle info Supported games list This includes some filters for color vision deficiencies, too. Beyond that, https://reshade.me/...
by slippycheeze
Wed Aug 28, 2019 7:28 pm
Forum: Ideas and Suggestions
Topic: [Editor] Wishlist of possible features for the editor
Replies: 22
Views: 6314

Re: [Editor] Wishlist of possible features for the editor

I don't get what you're trying to say with that? A lot of the above features are heavily GUI based in a way that is only very clunkily possible with mods (at least as far as I know) Are you accounting for the GUI enhancements made available to mods in the recent 0.17 versions? (I honestly don't kno...
by slippycheeze
Wed Aug 28, 2019 7:23 pm
Forum: Ideas and Suggestions
Topic: Selective Station Enabling
Replies: 11
Views: 4615

Re: Selective Station Enabling

The problem with your suggestion is single train limit per station controlled. I do not think numerical train ID management is good idea. And this is the fundamental flaw with my idea. Tho numerical train ID management itself is fine. Ideally we'd get to select the signal and value the train would ...
by slippycheeze
Wed Aug 28, 2019 7:19 pm
Forum: Ideas and Suggestions
Topic: Blueprint window interface improvements
Replies: 15
Views: 3716

Re: Blueprint window interface improvements

Again, for replacing entities you don't even need to lay down the blueprint, see picture above ^ (Also, you can delete entities in the blueprint by right-clicking on them...) Yes, I recognise that, but you can't *move* them in a blueprint. My response was (a) to an earlier comment, and (b) to expla...
by slippycheeze
Wed Aug 28, 2019 7:16 pm
Forum: Ideas and Suggestions
Topic: Working with trains is a pain in the..
Replies: 44
Views: 11573

Re: Working with trains is a pain in the..

I would like to get feedback from others on what happens to their UPS when they deconstruct rail networks. For me to take this forward however I feel we need clarification from one of the devs on what the intended behaviour firstly is, and then if it is something that could be addressed now or in t...
by slippycheeze
Wed Aug 28, 2019 7:03 pm
Forum: Ideas and Suggestions
Topic: Wheel Scrolling on Blueprint Book
Replies: 13
Views: 3738

Re: Wheel Scrolling on Blueprint Book

Right click to open your blueprint book. Now, Shift + scroll up, and you will move down through your blueprints. Shift + scroll down, and you will move up through your blueprints. It's very counter-intuitive and it should be switched. Be aware that this is what "natural scrolling" is all ...
by slippycheeze
Wed Aug 28, 2019 7:00 pm
Forum: Outdated/Not implemented
Topic: Lua
Replies: 6
Views: 1970

Re: Lua

i understand , i'm not that noob actually about stuff like Delphi, c++, lua, c#. Sorry, didn't mean to suggest you were ignorant or anything. I guess I failed at that goal, though. Not knowing how Lua the "embedded language for game modding" works is entirely reasonable and, well, everyon...
by slippycheeze
Wed Aug 28, 2019 6:54 pm
Forum: Modding discussion
Topic: Data Functions Library
Replies: 15
Views: 4382

Re: Data Functions Library

Since some (but only a few) recipes have normal and expensive difficulty settings, dealing with existing data can become tedious. It can also be difficult to troll through exist data to find technologies associated with recipes, and other tasks. I've been compiling a function library that is useful...

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